Marvel Rivals Season 2 Introduces New Solutions for PC Players Facing FPS Issues

Overview of Marvel Rivals Season 2 and New Features

  • The upcoming Season 2 of Marvel Rivals introduces an innovative feature known as Switch Shader Compilation Mode.
  • This mode enables players to prioritize shader compilations after updates to the GPU or the game itself.
  • Aimed particularly at PCs with 16GB of RAM or less, this feature is designed to alleviate frame rate issues for smoother gameplay.

As the excitement builds for the launch of Marvel Rivals Season 2, NetEase Games has shared details about a new feature intended to assist players using PCs with 16GB of RAM or lower. This experimental functionality, named Switch Shader Compilation Mode, allows for the preloading of most shader compilations subsequent to starting the game following a content update or graphics driver modification.

Introducing Switch Shader Compilation Mode

Set to debut in Marvel Rivals’ second season, titled Hellfire Gala, this new mode aims to enhance the gaming experience for users who struggle with frame rate stability. One of the most exciting elements of Season 2 is the introduction of Emma Frost as the latest Vanguard character, complete with her exclusive X-Revolution costume available in the cosmetic shop. Players can expect a unique gameplay style from Emma Frost, who utilizes her telekinetic abilities to protect her allies. Furthermore, the season will bring the long-anticipated Krakoa map, which is themed around the infamous Hellfire Gala hosted by Emma Frost. Season 2 is set to launch on Friday, April 11, at 4:00 AM Eastern time.

According to the Marvel Rivals blog post, this new option can be activated within the game launcher once Season 2 officially kicks off. The shader compilation process will be streamlined, only occurring during the initial game start after a graphics driver update or a game version change.

Marvel Rivals Switch Shader Compilation Mode
Emma Frost from Marvel Rivals
Krakoa Map in Marvel Rivals
Marvel Rivals Key Art
Emma Frost Costume Dialogue

This new shader compilation mode is specifically designed for players with systems equipped with 16GB of RAM or less. By managing shader compilation more effectively, it aims to minimize issues related to high memory usage that may lead to memory swapping on lower-end PCs. Such memory demands could result in frame rate drops, random freezes, or complete game crashes. Consequently, by frontloading shader compilations, players with less powerful systems might find an improved experience while engaging with Marvel Rivals.

Nonetheless, users should be aware of potential drawbacks associated with the Switch Shader Compilation Mode. During matches, players might notice some game assets and textures displaying irregularly for brief moments before normalizing, and certain stutter episodes connected to object loading could occur. Moreover, those operating on a 6-core CPU with AMD’s FSR3 Frame Generation enabled may experience additional lag.

NetEase strongly encourages gamers with less than 16GB of RAM to experiment with the Switch Shader Compilation Mode in Marvel Rivals’ second season. As players navigate the challenges of the new Krakoa map and engage in battles, it will be interesting to observe how effectively NetEase’s new feature enhances gameplay performance.

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