The anticipation surrounding the Commander preconstructed decks of MTG Final Fantasy has reached its peak, and at last, the complete decklists for all four decks have been disclosed. Each deck comprises 100 cards and includes an exciting mix of approximately 32 new cards. Notably, every card features fresh art, enhancing the visual appeal of these collections. As highlighted by Gavin Verhey and Zekeel Gordon in a recent interview, the decks are anchored by two formidable deck leaders, which we have examined thoroughly in previous discussions.
In this article, we present the comprehensive list of cards included in the MTG Final Fantasy Commander precons. Given the higher price point of these decks, understanding their contents is crucial for ensuring they provide value for your investment.
MTG Final Fantasy Commander Precons: Full Decklists Revealed
Each MTG Final Fantasy Commander precon is intricately themed around specific Final Fantasy titles, showcasing beloved characters, iconic moments, memorable locales, and legendary weaponry from these games. After reviewing the decklists, enthusiasm abounds for all the offerings, with certain decks sparking even greater excitement.
- Revival Trance (RWB – FFVI)
- Limit Break (RGW – FFVII)
- Counter Blitz (GWU – FFX)
- Scions & Spellcraft (WUB – FFXIV)
1. Revival Trance (RWB – FFVI)

The Revival Trance deck caters to fans fascinated by graveyard interactions, particularly those who appreciate Final Fantasy VI. Led by Terra, Herald of Hope and Celes, Rune Knight, this deck thrives on reanimating creatures with powerful new spells. Noteworthy is the Espers to Magicite card, which exiles all opposing graveyards and allows you to replicate one of their creatures.
Utilizing Gau, Feral Youth can lead to devastating damage output. If a card exited your graveyard during a turn, Gau inflicts damage equal to its power on each opponent during their end step. This potential for significant value is amplified when reviving hefty creatures like Kefka, Dancing Mad or the reintroduced Sun Titan.
Creature
- 1 Terra, Herald of Hope
- 1 Celes, Rune Knight
- 1 Cyan, Vengeful Samurai
- 1 General Leo Cristophe
- 1 Interceptor, Shadow’s Hound
- 1 Shadow, Mysterious Assassin
- 1 Siegfried, Famed Swordsman
- 1 Gau, Feral Youth
- 1 Gogo, Mysterious Mime
- 1 Sabin, Master Monk
- 1 Strago and Relm
- 1 Summon: Esper Valigarmanda
- 1 Umaro, Raging Yeti
- 1 Banon, the Returners’ Leader
- 1 Edgar, Master Machinist
- 1 Kefka, Dancing Mad
- 1 Locke, Treasure Hunter
- 1 Mog, Moogle Warrior
- 1 Setzer, Wandering Gambler
- 1 The Warring Triad
- 1 Sun Titan
- 1 Archfiend of Depravity
- 1 Sepulchral Primordial
- 1 Combustible Gearhulk
- 1 Flayer of the Hatebound
- 1 Ruin Grinder
- 1 Priest of Fell Rites
- 1 Solemn Simulacrum
- 1 Angel of the Ruins
- 1 Palace Jailer
- 1 Morbid Opportunist
- 1 Pitiless Plunderer
- 1 Stitcher’s Supplier
- 1 Anger
- 1 Meteor Golem
- 1 Millikin
Artifact
- 1 Coin of Fate
- 1 The Falcon, Airship Restored
- 1 Key to the City
- 1 Phoenix Down
- 1 Arcane Signet
- 1 Commander’s Sphere
- 1 Mind Stone
- 1 Sol Ring
- 1 Swiftfoot Boots
- 1 Talisman of Conviction
- 1 Talisman of Indulgence
- 1 Wayfarer’s Bauble
Instant
- 1 Espers to Magicite
- 1 Bedevil
- 1 Laughing Mad
- 1 Big Score
- 1 Crackling Doom
- 1 Mortify
Sorcery
- 1 Rejoin the Fight
- 1 Snort
- 1 Tragic Arrogance
- 1 Reanimate
- 1 Rise of the Dark Realms
- 1 Legions to Ashes
- 1 Ruinous Ultimatum
- 1 Night’s Whisper
- 1 Stitch Together
Land
- 1 Battlefield Forge
- 1 Clifftop Retreat
- 1 Desolate Mire
- 1 Dragonskull Summit
- 1 Exotic Orchard
- 1 Fetid Heath
- 1 Foreboding Ruins
- 1 Furycalm Snarl
- 1 Graven Cairns
- 1 High Market
- 1 Isolated Chapel
- 1 Rugged Prairie
- 1 Shadowblood Ridge
- 1 Shineshadow Snarl
- 1 Smoldering Marsh
- 1 Sulfurous Springs
- 1 Sunscorched Divide
- 1 Ash Barrens
- 1 Demolition Field
- 1 Evolving Wilds
- 1 Geothermal Bog
- 1 Nomad Outpost
- 1 Path of Ancestry
- 1 Rogue’s Passage
- 1 Sacred Peaks
- 1 Sunlit Marsh
- 1 Command Tower
- 4 Plains
- 3 Swamp
- 3 Mountain
2. Limit Break (RGW – FFVII)

Featuring Cloud, Ex-SOLDIER and Tifa, Martial Artist, the Limit Break deck is perfect for equipment enthusiasts. It is stocked with 19 artifacts and features a selection of remarkable equipment cards, including favorites like Lightning Greaves and the exciting Summoning Materia.
