Valorant Patch Notes 10.06: Changes to KAY/O, Bug Fixes, and Additional Updates

The recent release of Valorant Patch Notes 10.06 on April 1, 2025, introduces meaningful adjustments, particularly for the agent KAY/O. The modifications to his FLASH/DRIVE and NULL/cmd abilities aim to bridge the gap between his high skill ceiling and skill floor, enhancing gameplay for players of varied experience levels. Alongside KAY/O, changes have also been implemented for agents Yoru and Vyse, marking a comprehensive update to the game.

In addition to agent tweaks, Patch 10.06 includes updates on player behavior, performance improvements, and various bug fixes, contributing to a more streamlined gaming experience.

Complete Overview of Valorant Patch 10.06

Here’s a detailed breakdown of the updates included in Valorant Patch 10.06:

General Changes Across All Platforms

Agent Modifications

KAY/O

Despite KAY/O’s engaging learning curve, feedback and gameplay data suggest a persistent challenge with balancing his skill ceiling and skill floor. The adjustments made in this patch focus on enhancing the flexibility and coordination of his abilities:

  • The overhand flash has been redesigned to offer increased flexibility for mid-range use, aligning more closely with other flash abilities.
  • These adjustments are intended to protect KAY/O’s high skill ceiling, ensuring expert players can still leverage skillful pop flashes effectively.
  • Moreover, the resurrection duration for his ultimate has been reduced, encouraging more dynamic team play to support a downed KAY/O.

FLASH/DRIVE Changes:

  • Bouncing flashes will now initiate a windup of 0.8 seconds before activation, complemented by distinctive audio and visual effects.
  • This windup will not interfere with the current maximum time from throw to pop if it is already below 0.8 seconds.
  • Underhand flash duration adjusted from 1.25 seconds to 1.5 seconds.
  • Expanded callout range for KAY/O’s “flashing” voice line from 20 meters to 50 meters.
  • Unequip time is improved from 0.85 seconds to 0.6 seconds.
  • A new minimap indicator for flashes has been introduced for teammates’ awareness.

NULL/cmd Adjustments:

  1. Reduced ally resurrection time from 3 seconds to 1.5 seconds.

Yoru

  • The utility provided by Fakeout at a cost of 100 credits was deemed excessive.
  1. Fakeout
  2. Cost increased from 100 to 200 credits.

Vyse

Post-buffs in patch 9.11, Vyse has become a notable presence in the game. However, the durations of her abilities were found to be overstated considering the increased threat level of her Razorvines. Thus, we are updating the following:

Razorvine Duration:

  1. Shortened from 10 seconds to 7 seconds.

Shear:

  1. Triggered Wall Duration reduced from 8 seconds to 6 seconds.

Player Behavior Enhancements

  • The notifications regarding cheating reports have been improved, ensuring players receive prompt feedback when a report leads to a ban.

Performance Improvements

  • Enhanced CPU performance on the Sunset map by decreasing the number of map-specific objects that tick each frame.

Bug Fixes

AgentsVyse

  • Arc Rose
  • Resolved an issue where the idle animation for Arc Rose would cease to loop when Vyse crouched.
  • Corrected a bug preventing the 40-second “destroyed” cooldown from functioning properly when the Arc Rose was destroyed during recall.

Raze

  • Blast Pack
  • Fixed a problem where Blast Pack could cause Skye’s Trailblazer and Tejo’s Stealth Drone to be knocked back through walls.

Clove

  • Meddle
  • Updated tooltips to incorporate changes from patch 10.04.

Deadlock

  • Annihilation
  • Fixed an issue where the hit-confirm sounds on Deadlock’s cocoon target were excessively loud.

Breach

  • Aftershock
  • Corrected an issue causing Breach to exhibit an incorrect idle animation pose in third-person after firing Aftershock.

Sova

  • Owl Drone
  • Fixed a bug where Sova displayed an incorrect idle animation pose in third person after leaving Owl Drone.

KAY/O

  • Fixed a rare occurrence where KAY/O could be visually depicted as standing while downed during Null/CMD.
  • Corrected an issue with KAY/O’s Zero Point dagger trajectory functioning unpredictably under packet loss conditions.

Gekko

  • Fixed a bug where the “Spike Down” voice-over did not activate when Wingman was destroyed while carrying the Spike.

Iso

  • Fixed an issue involving the improper UI display for spectators when swapping to Iso with Double Tap active.

Tejo

  • Stealth Drone
  • Rectified a problem where Stealth Drone would fail to deactivate stealth upon jumping prior to scanning.

PC-Specific Bug Fixes

Premier Updates

  • Fixed an issue that prevented dynamic updates to the playoff bracket during the second game of best-of-three matchups.

For further details, check out Valorant Patch Notes 10.05.

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