Pokémon Legends Z-A is poised to transform the beloved franchise with its bold gameplay shifts. While some modifications show promise, others raise concerns about their impact. As we anticipate the game’s release, it’s becoming clear that certain changes may alter the very essence of what makes Pokémon resonate with its fans. Notably, the game’s focus on a single, expansive city instead of multiple towns marks a pivotal shift in how players will interact with the game world—a fundamental element that has defined Pokémon since its inception.
The modifications introduced in Legends Z-A offer a mix of intrigue and apprehension. With only a handful of trailers available, we have yet to fully experience gameplay outside the combat mechanics. Nonetheless, one prominent alteration, which I find troubling, risks undermining a cherished theme of the series that has been a source of nostalgia for me since childhood. Thankfully, there is potential for this element’s replacement with something equally engaging, and I sincerely hope Game Freak seizes this chance.
How Pokémon Helped Me Confront a Childhood Fear
The Challenges of Relocating Towns



As a child, the thought of moving towns filled me with dread. Despite my young age, I grasped the emotional weight of leaving behind friends, familiar surroundings, and the only home I had ever known. Fortunately, I enjoyed a few stable years in one place before my father’s job necessitated a move. At just eight years old, my home was everything that mattered to me.
It was during this challenging time that I discovered my passion for Pokémon. Although I had previously dabbled in Pokémon’s spin-off title, Mystery Dungeon, it wasn’t until I played FireRed that I found a soothing comfort amidst my upheaval. The experience provided an escape amid turmoil, and more importantly, it unveiled a sense of adventure that I could embrace rather than fear.
Pokémon has consistently encouraged players to explore the unknown, fostering personal growth and a deeper understanding of the world. You begin your journey in a humble town, and as you progress, you find yourself in bustling cities teeming with opportunities, navigating mysterious forests, and facing formidable foes. This progression serves as a metaphor for life itself, wherein Pokémon’s enchanting locales embody our aspirations for exploration and discovery.
The journey through the Pokémon universe transcends merely traveling from one point to another. It fuels a yearning for adventure and challenges, inviting players to engage with diverse characters and explore breathtaking landscapes. Reflecting on my life, I realize that Pokémon ignited a desire for excitement—an urge that persisted as I packed my childhood memories into boxes and embarked on my family’s next journey.
The Regret of Removing Multiple Towns in Pokémon Legends Z-A
Loss of Exploration Thrills

The decision to situate Pokémon Legends Z-A within a central city eliminates the foundational aspect of exploration across a vast region. While Lumiose City promises to be impressive and filled with unique sites, it sacrifices the excitement of charting unknown territories. The narrative may present adversity, and challenges may await players, but the allure of wandering through uncharted lands appears lost.
My hope is that Legends Z-A does not establish a precedent that compromises the spirit of future Pokémon titles. Although this single-city structure represents an intriguing experiment, I believe it could detract significantly from the adventure that the series has always championed. Even Pokémon Legends: Arceus, with its focus on Jubilife Village, managed to preserve a sense of exploration through its varied open areas. Frankly, I found the empty towns in Pokémon Scarlet and Violet more satisfying than the constraints of Legends Z-A’s setting, as they still retained that core principle of discovery.
It seems that Legends Z-A might have overlooked the elements that originally endeared Pokémon to its audience. This sentiment is not solely based on the location adjustments; it also extends to changes in combat style. There’s a nagging sense that Game Freak has prioritized radically reworking the core mechanics rather than modernizing the franchise’s more dated elements. This transformation, while innovative, risks abandoning the very essence of the series. It may sound hyperbolic, yet deviating so sharply from the series’ roots is genuinely disappointing.
The Silver Lining of a Single City Location in Pokémon Legends Z-A
Embracing New Urban Adventures

Nonetheless, I remain optimistic that Game Freak will maximize the potential of the new setting in Legends Z-A. Although the excitement of unearthing new landscapes may be diminished, there remains an opportunity to delve into the personal journey associated with adjusting to an unfamiliar city. Navigating the intricacies of a new urban environment—a place that seems utterly alien at first—can be an adventure in its own right, resonating deeply with many children and adults alike who face similar changes.
Exploring themes of relocation in gaming narratives holds immense potential. This story could be beautifully expressed through gameplay mechanics and a sophisticated narrative. Gradually allowing players to uncover various parts of the city would encourage them to familiarize themselves with its streets, shops, and landmarks, creating a sense of community and belonging. Players may find favorites in local cafes or become regulars in certain parks, developing a familiarity that enhances their journey.
I’m not advocating for Pokémon Legends Z-A to morph into a life simulation—though a Persona-style Pokémon adventure does sound intriguing. Instead, I emphasize the importance of tapping into the fears and joys surrounding the experience of moving to a new city. The truth is, I could benefit enormously from this reminder myself. Continually facing crossroads in my life makes me reflect on the choices ahead. If Pokémon Legends Z-A can touch just one individual in the same way Pokémon did for me years ago, then it will have achieved more than compensating for the elements it appears to have set aside.