Ranking All Bosses in South Of Midnight by Difficulty Level

In South of Midnight, boss fights serve as pivotal moments that encapsulate the essence of each narrative vignette. The game immerses players in a vividly imaginative and distorted portrayal of the American Deep South, with the bosses emerging as the most striking representatives of this enchanting world. Identified as Mythical Creatures within the game, these formidable foes share fundamental mechanics yet deliver unique challenges, offering a range of difficulty levels for players to conquer.

For those seeking an intensified challenge, consider adjusting the game’s difficulty settings. However, it’s worth noting that modifying these settings won’t necessarily enhance technical combat skills required to defeat the bosses, as the combat mechanics remain consistent. Over the course of a compact gameplay duration, players will encounter just five bosses, each varying in difficulty and requiring different strategies for success.

5 Benjy’s Role as a Mild Challenge

Chapter 3

None
None
None

Benjy only qualifies as a boss by a technical definition: He is one of the five Mythical Creatures highlighted by the game. However, players encounter no real combat challenge with him. The narrative reveals that Benjy was effectively imprisoned in a tree by his brother Rhubarb, leading to Benjy’s heartbreaking transformation into a giant wooden figure as he merged with the tree in his sorrow.

The challenge of the so-called “boss fight”against Benjy is minimal; players are tasked merely with climbing to his head without any significant resistance. This encounter serves as a gentle introduction to the overarching gameplay mechanics that recur throughout the 14 chapters of South of Midnight: Hazel investigates a tragic story to unveil the underlying issues plaguing the respective Mythical Creature.

4 Two-Toed Tom: An Imposing Yet Manageable Adversary

Chapter 5

None
None
None

Once an ordinary alligator, Two-Toed Tom transforms due to mistreatment before confronting his abusive owner under the deception of Jolene. This encounter shapes his shift into a massive threat that first appears as a moving island before revealing his true form.

The duel with Two-Toed Tom diverges into a more traditional boss fight compared to Benjy’s encounter. Players find themselves cornered on a small island while dodging the enormous alligator’s attacks. Fortunately, his attack patterns are visually clear, enabling players to learn and adapt quickly. The key to overcoming Two-Toed Tom is simple—dodging his strikes and timing an attack on the bell when the opportunity arises, stunning him for a decisive counter.

3 Kooshma: A Final Boss with Minimal Challenge

Chapter 13

None
None
None

Kooshma, the King of Dreams and Nightmares, marks the conclusion of the game’s narrative arc. The length of this boss battle is its most notable challenge, comprising a sequence of skirmishes against Haints—enemies faced throughout the adventure—interspersed with dodging Kooshma’s assaults. The King manifests as a swirling miasma of Stigma, necessitating Hazel to mobilize her mother Lacey’s magic bottle to contain the extracted pain during this demanding encounter.

During the entire fight, only a single Health Coil is accessible. Players can regenerate health by switching to easier difficulty levels, which adds a layer of strategy for those struggling. Furthermore, even though the fight’s prolonged nature appears daunting, players will likely possess sufficient upgrades from previous encounters, ensuring that combat remains manageable. As with other bosses, Kooshma’s attacks are clearly indicated by glowing effects on the arena floor, simplifying the process of dodging and responding effectively.

2 Rougarou: A Challenging and Agile Opponent

Chapter 7

None
None
None

The Rougarou, a bird-like creature that Laurent becomes, embodies the trauma and violence from his past, giving rise to his transformation. He fears harming others during his anger, a narrative element that enhances the encounter between him and Hazel.

This boss fight is notably more intricate than that of Two-Toed Tom, with the Rougarou posing a significant risk. This adversary moves rapidly throughout the arena, launching attacks with a range of capabilities that players must learn to anticipate. Players must also navigate through areas obscured by a swirling haze, making dodges crucial to avoid damage—an experience reminiscent of the mechanics encountered when facing Kooshma.

1 Huggin’ Molly: The Pinnacle of Challenge

Chapter 9

None
None
None

Undoubtedly, Huggin’ Molly represents the most formidable challenge within South of Midnight, primarily due to its complex mechanics. The encounter consists of multiple phases where players must deal with varied attacks that create hazardous conditions on the battlefield. It features three distinct stages, each progressively confining the available space as Huggin’ Molly ruins platforms during combat.

Players must balance dodging a relentless barrage of attacks while seeking explosive barrels dotted across the arena. These barrels can be destructively utilized against Huggin’ Molly but may also be destroyed by her powerful counterattacks

Throughout the encounter, players will face intervals between stages where mild platforming is necessary to return to battle. However, the core of this struggle demands continuous movement—dodging and jumping expertly. Failure to do so can result in being trapped between a toxic cloud emitted by Molly and a gaping hole, or ensnared in a yarn web, making dealing with her swift punches increasingly challenging. Like other bosses, Molly’s attacks are telegraphed, yet the skill required to evade them exceeds that of all previous encounters.

Source&Images

© 2021 The Filibuster Blog