Schedule 1 developers have made remarkable strides in responding to player feedback since the game’s launch. Following its release, several patches and updates have not only addressed numerous issues but have also introduced exciting new features to elevate the gameplay experience.
One of the significant updates occurred during the April patch (detailed on Steam), which included a host of improvements alongside essential bug fixes. These enhancements aimed to streamline gameplay and ensure smoother operation of your burgeoning empire.
Update Released on April 19
Bug Fixes and Enhancements



The latest patch, v0.3.4f8, was unveiled on April 19. Developer Tyler informed the community via an announcement on Steam about the specifics of this update, mentioning that further refinements should follow in the coming week. Notably, a new property and a purchasable radio were teased for future content.
This update predominantly focused on fine-tuning various aspects of the game. Minor additions were implemented, such as graffiti art and the ability to access employee inventories during conversations. In addition, the Cuke design has undergone a notable transformation, shifting from a red Coca-Cola-inspired can to an orange design adorned with light orange bubbles.
Tyler also streamlined player feedback processes by eliminating the optional email field from the feedback form, renaming “suggestions”to “feedback,”and combining several entities into larger files, which is expected to minimize clutter and lower the chances of in-game bugs. A list of significant bug fixes included in this patch was also provided:
- Fixed issues where hired chemists sometimes rendered cauldrons unusable.
- Addressed the problem of hired botanists making drying racks unoperational.
- Resolved NPC summoning issues at Mick’s house.
- Corrected scheduling issues that prevented Mick from appearing at the Pawn Shop.
- Fixed the first click of the ‘escape’ button being ignored.
- Addressed the incorrect default listing of OG Kush in new save files.
- Ensured proper alignment of save game version labels.
- Fixed items lingering across different save files, including pallets and dead drops.
- Resolved issues where ATMs and vending machines appeared broken after reloading the game.
Faster Repairs for Vending Machines and ATMs
Wait Time Significantly Reduced

This patch has dramatically reduced the repair time for broken ATMs and vending machines. Previously, players faced a two-day wait in-game duration for repairs. Now, just one night’s rest is all it takes for any damaged machines to become operational again.
To break these machines, players can use a baseball bat, charge the swing, and watch as sparks fly while the machine explodes, showering players with cash. ATMs yield approximately $80, while Cuke machines offer $40, all dispensed in ten-dollar bills. Simply end the day in Schedule 1 and return the next morning to find the machines fully functional and ready for another round of cash collection.
Source: Schedule 1/Steam