Overview of Revenue Growth
- Pokémon TCG Pocket experienced a remarkable 265% increase in revenue following the launch of the Shining Revelry expansion.
- The game achieved over $400 million in revenue within a two-month timeframe, leveraging the popular gacha model.
- Emerging concerns regarding paywalls have surfaced, particularly with the introduction of exclusive premium cards that might deter free-to-play players.
The financial success of Pokémon TCG Pocket has been nothing short of astonishing, with a recent 265% increase in daily revenue largely credited to the introduction of the Shining Revelry expansion on March 27. This expansion added 111 new cards, including newly introduced shiny variants, driving intense enthusiasm among players eager to collect these coveted items. The fervor surrounding the shiny cards has significantly influenced revenue growth, marking a notable trend in game engagement.
Since its release, the game’s financial metrics have reflected its booming popularity. Reports indicate that Pokémon TCG Pocket garnered over $400 million within just two months. This impressive financial performance can be traced back to the game’s gacha mechanics, which are well-known for encouraging recurring microtransactions. Such consistent growth, particularly following the Shining Revelry launch, underscores the successful collaboration between DeNA and The Pokémon Company in the digital trading card realm.
An analysis conducted by PocketGamer.biz reveals that TCG Pocket earned over $26 million between March 27 and March 30 alone. This marked a staggering 307% increase in revenue compared to the preceding week, driven largely by the enthusiasm from Japanese players, often considered the game’s most significant consumer base. Notably, the game is also gaining traction in various international markets, including France, Taiwan, Canada, and the U.S., suggesting that revenue growth may continue to expand globally.
Concerns Regarding Paywalls in TCG Pocket

While the increase in revenues validates the game’s appeal, it also brings to light troubling issues related to potential paywalls. The recent release of the shiny super-rare Mewtwo ex card, exclusive to a specific bundle, has sparked dissatisfaction among free-to-play (F2P) gamers. Some analysts suggest that this premium card may be a significant factor behind the surge in sales. Although there are free alternatives available, many players express concern that reliance on exclusive cards could alienate those who do not wish to spend money, especially in a game centered on comprehensive card collection.
A faction of concerned players voices the notion that this trend could signal a detrimental shift towards F2P accessibility. In contrast, some gamers argue that as premium cards typically have free counterparts, competitive balance within Player versus Player (PvP) matches is likely to be maintained. Hope remains that developers may eventually release premium cards to F2P players after a set period, similar to the system employed in Marvel SNAP, which gradually increases accessibility to limited-run cards. For now, the community watches closely to see how future expansions may impact card accessibility strategies in Pokémon TCG Pocket.