The Importance of Team Composition in Marvel Rivals
In hero shooters like Marvel Rivals, the effectiveness of team compositions and player roles cannot be overstated. The game categorizes players into three distinct roles, providing the flexibility to choose styles that suit them best. However, this freedom can lead to issues when players stubbornly insist on using their favorite characters, often disregarding the needs of the team.
Community Reactions to Team Composition Challenges
Recently, a user by the name of MyriadSC voiced concerns about this problem on the r/marvelrivals subreddit. They expressed frustration over players who quickly lock in their preferred DPS characters, leaving the team vulnerable—often with only a single tank. While they acknowledged that a solitary tank could be viable, they emphasized that the player assuming this role must be exceptionally skilled to ensure success. They further suggested a balanced 2-2-2 composition might be more effective.
“Off the bat, 1/3/2 is a viable comp when executed properly, but… and this is a significant but, it needs to be executed properly….If your vanguard player isn’t well versed with Magneto or Strange….you just forced them off the heroes they are good with, and this has now made your team no longer viable at the league you’re in. They are now stuck with a lose-lose.”
If you’re the person who says 1/3/2 is viable to justify picking the 3rd DPS, here’s why you’re probably wrong. by u/MyriadSC in marvelrivals
The community quickly rallied around MyriadSC’s perspective, acknowledging that this has been a persistent issue. Another Redditor, Marghosst, echoed the sentiments, highlighting the challenge of changing the mindset of instalock DPS players. They commented:
“Absolutely correct, but unfortunately, this post won’t hit the target audience because instalock DPS can’t read….I hate when I kindly ask people to switch in situations like this and they respond, ‘If we’re losing, I’ll switch’….We have 1 tank, 4 DPS, and 1 support….We WILL lose.”
The Case for Learning Shield Tanks
Another contributor, Antheleons, pointed out the necessity of mastering shield Vanguards like Doctor Strange or Magneto to excel in the game. They argued that the ongoing team composition problem could only be alleviated by implementing a role-lock system, a solution the developers have previously rejected.
Comment by u/MyriadSC from discussion in marvelrivals
In an intriguing twist, some players provided firsthand accounts of how switching to a secondary tank improved their experience. For example, user Dry-Percentage3972 shared their success story after swapping from Black Panther to a dive tank like Hulk or Venom, stating:
“Hopped on the game playing Panther and it’s so easy to switch over to Venom and Hulk….Dive characters are very universal in this game, and one decent dive tank can DESTROY a team….I’ve had games where I was negative as 3rd DPS Panther, switched to Venom, and got MVP.”
User SnowRider202 mentioned their experiences as a Magneto main, enjoying the character but often feeling a lack of control when not teamed with Scarlet Witch:
Comment by u/MyriadSC from discussion in marvelrivals
The Viability of a Solo Tank in Marvel Rivals
Determining the viability of a solo tank in Marvel Rivals involves a nuanced analysis rather than a straightforward answer. While a single tank can sometimes perform adequately, several critical factors must be considered:
- Tank Type: It is essential that the tank chosen is a shield tank; characters like Doctor Strange and Magneto are capable of absorbing damage effectively.
- Player Skill: The player controlling the tank must be proficient with their abilities. Playing a tank without mastery can significantly hinder the team.
- DPS Performance: The duelists need to excel in their roles to alleviate the tank’s burden; if they falter, the team could be easily overrun.
Ultimately, even when all these conditions are met, opting for a second tank is often the more strategic approach. It enhances team consistency and simplifies objective control, regardless of the Duelists’ performance levels.