Although I have a deep appreciation for Iron Saga VS, I must admit that my experience with the mobile version of the game has been minimal. My focus on mobile gaming has waned over time, allowing this title to pass me by, despite my enduring passion for mecha in both classic and contemporary forms. The juxtaposition of iconic mecha designs reminiscent of Getter Robo and Mazinger Z with Iron Saga‘s unique visuals creates an exhilarating fusion of styles.
At first glance, Iron Saga VS presents itself as a typical anime fighting game, yet it exhibits characteristics akin to the legendary Street Fighter series. While the pace may not mirror that of BlazBlue or Dragon Ball FighterZ, skilled players have demonstrated that some combo techniques align more closely with those games, and I find this aspect immensely appealing. Regardless of whether you’re a mecha manga enthusiast or a fighting game devotee, this title is certainly worth exploring.
The Evolution of Iron Saga in Fighting Game Form
After a lengthy development period, Iron Saga VS has officially made its global debut, courtesy of Gameduchy. Over the past few months, I have been captivated by various gameplay videos featuring renowned fighting game players, further stoking my anticipation. While I may not be a competitive expert, the simplicity of a classic button-mashing experience resonates with my gaming preferences.

The game includes beloved characters from legendary anime and manga franchises such as Dancouga, Mazinger, and Getter Robo, clashing with original mechas that fit seamlessly into the Super Robot Wars universe. This title draws parallels to Super Robot Wars, presenting a unique fighting game experience akin to the original Dynasty Warriors.
With a modest price of $25 at launch, Iron Saga VS offers an array of gameplay modes, an informative tutorial, and a roster of 12 characters, each equipped with unique moves, special attacks, and combos. Notably, every character’s mecha boasts an alternate form, adding significant versatility to gameplay. Particularly exciting is Getter Robo, which can switch forms mid-combat — even during combos! This enriches the fighting game experience with diverse strategies and gameplay styles.

I find every character to be engaging — even the humorous Boss Borot brings an unexpected depth to the gameplay. My personal favorite grappler is Dancouga, alongside the imposing King. The potential combinations players can develop within this game astound me, and I eagerly look forward to the creative strategies they will uncover.
Iron Saga VS introduces exciting mechanics like the Limit Break, akin to a Roman Cancel (which extends combo capabilities by canceling attack cooldowns) or an FADC (Focus Attack Dash Cancel). This feature empowers players to dash and continue their combos, albeit putting them in an Overheat state, rendering them unable to expend meter. Nonetheless, it opens the door for impressive combinations if executed properly.
Exploring Autocombos and Gameplay Mechanics

The tutorial for Iron Saga VS thoroughly explains the various autocombo options available. You can execute extra strikes or specials by mashing buttons after a normal attack, a feature I haven’t encountered in other games. Nevertheless, while the normals are robust for every character, I’ve noticed a limitation: many normals don’t seamlessly link into one another, making it less intuitive for combo execution.
The absence of a “Magic Series” mechanic—where normals can interconnect to form cohesive combos, like A->B->C->D—has made combo-building feel more challenging in this game. However, I don’t view this as a negative quality. Although the expectation may exist for an anime fighter, the flashy and impactful combos still require significant skill to execute.
In my experience, the character that posed the most difficulty was Getter Robo, as managing form changes during combinations can be mentally taxing. New players may also encounter frustrations with certain combo trials, yet this difficulty is an inherent part of mastering fighting games. Remember, the path to proficiency involves navigating initial struggles.
Assessing Online Gameplay Experience

For any fighting game, robust online gameplay is crucial, and I was pleasantly surprised by the online performance of Iron Saga VS. Aside from a few minor hiccups, I enjoyed smooth matches throughout my gaming sessions. During one late-night set of matches, I experienced flawless connectivity, which reinforced my overall positive perception of the game’s online capabilities.
Despite occasional reports from others regarding lag and disconnects, these issues appeared largely isolated; I encountered them only with one player on multiple occasions. This leads me to believe that those instances were less about the game and more about the individual’s connection.
The matchmaking system in Iron Saga VS is straightforward, allowing players to queue for matches or engage in various game modes. I had enjoyable battles with individuals from several regions, and the game’s solid rollback netcode contributed to a largely smooth experience, setting a positive example for other larger fighting titles.
Exceptional Mecha Design in Iron Saga VS

Some critics have mentioned that the mechas from Getter and Mazinger resemble designs lifted from Super Robot Wars, but I perceive this influence positively. While there may be stylistic similarities, the artistic quality of each mecha is exceptional, with impressive attack animations and special moves that stand out on their own.
The game’s voice acting and music are commendable, and the stage backgrounds are thoughtfully designed, featuring familiar locales that pay homage to fans of anime such as Getter Robo. The original mecha designs are bold and flamboyant, while the classic mecha remain true to their roots, creating an exciting artistic clash that enriches the overall experience.
Just because a character like Boss Borot exudes silliness doesn’t diminish its potential effectiveness in combat. Underestimating such characters could lead to surprising outcomes during play!
Final Reflections on Iron Saga VS

In conclusion, I am thoroughly enamored with Iron Saga VS. It possesses all the elements necessary to become a fighting game favorite within the community. The combos can be downright punishing, as demonstrated by a Platinum-ranked player in a recent match. I felt consistently challenged but never disheartened—an essential factor in a successful fighting game experience.
At a price of $25, the game presents a wealth of content, including diverse modes, an impressive character roster, and reliable online play. Additionally, future updates promise newcharacters in the season pass. I hope to see iconic entries such as Psycho Gundam or The O from Mobile Suit Zeta Gundam. Whether they lean towards Getter or Mazinger, I’m fully supportive of this direction.
Iron Saga VS Overview

- Platforms: PC
- Reviewed on: PC (Code provided by Gameduchy)
- Release Date: March 21, 2025
- Developer: Gameduchy
- Publisher: Gameduchy