This unique card allows players to see the top card of their library and cast creature spells from it, granting a +2/+2 boost and vigilance while also letting you tap it for one green mana. Within this deck, you’ll also find the Darksteel Plate and the powerful Wrecking Ball Arm, which grants a creature a base power and toughness of 7/7, making it unblockable by creatures with power two or less. This ability is particularly effective when applied to legendary creatures like Vincent, Vengeful Atoner or Bugenhagen, Wise Elder.
Thanks to Barret Wallace, players can enhance their damage output based on the number of equipped creatures on the battlefield. Below is the complete list of cards for the Limit Break MTG Final Fantasy Commander precon.
Creature
- 1 Cloud, Ex-SOLDIER
- 1 Tifa, Martial Artist
- 1 Cid, Freeflier Pilot
- 1 Elena, Turk Recruit
- 1 Heidegger, Shinra Executive
- 1 Helitrooper
- 1 Avalanche of Sector 7
- 1 Cait Sith, Fortune Teller
- 1 Summon: Kujata
- 1 Vincent, Vengeful Atoner
- 1 Yuffie, Materia Hunter
- 1 Bugenhagen, Wise Elder
- 1 Professor Hojo
- 1 Aerith, Last Ancient
- 1 Barret, Avalanche Leader
- 1 Red XIII, Proud Warrior
- 1 Sephiroth, Fallen Hero
- 1 Bastion Protector
- 1 Bronze Guardian
- 1 Puresteel Paladin
- 1 Hellkite Tyrant
- 1 Professional Face-Breaker
- 1 Armory Automaton
- 1 Zack Fair
- 1 Barret Wallace
Artifact
- 1 Summoning Materia
- 1 Conformer Shuriken
- 1 Wrecking Ball Arm
- 1 Champion’s Helm
- 1 Conqueror’s Flail
- 1 Darksteel Plate
- 1 Inspiring Statuary
- 1 Sword of the Animist
- 1 Behemoth Sledge
- 1 Arcane Signet
- 1 Colossus Hammer
- 1 Explorer’s Scope
- 1 Hero’s Blade
- 1 Hero’s Heirloom
- 1 Lightning Greaves
- 1 Mask of Memory
- 1 Skullclamp
- 1 Sol Ring
- 1 Trailblazer’s Boots
Enchantment
- 1 SOLDIER Military Program
- 1 Furious Rise
Instant
- 1 Cloud’s Limit Break
- 1 Ultimate Magic: Holy
- 1 Lifestream’s Blessing
- 1 Clever Concealment
- 1 Chaos Warp
- 1 Dispatch
Sorcery
- 1 Ultimate Magic: Meteor
- 1 Austere Command
- 1 Unfinished Business
- 1 Vanquish the Horde
- 1 Decimate
- 1 Secret Rendezvous
- 1 Vandalblast
- 1 Cultivate
- 1 Harmonize
- 1 Nature’s Lore
- 1 Rampant Growth
Land
- 1 Battlefield Forge
- 1 Bonders’ Enclave
- 1 Brushland
- 1 Canopy Vista
- 1 Cinder Glade
- 1 Clifftop Retreat
- 1 Exotic Orchard
- 1 Fire-Lit Thicket
- 1 Fortified Village
- 1 Furycalm Snarl
- 1 Game Trail
- 1 Mossfire Valley
- 1 Rootbound Crag
- 1 Rugged Prairie
- 1 Scavenger Grounds
- 1 Slayers’ Stronghold
- 1 Spire of Industry
- 1 Sungrass Prairie
- 1 Sunpetal Grove
- 1 Sunscorched Divide
- 1 Ash Barrens
- 1 Evolving Wilds
- 1 Jungle Shrine
- 1 Path of Ancestry
- 1 Radiant Grove
- 1 Sacred Peaks
- 1 Wooded Ridgeline
- 1 Command Tower
- 3 Mountain
- 3 Forest
- 3 Plains
3. Counter Blitz (GWU – FFX)

Centered around the beloved Final Fantasy X cast, featuring Tidus, Yuna’s Guardian and Yuna, Grand Summoner, the Counter Blitz precon focuses on distributing counters to enhance your creatures. This deck boasts astonishing effects, such as those from Auron, Venerated Guardian, who gains +1/+1 counters on attack and can exile a creature with lesser power until leaving the battlefield.
