Overview of Upcoming Content for The First Berserker: Khazan
- A complimentary DLC pack is scheduled for release in May 2025.
- The game has garnered positive feedback, lauded for its dynamic combat and distinctive cel-shaded art style.
- Future enhancements will include changes to gear acquisition methods and a toggle for difficulty levels.
The First Berserker: Khazan, a fresh entry from developer Neople, is set to debut a free DLC pack in May 2025. This forthcoming addition is part of a broader initiative from Neople, which aims to expand the game’s offerings with additional updates and features in the near future.
Since its launch on March 27 for PlayStation 5, Xbox Series X/S, and PC, the game has received an enthusiastic response from both players and critics. Among its many strengths, reviewers have highlighted the engaging combat mechanics and the game’s appealing cel-shaded visuals. Presently, The First Berserker: Khazan holds a commendable rating on OpenCritic, achieving an average score of 80 with a 79% recommendation rate from reviewers.
In the wake of its March release, Neople has outlined its plan for ongoing support for The First Berserker: Khazan, which includes at least one additional free DLC pack. Specific details regarding the content of this update remain unannounced; however, the developer assures fans that more information will be revealed as the release date approaches.
Upcoming Changes and Improvements in The First Berserker: Khazan





Meanwhile, the South Korean developer is diligently responding to player feedback to enhance the gaming experience. Neople has implemented several balancing patches since launch, with the latest one rolled out on April 4. This particular update, recognized as version 496652 for PC and 01.003.034/1.1.3.34 for consoles, introduces a new system for acquiring gear, linking it to the total experience and Lacrima collected rather than merely the character’s level. Consequently, whether a character’s level is reset will no longer influence gear acquisition.
A recent blog post from Neople, issued in late March 2025, indicated that another update is anticipated within April, which will focus on further balancing and addressing bugs, similar to previous updates.
In addition, the development team is working on a feature that allows players to switch between Easy and Normal difficulty levels during their playthroughs. Initially, this functionality was absent from the game’s launch build, but player feedback prompted Neople to revise this choice and consider its inclusion based on community requests.