The Impact of Irida on Pokemon TCG Pocket
In the dynamic arena of Pokémon Trading Card Game Pocket (TCG Pocket), achieving balance among various deck strategies is paramount. Each player’s success hinges on a delicate mixture of tactics, synergy, and a sprinkle of luck. However, when a particular card’s power overshadows others, it can disrupt the established meta, leading to frustration among players. This phenomenon has been vividly illustrated with the introduction of the Supporter card, Irida.
Understanding the Controversy of Irida
Irida’s ability to heal Water-type Pokémon far surpasses the healing options available to other types, raising concerns about game fairness and balance. Members of the Pokémon TCG Pocket community have voiced their displeasure, questioning whether developers considered the long-term implications of releasing such a potent card.
Community Outrage
A prominent discussion on Reddit led by u/Strong_Yam_8978 encapsulated the frustration surrounding Irida, marking it as an overpowered addition that few players support.
“In all seriousness, what the HELL were the devs thinking when they released this card?”
In all seriousness, what the HELL were the devs thinking when they released this card? by u/Strong_Yam_8978 in PTCGP
Speculations on Developer Decisions
The community has proposed various theories regarding the developers’ intent behind Irida’s design. For instance, u/yadenenem argues that the developers might have an inherent preference for Water-types, which are already among the most dominant types in the current meta.
“I suspect the devs just really like water.”
Additionally, u/Glass_Cannon_Acadia hints that Irida’s introduction might be a strategic move to render Misty’s card less relevant.
“I believe the reason is as simple as ‘Misty is fundamentally terribly designed, but we don’t want to admit it, so let’s give Water as much support as possible to try and squeeze Misty out of people’s decks.'”
Consequences for Grass-Type Healing
Instead of rectifying Misty’s questionable design, developers seemingly opted to bolster Water-types further by deploying Irida, which undermines the traditional role of Grass-types in healing strategies. u/EfficientTrainer3206 remarked that while Water decks were designed primarily for energy generation, Grass-types were intended to excel in healing.
Comment by u/Strong_Yam_8978 from discussion in PTCGP
The result is a blurring of roles, where Water decks now possess both strong energy generation and healing capabilities, encroaching upon the Grass-type’s intended niche.
Examining Irida’s Healing Potential
Despite the acknowledgment of Irida’s power, some players, like u/Acceptable-Bug-2717, argue that the card’s potential for maximum healing—40 damage across up to four Pokémon—depends on specific conditions. However, even by healing just two Pokémon, Irida significantly outperforms Erika, rendering the latter nearly obsolete.
Comment by u/Strong_Yam_8978 from discussion in PTCGP
Why Is Irida Considered An Overpowered Card?

Irida’s unique capability allows players to heal 40 damage from any Pokémon in play with a single Water energy attached. This versatility is indeed impressive when compared to Erika, whose healing ability applies exclusively to a single Grass-type Pokémon, providing just 50 HP. The inherent specialization of Grass-types in healing is compromised by this stark imbalance.
Moreover, the apparent downside of healing only 40 instead of 50 does not equate to the extensive benefits Irida offers to Water-energy decks. Furthermore, players can utilize Grass-type cards that employ Colorless energy, thus enabling them to benefit from both Irida and Erika simultaneously.
The Fallout in the Pokémon TCG Pocket Meta
The arrival of Irida has triggered significant shifts in deck-building dynamics, leading to an increase in the prevalence of Water-type decks over others. While some might argue that triggering the card’s full effect increasingly presents a challenge, its overall efficiency and impact remain noticeably superior compared to other Supporter cards.
As the conversations continue within the community, the clarity on whether the developers will respond to these concerns remains uncertain. However, the collective sentiment is evident, with many players still pondering the question: What were the developers thinking?