The Sphere Grid enchantment adds a layer of complexity, granting +1/+1 counters to creatures whenever they deal combat damage, while also bestowing reach and trample to any creature equipped with a counter. This intricate synergy makes for an exciting gameplay experience, with highlights including Maester Seymour, whose Monstrosity grants +1/+1 counters to your other creatures based on his power, adding to your strategy for dominance on the field.
Creature
- 1 Tidus, Yuna’s Guardian
- 1 Yuna, Grand Summoner
- 1 Auron, Venerated Guardian
- 1 Chocobo Knights
- 1 Gatta and Luzzu
- 1 Lord Jyscal Guado
- 1 Summon: Ixion
- 1 Summon: Yojimbo
- 1 Lulu, Stern Guardian
- 1 O’aka, Traveling Merchant
- 1 Rikku, Resourceful Guardian
- 1 Summon: Valefor
- 1 Maester Seymour
- 1 Summon: Magus Sisters
- 1 Tromell, Seymour’s Butler
- 1 Kimahri, Valiant Guardian
- 1 Shelinda, Yevon Acolyte
- 1 Sin, Unending Cataclysm
- 1 Wakka, Devoted Guardian
- 1 Luminous Broodmoth
- 1 Scholar of New Horizons
- 1 Sunscorch Regent
- 1 Chasm Skulker
- 1 Bane of Progress
- 1 Forgotten Ancient
- 1 Generous Patron
- 1 Gyre Sage
- 1 Incubation Druid
- 1 Rampant Rejuvenator
- 1 Tireless Tracker
- 1 Altered Ego
- 1 Fathom Mage
- 1 Walking Ballista
- 1 Grateful Apparition
- 1 Duskshell Crawler
Artifact
- 1 Blitzball Stadium
- 1 Arcane Signet
- 1 Everflowing Chalice
- 1 Sol Ring
Enchantment
- 1 Summoner’s Sending
- 1 Sphere Grid
- 1 Resourceful Defense
- 1 Together Forever
- 1 Inexorable Tide
- 1 Fight Rigging
- 1 Hardened Scales
- 1 Path of Discovery
- 1 Bred for the Hunt
Instant
- 1 Protection Magic
- 1 Yuna’s Whistle
- 1 Pull from Tomorrow
- 1 Endless Detour
- 1 Destroy Evil
- 1 Path to Exile
- 1 An Offer You Can’t Refuse
- 1 Inspiring Call
Sorcery
- 1 Yuna’s Decision
- 1 Collective Effort
- 1 Damning Verdict
- 1 Farewell
- 1 Promise of Loyalty
- 1 Farseek
- 1 Three Visits
Land
- 1 Brushland
- 1 Canopy Vista
- 1 Exotic Orchard
- 1 Flooded Grove
- 1 Fortified Village
- 1 Glacial Fortress
- 1 Hinterland Harbor
- 1 Overflowing Basin
- 1 Port Town
- 1 Prairie Stream
- 1 Skycloud Expanse
- 1 Sungrass Prairie
- 1 Sunpetal Grove
- 1 Temple of Enlightenment
- 1 Temple of Mystery
- 1 Temple of Plenty
- 1 Vineglimmer Snarl
- 1 Ash Barrens
- 1 Evolving Wilds
- 1 Forge of Heroes
- 1 Idyllic Beachfront
- 1 Nesting Grounds
- 1 Path of Ancestry
- 1 Radiant Grove
- 1 Seaside Citadel
- 1 Tangled Islet
- 1 Temple of the False God
- 1 Command Tower
- 3 Island
- 3 Forest
- 3 Plains
4. Scions & Spellcraft (WUB – FFXIV)

The final precon, Scions & Spellcraft, resonates deeply with fans of the MTG Esper archetype and the vibrant world of Final Fantasy XIV. Centered around Y’shtola, Night’s Blessed and G’raha Tia, Scion Reborn, this deck champions card advantage and deft board control.
