Warframe Hotfix 38.5.5 Patch Notes: Auto-Disband Feature Reinstated and Simplified Temple Beats

The latest hotfix for Warframe reintroduces the much-anticipated Auto-Disband feature, which had been temporarily removed earlier this week due to a prevalent bug. While players didn’t lose any progress or items, the bug necessitated a forced exit and restart of the game, causing undue inconvenience.

Following the patch, developers have reactivated Auto-Disband, though they will continue to monitor its performance to ensure stability. Many players argue that this feature should function as an optional toggle, as automatic disbanding eliminates the social dynamics of public matchmaking.

Additionally, the update addresses spawn conditions for the Scaldra mobs in Stage Defense missions. Players will now find it easier to manage rogue units that previously spawned far from the action, eliminating the need to trek long distances to eliminate them.

Without further delay, let’s delve into the complete patch notes for Warframe hotfix 38.5.5.

Complete Patch Notes for Warframe Hotfix 38.5.5

Backbeat has a longer grace period to perform on-beat effects. (Image via Sportskeeda || Digital Extremes)

The reintroduction of the Auto-Disband feature comes from the recent Techrot Encore update. The development team expresses optimism about its fix, stating:

“Our hope is that this issue was fixed. We’ll be closely monitoring reports and will disable this mechanic again if it is causing further issues.”

Patch Notes Overview:

  • Archon Hunt squads now correctly remain intact until the completion of the third mission, rather than disbanding prematurely.
  • Unique waypoints have been added for Pheroglands in Legacyte Harvest missions; these will be visible within 25m to streamline gameplay.
  • The buff description for Coda Bassocyst has been updated to detail the effects of Mercy Kills, now emphasizing a +100% Damage and +100% Multishot boost.
  • Disabled ability usage during the Legendary Rank 5 test to maintain the integrity of the hacking mechanic.
  • Improved audio cues including a volume increase for the Techrot Cache and related SFX elements.
  • Improvements and fixes have been made to Technocyte Coda animations and sound effects for enhanced user experience.

Key Fixes:

  • Resolved an issue preventing selected accounts from progressing in The Hex Quest replays.
  • Fixed the inability to switch polarity on the Exilus Slot.
  • Ensured that enemies in Stage Defense missions only spawn within the defense objective area.
  • Adjusted the correct Critical Multiplier for Gara’s Shattered Lash in relation to the Melee Doughty’s enhancements.
  • Addressed a bug causing Equinox Prime to lose her head when equipped with a Coda Cyst.
  • Noted a persistent issue with Stalker invading Technocyte Coda Showdown missions, although he remains summonable through a Stalker Beacon.
  • Fixed various UI issues related to the Quick Select screen and the Mods menu.

Baruuk’s Reactive Storm Adjustments:

  • Updated Baruuk’s Reactive Storm Augment to ensure that only base Impact Damage is transformed into the enemy’s weakness type.
  • Removed conflicting enhancement features that aimed to build towards the enemy faction weaknesses modded by the player.

Additional Fixes:

  • Resolved tutorial issues in Teshin’s element switching mechanic.
  • Fixed various visibility and display issues related to in-game assets and controls.
  • Addressed out-of-memory crashes during Archimedea missions.

For further details on all the adjustments and improvements, you can view the complete notes regarding Warframe’s hotfix 38.5.5 here.

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