Laws in Frostpunk 2 are a fundamental aspect of gameplay derived from the Idea Tree. Players unlock this feature after building a Research Institute in one of the Housing Districts. This mechanism unites citizens from various factions and aids in addressing persistent challenges such as Fuel Shortages or Storage issues. The solutions presented vary based on the factions’ backgrounds, often manifesting as Laws or Legislative reforms.
Managing an entire region in the expansive Frostlands can be a formidable task, making it essential to establish rules within the main city. Consequently, it is vital to explore different Ideas and select the most impactful ones to assist the citizens in overcoming diverse challenges. However, aligning with a specific faction’s solutions may sometimes lead to strained relations with others in certain instances.
This article will delve into the significance of Laws in Frostpunk 2 along with guidance on how to implement or revoke them.
What are Laws in Frostpunk 2?
Laws in Frostpunk 2 are a set of regulations imposed on the city to ensure stability in various circumstances. They are crucial for players to build trust with their citizens by advocating certain agendas and enhancing the overall state of the region.

The Laws in Frostpunk 2 are categorized into four distinct types:
- Survival
- City
- Society
- Rule
Each category includes various laws that can assist the city in enhancing survival rates, managing the factions effectively, and maintaining order while subduing unrest among the populace.
How to set laws in Frostpunk 2?
Players can follow this quick guide to efficiently establish Laws and govern their cities to optimize their strategies in the Frostlands:
- Build a Council Hall in the Central District to initiate voting on Laws. This is a prerequisite that must be accomplished to unlock the ability to enact and enforce laws in the main city.
- Once the Council Hall is operational, you can access the Law Proposal option located at the bottom left of the screen. Initially, you will have a limited selection of legislations available for voting.
- After clicking the proposal option, select a category to explore individual laws.
- Choose the law you wish to propose to the Council. All laws necessitate a total of 51 votes to pass, while Rules require a two-thirds majority to be ratified and enforced.
- Often, you will need to negotiate with various factions regarding the votes. Here, you can choose which faction to negotiate with and make promises to align their support or opposition regarding the law in Council.

Notably, passing beneficial laws can significantly enhance trust levels among the citizens and improve the city’s conditions. This can be achieved by aligning the city’s necessities with the commitments to the factions.
How to replace Laws in Frostpunk 2?
Replacing Laws in Frostpunk 2 is similar to enacting a new one. Simply select a different law to substitute the current one and proceed to put it forward for a vote. You’ll generally need to negotiate with some factions to get your laws passed. Alternatively, you can persuade certain factions not to vote for the laws, as the Council can proceed with their own agenda.
How to remove Laws in Frostpunk 2?
Certain laws in the game can be reverted to their initial stage or to a No Common Rules state, but this requires support from at least one faction. Nonetheless, the process still entails a voting phase and isn’t available for all categories in Frostpunk 2. Generally, it’s more advantageous to implement one of the proposed laws than to go out of your way to create new laws.

Here’s a list of several laws that can be reverted:
- Food Additives
- Waste Heat Conversion
- Childhood
- Maintenance Duty
- Youth
- Basic Necessities
- Contagion Prevention
- Outsiders
- Community Service
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