In Blue Prince, players can explore and unlock over 100 distinct rooms, which eventually become part of their draft pool. Among these intriguing spaces are a Kennel, a Trophy Room, and many others; while some rooms are readily available at the start, others require unlocking through gameplay.
One notable addition to your drafting options is the Locker Room, a space shrouded in mystery. If you’re seeking clarity on the functionalities of the Locker Room or strategic advice on which lockers to interact with, this comprehensive guide will provide the insights you need.
Accessing the Locker Room in Blue Prince

To gain access to the Locker Room during your gameplay in Blue Prince, your first task is to draft the Pool. This essential feature introduces several new rooms into the draft pool, including the Pump Room, the Locker Room, and the Sauna. Without drafting the Pool, encountering the Locker Room will not be possible.
Contents of the Lockers in the Locker Room

The Locker Room features three specific lockers that hold messages—these positions remain fixed, meaning you can bypass them after your initial read. In the accompanying image, the lockers highlighted in green contain messages, while the light blue squares labeled “items”and the green squares signify unlockable options. The others do not offer any items.
The light blue squares are randomly stocked with consumables or various items. While the list below isn’t exhaustive, it highlights the most common treasures you can discover within these lockers:
- Empty lockers (nothing inside)
- Gold coins
- Gems
- Car Keys
- Running Shoes
- Fruit that enhances your stamina in Blue Prince
Understanding the Messages in the Locker Room

The three notes found within the Locker Room’s lockers serve as hints for other puzzles located throughout the house. The first note is handwritten and provides critical details about the position of the lever necessary for unlocking room 46. The second note contains solutions for the math puzzles presented in Classroom Grade 2, guiding you on how to solve the dartboard challenges in Blue Prince.
The last message is a green card stating, “Kirk Darren is a pseudonym,”a reference that connects to the emails found in the office’s computer terminal within Blue Prince.