REPO is a captivating online multiplayer game that invites players to collaborate in a haunted setting while facing various monsters. Although it offers a solo mode, the game truly excels when played with a committed team. Developed by Semiwork Studios, REPO features an impressive physics engine that operates smoothly on PC. However, there are currently no plans for a native version for PlayStation 5 and Xbox Series X/S.
Semiwork Studios has crafted this unique title with a focus on delivering an exclusive experience for PC gamers. There are several factors contributing to the decision to keep REPO confined to the PC platform, yet this doesn’t entirely dismiss the possibility of future console adaptations.
No Console Versions of REPO Yet

Despite being in the early access stage, REPO has garnered significant interest within the gaming community. Currently available only on Steam, the developers at Semiwork Studios appear committed to refining this version before potentially exploring other platforms.
The game’s essence lies in the social dynamics it cultivates among players, and restricting it to a single platform may hinder its full potential. The PC audience seems thoroughly engaged in evading monsters and collaborating to acquire valuable loot, suggesting that expanding to console platforms without limitations could greatly enhance the game’s success.
However, should the developers eventually pursue a console version, players should temper their expectations regarding cross-play capabilities.
A Surprising Lack of Controller Support
In a departure from many contemporary PC titles, REPO does not support controllers, as the developers designed the game primarily around the keyboard and mouse setup.

REPO’s mechanics rely heavily on realistic physics, rather than a dedicated aiming system, with ranged weapons used like typical objects. Players can manipulate items to throw at enemies, making it difficult to replicate this control scheme using a joystick.
The keyboard and mouse configuration offers players enhanced precision and adaptability, crucial elements that may be lost in a console adaptation. The reliance on physics for gameplay mechanics further complicates potential transitions to consoles, which could be another deterrent for porting the game.
Conclusion

While there has been no official word regarding a console version, the absence of announcements suggests that current development plans do not include native console adaptations. Nevertheless, REPO is thriving in its early access phase, attracting a growing player base, leaving the door open for potential future developments based on community feedback.
Presently, REPO is unavailable on PlayStation 5 and Xbox Series X/S, and it appears likely to remain a PC-exclusive title for the time being. Although it is unfortunate for console gamers, the game continues to find its niche on PC, and time may reveal whether Semiwork Studios will reconsider their stance on console ports.
The encouraging feedback from players could very well embolden the developers to explore the possibility of bringing this engaging multiplayer experience to PlayStation 5 and Xbox Series X/S.
REPO is currently accessible on PC through Steam.