One standout feature is the capability of Ardbert, Warrior of Darkness, which grants your legendary creatures a +1/+1 counter and vigilance when casting white spells, followed by additional +1/+1 counters and menace for black spells—an extraordinary synergy for managing a multitude of powerful spells across both color realms.
The deck embraces exciting spells such as Rite of Replication, ideal for cloning potent creatures like Summon: Good King Mog XII, and could set the stage for engaging game moments. Here’s a look at the contents of this captivating precon.
Creature
- 1 Y’shtola, Night’s Blessed
- 1 G’raha Tia, Scion Reborn
- 1 Alisaie Leveilleur
- 1 Summon: Good King Mog XII
- 1 Tataru Taru
- 1 Thancred Waters
- 1 Alphinaud Leveilleur
- 1 Hermes, Overseer of Elpis
- 1 Hraesvelgr of the First Brood
- 1 Fandaniel, Telophoroi Ascian
- 1 Ardbert, Warrior of Darkness
- 1 Emet-Selch of the Third Seat
- 1 Estinien Varlineau
- 1 Hildibrand Manderville
- 1 Krile Baldesion
- 1 Lyse Hext
- 1 Papalymo Totolymo
- 1 Urianger Augurelt
- 1 Archmage Emeritus
- 1 Torrential Gearhulk
- 1 Murderous Rider
- 1 Baleful Strix
- 1 Hypnotic Sprite
Artifact
- 1 Dancer’s Chakrams
- 1 Blue Mage’s Cane
- 1 Astrologian’s Planisphere
- 1 Reaper’s Scythe
- 1 Archaeomancer’s Map
- 1 Coveted Jewel
- 1 Tome of Legends
- 1 White Auracite
- 1 Sage’s Nouliths
- 1 Arcane Signet
- 1 Relic of Legends
- 1 Sol Ring
- 1 Talisman of Dominance
- 1 Talisman of Hierarchy
- 1 Talisman of Progress
- 1 Thought Vessel
Enchantment
- 1 Champions from Beyond
- 1 Observed Stasis
- 1 Eye of Nidhogg
- 1 Authority of the Consuls
- 1 Propaganda
- 1 Bastion of Remembrance
Instant
- 1 Transpose
- 1 Dig Through Time
- 1 Sublime Epiphany
- 1 Lethal Scheme
- 1 Void Rend
- 1 Swords to Plowshares
- 1 Into the Story
- 1 Snuff Out
Sorcery
- 1 Cleansing Nova
- 1 Final Judgment
- 1 Rite of Replication
- 1 Crux of Fate
- 1 Vindicate
- 1 Circle of Power
- 1 Cut a Deal
- 1 Lingering Souls
- 1 Exsanguinate
- 1 Syphon Mind
Land
- 1 Choked Estuary
- 1 Darkwater Catacombs
- 1 Desolate Mire
- 1 Drowned Catacomb
- 1 Exotic Orchard
- 1 Fetid Heath
- 1 Glacial Fortress
- 1 Isolated Chapel
- 1 Port Town
- 1 Prairie Stream
- 1 Scavenger Grounds
- 1 Shineshadow Snarl
- 1 Skycloud Expanse
- 1 Sunken Hollow
- 1 Sunken Ruins
- 1 Underground River
- 1 Arcane Sanctum
- 1 Ash Barrens
- 1 Command Tower
- 1 Contaminated Aquifer
- 1 Demolition Field
- 1 Evolving Wilds
- 1 Idyllic Beachfront
- 1 Path of Ancestry
- 1 Sunlit Marsh
- 1 Temple of the False God
- 3 Island
- 4 Swamp
- 4 Plains
For a more in-depth look at these MTG Final Fantasy Commander precons, visit the source.