DOOM: The Dark Ages represents an exciting evolution of the iconic first-person shooter series, combining intense combat with a rich single-player narrative. Building on the foundation laid by 2016’s DOOM and the subsequent DOOM Eternal, this latest installment amplifies the franchise’s signature aesthetic with impressive results. The gameplay showcases thrilling new methods of annihilating the forces of hell, including gigantic Alta mechs and aerial rocket-powered dragons.
Despite the introduction of numerous visually striking elements, the game’s controls are more refined than ever, enhancing the overall experience. After spending significant time with it, I can confidently assert that this title stands out as a pinnacle of the DOOM franchise and ranks among the most explosive and visceral shooters ever created.
The Return of the Doom Slayer in DOOM: The Dark Ages
A Journey Back in Time Within the DOOM Universe

Serving as a prequel to the established DOOM narrative, DOOM: The Dark Ages explores the lore surrounding the Doom Slayer before his entrapment. Once wielded as a cataclysmic weapon by envious gods, the Doom Slayer played a vital role in the defense of Argent D’Nur, which is on the brink of succumbing to demonic invasion even as it strives to resist.
Throughout the game, the Doom Slayer navigates various combat zones, surrendering the battlefield to his brutality. However, his trajectory is orchestrated by a cosmic deity intent on using him against demonic forces. During a demo attended by the press, this thematic element was particularly emphasized.
As noted by Martin, encountering the Doom Slayer in chains serves as a call to action for players, compelling them to ultimately liberate him.
“There’s something inherently unsettling about the Slayer being caged… like placing a rock in the audience’s shoe to signal that something isn’t right. The narrative revolves around rectifying that injustice. That’s the essence of DOOM: The Dark Ages.”
DOOM: The Dark Ages Challenges You Against the World
Confronting Swarms of Enemies

DOOM: The Dark Ages feels like a refined distillation of the modern DOOM experience, a particular focus for its developers. Maintaining the rapid pace of its predecessors, this installment encourages exploration through expansive labyrinths and sandbox-style environments. Designed to provide a familiar but fresh combat experience, players can engage with a plethora of foes eager to challenge the Doom Slayer, allowing for diverse experimentation with various weapons.
The game’s brisk action enhances its captivating atmosphere, delivering continuous excitement between fierce encounters and surprise boss fights. Players can utilize a variety of weapons for both ranged and close-quarters combat, and the abundance of enemies transforms strategic engagement into a creative playground rather than a chore. This adaptability during combat helps maintain a persistent sense of danger and novelty.
Confirmed DOOM: The Dark Ages Weapons |
Description |
Gauntlet |
Single-target weapon focusing on escalating damage with each combo strike. |
Flail |
High-impact weapon that creates damaging blasts on contact; effective in crowd scenarios. |
Combat Shotgun |
Versatile weapon ideal for medium to close-range engagement with moderate damage. |
Super Shotgun |
A devastating options for close-range combat. |
The Impaler |
A precision weapon delivering high damage with slow-fire rate; headshots yield bonuses. |
The Shredder |
Fully automatic firearm that is effective from any range. |
The Accelerator |
A high-rate-of-fire weapon suitable for close to mid-range combat. |
Twin Barrel |
Launches plasma spikes at a moderate fire rate. |
Pulverizer |
Spreads bone shards widely, optimized for mid-range use. |
Reaver Chainshot |
Fires a dense core that deals damage on impact before retracting. |
The game’s focus on dynamic movement, carried over from previous entries, is further enhanced by the introduction of a shield. This shield not only serves as a defensive measure but also enables offensive maneuvers against tougher enemies. It allows the Doom Slayer to propel forward against weaker foes, smoothly transitioning between targets across the map.
Combined with a flail capable of disintegrating most opponents in just a few hits, DOOM: The Dark Ages delivers a kinetic experience that avoids feeling overly chaotic. The versatility of the shield mechanics was a significant inspiration for Martin:
“When faced with incoming attacks, players have options. They can evade, block, or absorb damage for a clean counter. It’s all situational.”
“That encapsulates our design philosophy. We want to retain the depth from previous iterations but with minimal control complexity.”
A core focus for the development team was simplifying the control scheme, ensuring that players can seamlessly navigate through combat without struggling against the controls.
The shield exemplifies this commitment to fluidity, as the straightforward button prompts quickly become second nature to players. This intuitive design makes returning to past titles feel somewhat lacking. “Years of refinement have gone into this,”Stratton remarked. “We’ve fine-tuned it over time to create a fulfilling experience for players.”
Why DOOM: The Dark Ages Is Not Incorporating Multiplayer
Focus on Single-player Experience with Future DLC





In a gaming landscape where many AAA titles prioritize live services and multiplayer features, DOOM: The Dark Ages stands firm in its commitment to a solo adventure. For both Stratton and Martin, preserving the integrity of the single-player experience was paramount.
“With the saturation of live-service games available, offering fans a dedicated single-player campaign feels refreshing. It represents our best effort in combat dynamics, exploration, and storytelling, yielding a product we’re proud of as fans ourselves.”
This dedication to a solitary journey plays a crucial role in shaping the narrative’s tone. Stratton elaborated, “When examining all the elements that interconnect, we are telling the tale of a medieval battle between demons and Sentinels…”
“A DLC is indeed on our roadmap. However, multiplayer is not part of that vision, primarily due to resource allocation. The demands of multiplayer differ significantly. Our focus has always been on the campaign. Future content will maintain that direction, sticking true to our original design intentions.”
Final Thoughts on DOOM: The Dark Ages
The Ultimate DOOM Experience
After immersing myself in the world of DOOM: The Dark Ages for several hours, it’s evident that this installment sets itself apart from previous entries. The experience is akin to stepping into the vivid artistry of metal album covers, blending explosive action and fantasy elements like shotguns and chainsaws alongside dragons and magic. The game successfully captures the thrill of combat, resonating with its audience in every engagement.
DOOM: The Dark Ages not only serves as an exhilarating adventure for longstanding fans but also invites newcomers to relish its over-the-top gameplay. Its intuitive design ensures that it is accessible for players yet challenging to master. This installment is poised to be a remarkable achievement, a must-play for anyone who appreciates an exceptional FPS experience.