How Elden Ring is Evolving from Sekiro and Its Potential Impact on FromSoftware Games

The announcement of Elden Ring Nightreign at The Game Awards has taken the gaming community by storm, introducing a novel interpretation of the beloved Soulsborne formula. Following the immense success of the original Elden Ring and its expansion, Shadow of the Erdtree, any new title under the Elden Ring umbrella is bound to spark interest. However, Nightreign’s shift towards a roguelite format has left some players bewildered, despite its foundation on the principles established by previous FromSoftware games.

A Fresh Vision Under New Direction

The creative pivot for Elden Ring comes from Junya Ishizaki, a seasoned designer known for his work on significant titles like Bloodborne and the original Elden Ring. His direction aims to challenge player expectations, leading some to draw comparisons between Nightreign and popular titles such as Fortnite, primarily due to the Ring of Reign mechanic that creates an ever-encroaching danger in Limveld. Nevertheless, familiar Soulsborne traits continue to be refined and incorporated into this refreshing take.

Introducing the Deflection Mechanic

Inspired by Sekiro’s Legacy

The Nightreign gameplay reveals feature the Nightfarers — predefined characters equipped with unique abilities and gear, distinguishing them from customizable avatars. This gameplay choice introduces a deflection mechanic akin to the acclaimed parry system of Sekiro: Shadows Die Twice. Players can execute perfect blocks that not only deflect incoming attacks but also stagger enemies, enhancing the depth of combat without relying on a visible poise meter—a common characteristic across the Soulsborne series.

While poise is not overtly displayed in Elden Ring, it can still be enhanced through armor and Talismans, thereby impacting damage resilience before players are staggered. The recent reveal trailer emphasized this deflecting mechanic, suggesting that FromSoftware intends to keep it ingrained in the gameplay experience. Previously, a similar mechanic appeared in Shadow of the Erdtree through the Deflecting Hardtear, providing a temporary boost that enriched combat dynamics.

The deflection system in Nightreign shows great promise, potentially setting the stage for future developments in Soulsborne mechanics. As players adapt to this mechanic, it could evolve into a staple combat feature in upcoming titles, perhaps through specific weapon traits or Talismans.

The Accelerating Pace of Nightreign

A Swift Experience Beyond Sekiro

Elden Ring Nightreign official gameplay reveal

FromSoftware is not only incorporating elements from Sekiro but is also pushing gameplay speed to unprecedented levels for the Soulsborne franchise. Nightreign showcases some of the fastest character movements yet, surpassing even Bloodborne when players maneuver the Duchess character. This swift pace eliminates the necessity for Torrent, allowing characters to traverse vertical landscapes, a departure from the typically grounded exploration seen in previous games.

This design choice aligns perfectly with the structure of gameplay in Nightreign, which divides each run into three rapid phases spanning 10 to 15 minutes. Players must remain vigilant and agile, contrasting with the more methodical pace that defines traditional Soulsborne experiences. The infusion of speed and agility derived from Sekiro is not only refreshing but essential for maintaining engagement in this fast-paced environment.

Deflection as a Permanent Fixture?

Synergizing with Guard Counters

Elden Ring Nightreign official image from the reveal trailer.

Sekiro has often been regarded as an outlier among FromSoftware’s creations, particularly after Hidetaka Miyazaki took the helm. However, Nightreign’s incorporation of its mechanics may indicate a shift, aligning it more closely with the overall design aesthetics of the studio. While future titles may still explore diverse gameplay styles—such as Armored Core 6, which diverges significantly from the Soulslike formula—the success of the deflection mechanic may inspire its regular use across future games.

It is worth noting that not all elements from Elden Ring Nightreign will resurface in subsequent games; for example, certain iconic characters may not return. However, the promise of improved traversal systems and particularly the deflection mechanic stands as a testament to its potential longevity within FromSoftware’s evolving library. As players embrace these shifts, it appears that the influence of Sekiro will harmoniously merge with the Soulsborne legacy, enriching the gaming landscape for future titles.

Source: Bandai Namco Entertainment America/YouTube

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