As the year draws to a close, the development team for Civilization 7 has unveiled the new combat system alongside its various features in a detailed dev diary. These changes aim to streamline gameplay, reducing micromanagement tasks that previously burdened players, thus creating a more enjoyable experience, especially for casual gamers. While the removal of certain units, such as the Builder, has sparked some debate among fans, the primary objective remains to craft a more user-friendly iteration of previous Civilization games.
The updated combat mechanics introduce significant elements, including a pivotal strategic unit known as the Commander and enhanced siege warfare systems that necessitate thoughtful defensive planning. The introduction of the Commander unit features an innovative Discipline Tree, allowing players to specialize in specific combat areas. This enhancement, complemented by Commendation Points and the ability to summon reinforcements, promises to deliver a uniquely satisfying gaming experience, infusing fresh layers into the established Civ formula.
Why Civ 7 Is Updating The Combat System
Civ Combat Has Evolved Greatly From Its Original Form

In Dev Diary #5, the developers provided an in-depth overview of the forthcoming changes to combat, exploring the evolution seen throughout the Civilization series. The progression from the notorious “stacks of doom”in the original game to the more organized, hexagonal system in Civ 6, which confines units to one per tile, represents a significant shift in combat dynamics.
Civilization 7 aims to enhance balance and prevent the overcrowding issues that have historically plagued gameplay. By refining the approach to unit management, the developers seek to achieve a streamlined experience that maintains the essence of earlier iterations while offering new gameplay opportunities. In doing so, Civ 7 will adopt a hybrid model, merging the unit-stacking mechanic of the early games with the one-unit-per-tile rule established in Civ 5 and 6.
Commanders In Civ 7 Explained
The Commander Can Stack Nearby Units And Choose A Discipline



The introduction of the Commander unit marks a transformative change in Civ 7, allowing players to group nearby units, thereby enhancing their mobility based on the Commander’s specific bonuses. This unit empowers players to strategically concentrate forces to lay siege to cities, districts, or settlements. Importantly, Commanders are now designated as the only units capable of earning promotions, accumulating experience through successful engagements with their troops. With a defined Command Radius, all buffs and bonuses conferred by the Commander will apply to the units operating within this sphere.
“Having an established Commander lead your forces is crucial for players focused on military tactics.”Commanders span all three Ages, preserving their experience and promotions acquired throughout gameplay. They will progress along a Discipline Tree, featuring various types tailored for ground, naval, or aerial warfare. Their special actions can significantly enhance troop effectiveness within their radius, as they also hold the capability to call in reinforcements when necessary, thus reducing the micromanagement burden on players.
Siege Warfare In Civ 7 Explained
A Good Defense Is The Best Offense In Civ 7

The combat landscape in Civ 7 will emphasize strategic siege warfare through the introduction of Urban Districts instead of solely relying on centralized City Centers. Players will now have the ability to fortify these districts with walls, barriers, and unique constructions or Wonders. Significantly, the City Center remains untouchable until all Urban Districts are subdued, adding depth to siege tactics and strategies. “Conquering fortified districts yields control over that area,”limiting opponents’ resources from the captured location.
Siege warfare has always been integral to the Civilization experience, but Civ 7 will refine this approach, leveraging Commanders’ unique movement abilities while introducing heightened defensive requirements. Each district, vulnerable to sieges, necessitates improvements to stave off enemy incursions. Furthermore, players must effectively manage defensive positions for naval units, as “naval forces can navigate inland to seize Settlements.”The reimagined siege warfare mechanism is poised to add complexity and engagement to strategically outmaneuvering opponents in Civ 7.
Civ 7 Updated Combat Animations & Flanking Bonuses
Proper Flanking Bonuses & Better Animations Are Coming To Civ 7

The combat updates in Civ 7 extend to enhanced unit animations, creating a more immersive experience as battles unfold. Previously, the direction units faced held little significance; however, with the implementation of flanking bonuses, attacking or defending players now have strategic advantages based on positioning. Engaging an enemy will effectively “lock the two units toward a front,”allowing for maneuvers from the sides or behind. This seemingly minor tweak has the potential to transform player strategies dramatically.
These enhancements suggest a considerable overhaul of military strategy in Civ 7, allowing players to opt for powerful offensives with Commanders, fortify defenses against potential sieges, or strike a balance between the two. The combination of Commander units and the introduction of flanking rewards will revolutionize military tactics, ensuring players have numerous opportunities to explore innovative strategies within the evolving battlefield of Civilization 7.
Source: Civ 7 Dev Diary