Key Element Lacking in BOTW & TOTK: Insights After 300 Hours of Gameplay

The Legend of Zelda: Breath of the Wild (BOTW) and Tears of the Kingdom (TOTK) are masterfully crafted games that push the boundaries of open-world design. With each title offering over 300 hours of gameplay, their achievements are commendable, even though TOTK leans heavily on its predecessor’s formula. While perfection is elusive in gaming, both titles come remarkably close. However, despite my deep admiration for these games, there’s one critical element I believe is missing, which has made replaying them less enjoyable.

While BOTW pioneered many features now regarded as staples in the open-world genre, it seems almost sacrilegious to suggest it adopts mechanics from other titles. Nevertheless, one renowned role-playing game (RPG) feature is noticeably absent in both BOTW and TOTK: the presence of loyal companions. Integrating this aspect could significantly enhance the exploration and adventure that these titles have to offer. My sincere hope is that if a sequel to Tears of the Kingdom is released, it would incorporate this much-needed feature, providing players with even more adventure opportunities.

The Need for Companions in BOTW & TOTK

Enhancing the Epic Journey

Link sprinting through the fields.
Link looking out at a stunning view.
Trials in Breath of the Wild.

In both BOTW and TOTK, the concept of companions is notably absent, despite the inclusion of certain characters in the gameplay. While BOTW features companions who play a minimal role, TOTK allows select allies to join Link in specific narrative missions. Unfortunately, these companions do not accompany Link on his open-world explorations — a stark contrast to how characters collaborate in titles like The Elder Scrolls V: Skyrim.

My disappointment with the implementation of companions in BOTW and TOTK stems from their limited presence. Engaging with compelling characters should enhance the player’s experience, yet once the main missions conclude and these allies leave, Link is once again traversing Hyrule solo. This isolation feels particularly disheartening given the rich backstories of the major characters, which could have been further explored throughout the game.

Characters like Sidon and Riju shouldn’t merely serve to grant special abilities; they could enrich Link’s journey by joining him in battles, sharing in the adventure, and contributing to a more vibrant world. The emotional ties built through cooperative gameplay could easily transform an otherwise solitary experience into a thrilling adventure.

The Lonely Landscape of Hyrule

An Expansive Yet Lonely World

Link on his horse in a vast landscape.

During my explorations in BOTW and TOTK, I often noted a profound sense of loneliness throughout Hyrule. While this isolation contributes to the haunting ambiance of BOTW, the absence of companionship in TOTK feels particularly jarring — especially considering the friendships Link forged in his prior undertaking. This solitude can make replaying these epic adventures feel like a chore at times; the vast, open world requests the companionship that enhances engagement and enjoyment.

The emotional resonance stemming from shared experiences should not be underestimated. Iconic narratives celebrate camaraderie in adventures, from The Lord of the Rings to Final Fantasy VII. The recent Dragon’s Dogma 2 exemplifies this through its innovative Pawn system, allowing players to travel with a cast of AI companions, fostering emotional connections that elevate gameplay.

Had TOTK incorporated similar mechanics, players could have experienced even deeper connections with Hyrule’s characters, yielding unforgettable memories and intensifying the narrative impact. This sense of togetherness would significantly enrich the gameplay experience, enhancing the adventure of saving Hyrule from impending doom.

The Potential of Adding Companions in TOTK’s Sequel

Differentiating Future Adventures

Link and Sidon fighting side by side.

Although a sequel to TOTK might not surface soon, the prospect of enhancing the game with companions remains tantalizing. Imagine if iconic characters like Zelda or Sidon accompanied Link as direct allies, contributing unique abilities and enhancing gameplay dynamics. The idea of creating a diverse party with distinct skills tailored toward exploration and combat could transform the game’s landscape.

Having come from a background rich in narrative-driven RPGs, I hold deep appreciation for character-driven storytelling. Companions not only amplify a player’s sense of belonging within the world but also encourage dynamic gameplay experiences. They breathe life into the landscape, filling it with excitement and unexpected interactions.

Should a TOTK sequel implement this mechanic, it would significantly elevate the overall gameplay experience. Link’s transformation from a lone hero to a charismatic leader rallying various companions could lead to rich storytelling and multifaceted interactions. Ultimately, enhancing the journey with companions would enrich the legendary tales crafting the vibrant lore of Hyrule. The next installment could finally allow Link to embark on a shared journey instead of navigating alone.

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