New Update for Indiana Jones and the Great Circle Game

Update Overview

  • Latest update for Indiana Jones and the Great Circle improves graphics and overall gaming performance.
  • Several bugs have been addressed, including those affecting the usage of Indy’s whip.
  • Upcoming downloadable content (DLC) such as The Order of The Giants promises to broaden the narrative and character options.

The second major update for Indiana Jones and the Great Circle has recently been released, bringing notable enhancements to the game’s visuals and functionality. This update not only optimizes performance but also aims to resolve numerous bugs and glitches, thereby ensuring that players enjoy a smoother gameplay experience.

The advent of Indiana Jones and the Great Circle comes at a pivotal juncture, not just for avid gamers but for the Indiana Jones franchise itself. With the mainline film series seemingly concluding, this game seeks to usher in a new and thrilling chapter in the beloved universe crafted by Steven Spielberg. While Indiana Jones has been featured in various video games before, MachineGames has truly distinguished itself by delivering a fresh and engaging adventure that has captivated fans. Although the game is primarily a single-player experience without seasonal updates, the developers remain committed to providing ongoing support to enhance the player experience.

On December 17, the update primarily focused on improving graphical fidelity and performance. Given the game’s rich, detailed environments and advanced lighting effects, it poses substantial demands on GPUs. Consequently, some gamers encountered technical problems, which this update seeks to iron out. Enhancements have also been made to address issues like frame stuttering during cutscenes and various shadow-related glitches.

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This latest update has also made critical fixes concerning game slots, which previously appeared damaged or corrupted without actual issues being present. On the gameplay front, players can now properly equip Indiana Jones’ iconic whip, and improvements have been implemented regarding camera functionality. The game features several equipable items, including Indy’s whip, a revolver, and a camera, all of which play pivotal roles during combat and in solving puzzles.

Although Indiana Jones and the Great Circle will not adhere to a seasonal release schedule for new content, fans can still anticipate exciting additions. A major DLC titled The Order of The Giants is set to launch next year, promising to enrich the main narrative and introduce new characters. Players have the freedom to customize Indy in the main game, and further outfits and equipment may be included in forthcoming updates.

December 17 Patch Notes for Indiana Jones and the Great Circle

General Fixes

  • Resolved an issue where game slots were erroneously reported as damaged or appeared missing despite no actual problems.

Gameplay Fixes

  • Fixed a bug preventing players from equipping Indy’s whip.
  • Corrected an error causing permanent camera equip status.
  • Addressed a glitch where players might lose their camera while quickly equipping it next to other interactive items.

Graphics Improvements

  • Fixed the “Double vision” effect that would get stuck on screen after Indy nearly drowned; players should reproduce the situation to reset the effect.
  • Additional improvements made to reduce stuttering from duplicated frames during cinematics.

Missions and Quests – Note: Contains Minor Spoilers

  • Fixed an issue preventing Gina from reaching the Vatican Treasure Chamber’s secret entrance, blocking mission progression.
  • Corrected a problem where Gina would instantly attempt to pick the lock on the exit of the Vatican Treasure Chamber, potentially obscuring key narrative developments.
  • Addressed a collision issue in the Sukhothai Ziggurat area where players could fall through a large hole in the floor.

PC-Specific Fixes

  • Resolved performance issues associated with enabling Nvidia DLSS.
  • Addition of fixes to ensure proper activation of Nvidia Frame Generation when HDR is enabled.
  • Corrected performance problems arising from Nvidia Low Latency Mode used in conjunction with Frame Generation.
  • Fixed an issue causing global illumination to be disabled on graphics cards with below-minimum VRAM.
  • Tweaks made to mitigate excessive brightness in interior spaces when using Medium or High Quality Path Tracing settings.
  • Known Issue: When HDR is activated for the first time, Nvidia Frame Generation may temporarily become disabled. To resolve this, disable and re-enable DLSS once.

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