Ranked Rewards in Pokemon TCG: A Favorite among Pocket Players

Exciting New Rewards for Ranked Matches in Pokémon Trading Card Game Pocket

The inaugural set of rewards for ranked matches in the Pokémon Trading Card Game Pocket has generated significant enthusiasm among players. The introduction of ranked battles was a long-awaited feature, and with Season A2b now underway, players are thrilled about the tangible rewards available for their competitive efforts.

Launched on March 28, 2025, this highly sought-after game mode offers players the chance to enhance their skills through head-to-head matches, a feature that has become more prominent since the game’s initial release in late October 2024. Previously, players earned badges for their achievements in deck building and strategy; now, the ranked system allows them to ascend the competitive ladder and establish themselves as true Pokémon masters.

Ranked Rewards in Pokémon TCG Pocket Season A2b

Final rank rewards! Seems pretty decent. Thoughts? by u/swegassus in PTCGP

Players have embraced the latest enhancements, which include an array of quality-of-life improvements, the introduction of a new card collection titled Shining Revelry, and the addition of slots for up to 20 decks. Among the new features, the ranked matches stand out as a particularly exciting addition, and the feedback suggests that players are appreciative of the generous rewards system. The ranked structure categorizes participants into four tiers—Beginner, Poke Ball, Great Ball, and Ultra Ball—each containing four subdivisions. Additionally, a Master Ball tier recognizes the top 10,000 players globally. Upon the season’s conclusion on April 27, 2025, all players who reach at least the minimum Poke Ball tier will receive an emblem indicating their rank and between 10 to 100 Pack Hourglasses, making the effort worthwhile.

  • Beginner Rank 1 – Beginner Rank 1 Emblem, 10 Pack Hourglasses
  • Beginner Rank 2 – Beginner Rank 2 Emblem, 15 Pack Hourglasses
  • Beginner Rank 3 – Beginner Rank 3 Emblem, 20 Pack Hourglasses
  • Beginner Rank 4 – Beginner Rank 4 Emblem, 25 Pack Hourglasses
  • Poke Ball Rank 1 – Poke Ball Rank 1 Emblem, 30 Pack Hourglasses
  • Poke Ball Rank 2 – Poke Ball Rank 2 Emblem, 35 Pack Hourglasses
  • Poke Ball Rank 3 – Poke Ball Rank 3 Emblem, 40 Pack Hourglasses
  • Poke Ball Rank 4 – Poke Ball Rank 4 Emblem, 45 Pack Hourglasses
  • Great Ball Rank 1 – Great Ball Rank 1 Emblem, 50 Pack Hourglasses
  • Great Ball Rank 2 – Great Ball Rank 2 Emblem, 55 Pack Hourglasses
  • Great Ball Rank 3 – Great Ball Rank 3 Emblem, 60 Pack Hourglasses
  • Great Ball Rank 4 – Great Ball Rank 4 Emblem, 65 Pack Hourglasses
  • Ultra Ball Rank 1 – Ultra Ball Rank 1 Emblem, 75 Pack Hourglasses
  • Ultra Ball Rank 2 – Ultra Ball Rank 2 Emblem, 80 Pack Hourglasses
  • Ultra Ball Rank 3 – Ultra Ball Rank 3 Emblem, 85 Pack Hourglasses
  • Ultra Ball Rank 4 – Ultra Ball Rank 4 Emblem, 90 Pack Hourglasses
  • Master Ball Rank Below Top 10,000 – Master Ball Unranked Emblem, 95 Pack Hourglasses
  • Master Ball Rank Top 10,000 – Top 10,000 Master Ball Emblem, 100 Pack Hourglasses
  • Master Ball Top 5,000 – Top 5,000 Master Ball Emblem, 100 Pack Hourglasses
  • Master Ball Top 1,000 – Top 1,000 Master Ball Emblem, 100 Pack Hourglasses

A single Pack Hourglass in the game effectively reduces the cooldown time on opening new card packs by one hour. Players need 12 such hourglasses to completely bypass a full cooldown cycle, making them a coveted reward. Feedback from forums indicates that players are particularly excited about these useful items. Notably, losses do not impact a player’s rank until they reach the Great Ball level, ensuring that those who can reach this point will receive a minimum of 50 Pack Hourglasses at the season’s conclusion. This design not only benefits newer players but also reduces the disparity in rewards between mid-tier and high-tier competitors, drawing more players into the ranked system.

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The positive reception marks a refreshing change for the development team, particularly following negative feedback regarding unexciting rewards during the Chimchar-related Wonder Pick Event earlier this year. The only significant reward from that event was Shinedust, which had limited utility outside of cosmetic enhancements. However, upcoming changes will transform it into a viable currency for trading, promising to bolster player engagement further.

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