This article provides a comprehensive overview of the updates and adjustments detailed in the Valorant patch notes for version 10.09.
Valorant Patch 10.09 Overview: Key Changes Across All Platforms

Agent Adjustments
Tejo’s Modifications
Developer Insights: The development team acknowledges community feedback regarding Tejo’s recent under-balance. They observed that the potency of Tejo’s rockets was contributing to a variety of unhealthy gameplay dynamics, such as enabling repeated impactful plays without the same level of risk associated with other Initiators. To improve game balance, the team aims to enhance the commitment required for using Guided Salvo while preventing opponents from accessing easy counters over several rounds.
Guided Salvo Changes
To boost versatility, adjustments to Guided Salvo include:
- Cost: 150
- Free charge granted at the beginning of each round.
- Each rocket utilized will consume 1 charge.
- Cooldown removed.
- Map Targeting Range reduced from 55 meters to 45 meters.
Stealth Drone Updates
- Cost: Increased from 300 to 400
Special Delivery Adjustments
- Cost: Reduced from 300 to 200
Armageddon Revisions
- The ultimate cost is now aligned with other ultimates of similar potency.
- Ultimate points increased from 8 to 9.
Breach Adjustments
Developer Insights: To improve counterplay dynamics, Breach’s Fault Line will experience some changes to increase the chances of avoiding his stun, especially for players positioned outside the center zone.
Fault Line Modification
- Time until activation adjusted from 1 second to 1.2 seconds.
General Enhancements
Gift-Giving Expansions
- In response to community demand, players can now send up to 10 gifts daily, effective May 15. This update coincides with the launch of the Give Back // V25 Collection in the Featured Store, where sending gifts will also contribute to charitable causes.
Game Mode Updates
Swiftplay Adjustments
Developer Insights: Since the launch of Swiftplay, there was a noted increase in ultimate point costs, making it more difficult for some Agents to access their ultimates. The starting ultimate points have been modified to provide better opportunities for players to utilize their ultimates during matches.
- Breach – Rolling Thunder: Starting points increased from 2 to 3
- Killjoy – Lockdown: Starting points increased from 2 to 3
- Viper – Viper’s Pit: Starting points increased from 2 to 3
Bug Fixes
Cosmetic Issues Resolved
- A visual glitch affecting the Bolt skin line, where skins glowed brighter than intended, was addressed. Post extensive testing, the developers determined it posed no significant risk to photosensitive players, leading to the decision to retain it as an Easter egg.
- Corrected a bug that caused Kill Banners for specific skins (Oni, Evori Dreamwings, EX.O, Prelude to Chaos, Mystbloom, and others) to display smaller than expected after the first kill.
Identified Issues
Cosmetic Glitches
- There is an ongoing issue with the Bolt skinline causing excessive brightness.
- This bug is distinct from a previous issue fixed and reverted in this patch, wherein Bolt skins glow excessively and may affect gameplay integrity and photosensitive players.
- A fix for this issue is scheduled for patch 10.11.
Agent Bugs
- There exists a bug allowing Omen to enter the smoke targeting mode for Dark Cover while dead, permitting visibility through Viper’s Pit and other obscuring effects.
- This issue is set to be addressed in patch 10.10.
This summarization concludes the significant details from the Valorant patch 10.09 notes. Players should remain attentive to the changes as they impact gameplay dynamics and agent strategies.