Overwatch 2 Season 15 Mid-Season Patch Notes (March 18, 2025): Significant Tank Buffs, Return of the GOATS Meta, and Additional Updates

Here you will find comprehensive highlights from the Overwatch 2 Season 15 mid-season patch notes, effective March 18, 2025. Read on for an in-depth look at the exciting updates!

Overwatch 2 Season 15 Mid-Season Patch Notes

Collaboration: Overwatch 2 x LE SSERAFIM

The Overwatch universe is electrified with the return of the collaboration between Overwatch 2 and the K-pop group LE SSERAFIM. This partnership features five new Legendary skins adorned with vibrant colors and intricate details—highlighted by Ashe’s dynamite that ignites the battlefield with RGB effects. Fans can also tackle in-game challenges to unlock free cosmetics, including the much-coveted Legendary Fawksey James Junkrat skin introduced in this season’s patch.

Overwatch Classic: GOATS

Experience the unforgettable Overwatch Classic: GOATS meta, which emphasizes teamwork and strategic play. This historical gameplay feature allows players to relive the era when three tanks and three supports formed an indomitable squad. Starting March 25, players can enjoy this iconic setup that transformed competitive gaming. Here’s what you can expect:

  • New Heroes: Moira, Brigitte, Wrecking Ball
  • New Maps: Blizzard World, Rialto, Busan
  • Hero Balance Updated to the September 2018 standards

Introducing the Mythic Weapon: Widowmaker’s Dame Chance

Enter the fray with the Dame Chance, a new Mythic weapon for Widowmaker that blends elegance with lethal precision. Adorned with a spectacular crystalline core that adapts to player performance, this weapon offers customizable features, unique animations, and a dynamic HUD, making it essential for sharpshooters aiming to demonstrate their skill.

Hero Updates: Highlights from the Patch Notes

Tanks

Junker Queen

Developer Comments: The duration of Deep Wounds has been extended to help Junker Queen maintain her impact on targets.

  • Deep Wounds: Duration increased from 0.25 to 0.5 seconds
Ramattra

Developer Comments: Enhancements to Prolonged Barrier allow Ramattra to provide broader coverage.

  • Prolonged Barrier: Void Barrier size increased by 25%
Reinhardt

Developer Comments: Usability improvements are set for Reinhardt’s abilities.

  • Crusader’s Resolve: Regeneration trigger rate increased from 50% to 75%
  • Shield Slam: Cooldown reduced from 8 to 6 seconds
Roadhog

Developer Comments: Adjustments to Hog Toss enhance damage potential.

  • Hog Toss: Now boosts Pig Pen’s damage by 25%
Winston

Developer Comments: Short Circuit’s effectiveness against deployables is improved.

  • Short Circuit: Damage versus deployable objects is increased from 30% to 50%
Wrecking Ball

Developer Comments: Improved transfer efficiency enhances the value of shields.

  • Transfer Efficiency: Ally transfer cost reduction increased from 33% to 50%

DAMAGE

Bastion

Developer Comments: A resource meter is introduced for Bastion’s self-repair ability.

  • Self-Repair: Healing now requires resources
Cassidy

Developer Comments: High Noon will see an increased ultimate charge refund to encourage strategic use.

  • Past Noon: Ultimate charge refund is now 40%
Genji

Developer Comments: Enhancements to Genji’s perks improve their overall utility.

  • Acrobatics: Now resets double jump on wall climb
  • Meditation: Healing increased from 25 to 35 health per second
  • Blade Twisting: Bonus damage triggering duration increased from 6 to 10 seconds
  • Bonus damage now applies over 1 second instead of 2 seconds
Mei

Developer Comments: Removed cooldown increase for Permafrost to enhance Ice Wall effectiveness.

  • Permafrost: Cooldown increase no longer applies to Ice Wall
Pharah

Developer Comments: Increased converted shields will boost her self-sufficiency.

  • Helix Shields: Converted shields increased from 75 to 125
Reaper

Developer Comments: Reduced recovery time aids in more fluid combat transitions.

  • Dire Triggers: Recovery time improved from 0.9 to 0.7 seconds
Soldier: 76

Developer Comments: Quicker cast time for Stim Pack enhances responsiveness.

  • Stim Pack: Cast time cut from 0.4 to 0.15 seconds
  • Anti-heal is now cleansable
Sombra

Developer Comments: Enhancements to major perks ensure they provide significant value.

  • Stack Overflow: Range penalty reduced from 30% to 15%
  • White Hat: Hack is now uninterruptible when healing allies
Torbjörn

Developer Comments: Adjustments to turret mechanics improve balance.

  • Deploy Turret: Base health reduced from 250 to 225, and turret damage from 13 to 12
  • Craftsman: Now increases Deploy Turret’s base health by 25
Tracer

Developer Comments: Increased overhealth duration maximizes its tactical advantage.

  • Quantum Entanglement: Overhealth duration increased from 3.5 to 6 seconds

SUPPORT

Baptiste

Developer Comments: Boosting attack speed on Assault Burst enhances balance following the loss of instant heal.

  • Automated Healing: Healing per shot increased from 25 to 30
  • Assault Burst: Attack speed increased from 20% to 30%
Brigitte

Developer Comments: Enhanced movement speed after Shield Bashing provides more tactical options.

  • Barrier Restoration: Movement speed increased to 30% for 1.5 seconds after Shield Bash
Iliari

Developer Comments: Powering up Summer Solstice enhances utility for her ultimate.

  • Solar Rifle: Weapon recharge is no longer paused during Quick Melee
  • Summer Solstice: Provides an additional 30% attack speed boost while Captive Sun is active
Juno

Developer Comments: Re-Boots now provide longer hover duration, enhancing mobility.

  • Re-boots: Increases Glide Boost duration by 25%
Lifeweaver

Developer Comments: Adjustments to Superbloom improve consistency and effectiveness.

  • Superbloom: Damage increased from 30 to 40; hits required for trigger increased from 16 to 20; time to land hits enhanced from 1.5 to 2.5 seconds
  • Lifeweaving: Healing bonus for Healing Blossom increased from 20 to 30
Mercy

Developer Comments: Shortened cast time for Flash Heal promotes quicker reactions in emergencies.

  • Flash Heal: Cast time reduced from 0.875 to 0.4 seconds
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