The Uncertain Future of MK1: A Silver Lining for Upcoming NRS Games

The excitement surrounding Mortal Kombat 1 as a bold revival of the franchise may have encountered a roadblock, with recent rumors suggesting that the game’s post-launch support could be curtailed sooner than expected. Traditionally, titles from NetherRealm Studios thrive on downloadable content (DLC) and the addition of guest fighters, often extending their life span beyond two years. A brief lifespan like that purportedly in store for MK1 would be an unprecedented shift for the studio. However, any unused developmental work could still serve a future NetherRealm project, potentially maximizing its return.

Despite the relatively positive response to the two Kombat Packs already released for MK1, increasing speculation about potential additions has heightened community anticipation. Yet, the emergence of rumors regarding the cancellation of DLC could significantly dampen these optimistic projections. Instead of resigning this situation as the conclusion of an exciting era, there remains an opportunity for NRS to repurpose its planned Kombat Pack 3 fighters into upcoming titles.

Potential DLC Additions Cut Short in Mortal Kombat 1

Sonya Blade in Mortal Kombat 11
Jade in Mortal Kombat 1
Characters from Kombat Pack 2
Kung Jin and Cassie Cage in Mortal Kombat X
Kano in Mortal Kombat 1
Kombat Pack 1 in Mortal Kombat 1

Preserving the Potential of Kombat Pack 3

Critics have pointed to a perceived overemphasis on guest characters as a significant flaw in MK1. While guest appearances can certainly generate excitement and create dream matchups, the heavy presence of external fighters—three out of six in both Kombat Packs—has diverted focus from the franchise’s rich heritage that the title originally intended to celebrate. Leaks concerning Mortal Kombat 1 Year 3 suggest that a focus on beloved series characters could have garnered a more favorable reaction, potentially featuring:

  • Jade
  • Cassie Cage
  • Kung Jin
  • Sonya Blade
  • Kano
  • An unknown guest character

Rather than completely distancing from what was established with MK1, NetherRealm has the opportunity to leverage the same engine and systems to craft a direct sequel. By launching with the characters initially slated for Kombat Pack 3, they could not only deepen their narrative but also reconnect with fans who felt let down.

Incorporating Allegedly Cut Fighters in Future Titles

Quan Chi
Sub Zero in Injustice 2
Character in unspecified game
Injustice: Gods Among Us 3
Scorpion in Injustice

Including these Kombat Pack 3 characters from the onset in future releases could boost positive reception significantly. With other prominent franchises like Counter-Strike and Call of Duty implementing platform-based strategies to deliver substantial updates to their titles, Mortal Kombat might benefit from adopting a similar model. Whether NetherRealm decides to release a new Mortal Kombat or pivot to Injustice 3—which has previously featured MK characters—there’s an opportunity to utilize the KP3 content while satisfying fans who hoped for more from MK1.

NetherRealm has the potential to redefine its approach to the franchise by developing a strategy that is seen as progressive and adaptable, rather than merely repetitive. The monetization tactics in Mortal Kombat 1 have sparked controversy, overshadowing the overwhelming enthusiasm that could have been fostered. By adjusting its DLC pricing, the transition into a new gaming model could be embraced by a broader audience.

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