Selecting your initial class in action role-playing games (ARPGs) can be quite challenging, and The Slormancer certainly fits this mold. This game features a quirky and humorous style, allowing players to choose from three distinct classes as they embark on an adventure to rejuvenate a kingdom plagued by chaos.
Each class offers unique abilities and gameplay experiences, whether you prefer to engage your foes in melee combat or attack from a safe distance. This guide aims to provide a comprehensive overview of the three available starting classes, enabling you to make an informed choice tailored to your playstyle.
Overview of Classes in The Slormancer

The Slormancer offers three unique starting classes, each with its own distinct set of skills and advantages. Each class allows players to tailor their gameplay according to personal preferences. Below is a detailed exploration of the classes available in the game:
The Mighty Knight

The Mighty Knight embodies the classic melee fighter, perfect for those who thrive in close-quarters combat. With strong damage mitigation capabilities and the ability to inflict significant damage, this class starts with the Mighty Swing attack, which strikes multiple enemies in a wide arc.
As you progress and level up, the Mighty Knight unlocks a range of additional class skills:
Class Skills | Type | Effect |
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Wood Stick | Projectile | Throws wooden pieces at foes, causing skill damage. |
Throwing Sword | Projectile | Launches three swords simultaneously, dealing damage and inflicting Bleed. |
Cadence | Melee | A swift single-target attack that powers up for an area effect every fifth cast. |
Grappling Hook | Special | Propels the Knight towards a target while dealing skill damage. |
Crest Shield | Special | Throws a shield that inflicts area damage upon landing. |
Whirlwind | Melee | Engages in a rapid spin attack, damaging all nearby enemies. |
The Elder Lance | Projectile | Summons a lance that inflicts skill damage at a chosen location. |
At level 10, the Mighty Knight can specialize into one of the following paths:
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The Distinguished Knight: This specialization utilizes Banners of War to generate random buffs and debuffs on the battlefield, promoting versatility and adaptability in playstyle.
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The Haphazard Champion: Emphasizing chaos and unpredictability, this path features Ascension as a core skill, enabling explosive area damage and surprising skill interactions.
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The Enduring Protector: This specialization transforms the Knight into a formidable tank, leveraging Deflect to counter and reflect damage while prioritizing defensive capabilities.
The Fierce Huntress

The Fierce Huntress acts as the long-range combatant among the classes, specializing in distant combat but can also engage in melee with the Ravenous Dagger. Starting with the Arrow Shot, a quick projectile attack, she can dispatch foes efficiently from afar.
As players invest experience in this character, the following class skills become unlockable:
Class Skill | Type | Effect |
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Rain of Arrows | Area of Effect | Unleashes a shower of arrows upon a designated area, dealing damage. |
Stab | Melee | A rapid stab dealing minimal damage in close proximity. |
Heavy Explosive Projectile | Projectile, Area of Effect | Fires a heavy projectile that detonates upon impact, causing area damage. |
Fist of the Wild | Special | Delivers skill damage in melee range while imbued with the Latent Storm effect. |
Void Arrow | Projectile | Fires a Void Arrow that can be charged for increased damage and multiple shots. |
Finesse | Melee | A forward thrust striking multiple enemies, delivering significant skill damage. |
Immortal Arrow | Special | A powerful piercing arrow that inflicts additional effects on hit. |
The Fierce Huntress also gains access to specializations at level 10:
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The Architect of Death: This specialization employs Turret Syndrome to deploy a Portable Ballista that autonomously attacks enemies, encouraging strategic placement and battlefield control.
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Sharpshooter of the Wild: Amplifying the Huntress’s ranged capabilities, this specialization focuses on high-damage, rapid-fire arrows, leveraging Evasion as the primary defensive strategy.
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Mist-Walker: This Rogue-like path emphasizes melee tactics with a focus on creating and detonating Ravenous Daggers while utilizing the Smoke Screen for stealth-based attacks.
The Mischievous Mage

Finally, the Mischievous Mage is the arcane spellcaster of the group, specializing in a variety of elemental spells. He begins the game with the Arcane Missile, a potent projectile that delivers elemental damage.
As players progress with the Mischievous Mage, they can unlock these class skills:
Class Skills | Type | Effect |
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Ray of Obliteration | Special, Obliteration | Channels a damaging ray that intensifies over time. |
Book Smash | Melee, Obliteration | Smashes a hefty book onto an enemy, causing significant skill damage. |
Rift Nova | Area of Effect, Temporal | Unleashes a Rift Nova at a target location, dealing damage to those nearby. |
Chrono-Puncture | Melee, Temporal | Physically attacks with a Time Blade, inflicting damage and Traumatized stacks. |
Attunement Pulse | Special, Arcanic | Generates a damaging pulse while inflicting a Discordance effect, influenced by the School of Magic. |
Arcane Breach | Area of Effect, Arcanic | Creates a breach at a target location for 7 seconds, damaging nearby enemies. |
Orb of the Arcane Master | Projectile, Arcanic | Summons a powerful orb that inflicts damage and passes through foes. |
At level 10, the Mischievous Mage can specialize into several paths:
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The Devoted Scholar: A balanced caster specializing in both offense and defense. The Wall of Omen skill creates a barrier beneficial for slowing down enemies and projectiles, which can be combined with various Emblems for increased combat effectiveness.
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The Phlegmatic Caster: This specialization has significant late-game advantages, as the Temporal Clones initially appear limited but offer increased battlefield control upon leveling.
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The Arcane Commander: Employing a minion-focused approach, this Mage can create Arcane Clones that mimic spellcasting, ultimately enhancing damage output significantly in late-game scenarios.
Choosing Your Class in The Slormancer

Unlike many traditional ARPGs, The Slormancer does not restrict players to a single class for the entirety of the game. You can progress through quests using different characters, allowing for experimentation and adjustment. However, if you prefer to commit to one class for your entire journey, the Mighty Knight offers an accessible and effective starting point.
With robust defenses and straightforward skill mechanics, the Mighty Knight represents the ideal choice for beginners. For those who favor ranged combat, the Fierce Huntress presents an excellent alternative. Meanwhile, the Mischievous Mage, although incredibly powerful later on, necessitates a deeper understanding of various builds and careful mana management to maximize effectiveness.