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The War Within has introduced patch 11.0.7, unveiling the Siren Isle—a new expansive outdoor zone filled with fresh content and enticing rewards. This patch not only expands the game’s landscape but also includes key gameplay modifications, particularly regarding racial abilities. The balance and effectiveness of these abilities have sparked heated discussions among players, especially in high-stakes environments like Mythic+ dungeons. Blizzard’s initial aim was to integrate racial abilities as flavorful but low-impact features; however, some have become excessively advantageous in crucial gameplay settings.
Historically, racial abilities of certain races such as Dwarves, Dark Iron Dwarves, and Night Elves have shown dominance in Mythic+ tiers, largely due to their superior utility for managing complex mechanics. Furthermore, the Dracthyr race has gained traction as well, especially among low-mobility specializations like Discipline and Holy Priests, now extending beyond their original Evoker roles.
This patch promises substantial buffs aimed at enhancing the competitive edge of less-favored races. While many abilities will receive notable numerical enhancements, the underlying issues of utility imbalances likely persist, as they are rooted in functionality rather than raw stats. As we await the outcomes of these changes, it is clear that patch 11.0.7 is a promising progression towards equitable gameplay.
Comprehensive Overview of Racial Ability Adjustments in Patch 11.0.7

Draenei
The Draenei racial ability, Gift of the Naaru, has received a cooldown reduction, allowing for more frequent usage during prolonged damage phases.
Cooldown for Gift of the Naaru is now 2 minutes (down from 3 minutes). |
Highmountain Tauren
Highmountain Tauren have received a modest improvement to their damage reduction passive; however, its overall effectiveness remains minimal.
Rugged Tenacity’s damage reduction effect has increased by 50%. |
Lightforged Draenei
Lightforged Draenei have seen enhancements to their signature ability, Light’s Judgment, with improvements in both range and damage output. Despite these buffs, the impact may still be limited. Additionally, their Holy Providence passive now provides a boost to healing, benefiting healing classes.
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Holy Resistance has been rebranded as Holy Providence, now enhancing healing done by 1%. |
Mag’har Orc
The Ancestral Call ability for Mag’har Orcs has undergone significant restructuring, reducing its randomness while enhancing its overall effectiveness by 30%.
Stats granted from Ancestral Call have been boosted by 30%, now applying to one of your two highest secondary stats. |
Nightborne
Nightborne’s Arcane Pulse ability has experienced a substantial upgrade, particularly in damage and the strength of its movement reduction effect. Although the damage remains relatively minor, the movement decrease is now among the strongest in the game, albeit with a longer cooldown.
Arcane Pulse damage has increased by 300%, and movement speed reduction is now 80% (up from 50%), with the duration reduced to 8 seconds (down from 12 seconds). |
Void Elf
Void Elves have received extensive enhancements to their Spatial Rift ability, including increased travel speed, duration, and effective range. These adjustments make the Void Elf racial more applicable in specific raids and Mythic+ dungeons.
Spatial Rift now has an 80% increase in movement speed, a duration of 8 seconds (up from 6 seconds), and a maximum range of 35 yards. Visual updates ensure the effect no longer appears for party members. |
Entropic Embrace now triggers differently, increasing healing and damage by 5% for 12 seconds (previously duplicate values) and now applies with absorbs. |
Vulpera
Vulpera’s Bag of Tricks has boosted both healing and damage, while new utility effects include reducing enemy movement speed or enhancing ally movement speed. This added flexibility can be crucial for team survival during critical moments.
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Worgen
The Worgen racial ability Darkflight benefits from stacking with other movement speed enhancements while also seeing a cooldown reduction.
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Zandalari Troll
Regeneratin’ has experienced a nerf in terms of its healing potency and cooldown, but it remains unaffected by periodic damage, enhancing its value in combat situations, especially in dungeons like The Dawnbreaker.
Regeneratin’ is now immune to interruption from periodic damage, with a new cooldown of 3 minutes (up from 2.5) and provides healing for 50% of maximum health (down from 100%). |
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