The similarities between Overwatch 2 and Marvel Rivals are striking, particularly when examining the abilities of their respective characters. A prominent example lies in the comparison of Doctor Strange from Marvel Rivals and Symmetra from Overwatch 2. Both characters possess a unique mechanic that allows them to transport teammates swiftly across the battlefield, offering strategic advantages in high-stakes situations. However, wielding this ability effectively requires significant skill, posing a challenge for both newcomers and seasoned players alike.
Despite occupying different roles—Doctor Strange serving as a tanky Vanguard in Marvel Rivals while Symmetra plays a damage role (DPS) in Overwatch 2—both characters’ portal-creating capabilities provide essential support to their teams. While they share a common purpose, the specifics of their abilities vary, influencing team dynamics and positioning strategies. Missteps in utilizing these skills can lead to catastrophic failures for the team, highlighting the importance of precise execution.
The Role of Portals in Team Strategy


Doctor Strange’s ability to create a portal offers substantial strategic value within Marvel Rivals. Although the setup requires a moment, the flexibility to place portals almost anywhere on the map can catch opponents off guard. Effective use of this mechanic can facilitate sneaky tactics, allowing teams to swiftly jump behind enemy lines or secure key objectives quickly. Consequently, a skilled Doctor Strange player can significantly enhance their team’s performance, making him a highly sought-after ally in the current meta.
Players transitioning from Overwatch 2 to Marvel Rivals likely recognize the high potential of Doctor Strange’s portals, drawing parallels to Symmetra’s ever-evolving teleporter. Despite Symmetra’s teleporter having a more limited range, its quick deployment and shorter cooldown—allowing teammates to teleport every 12 seconds—make it an invaluable asset during heated clashes. In contrast, Doctor Strange’s portal suffers from a lengthy cooldown of 180 seconds, which can leave teams vulnerable if the ability is misused.
Strategic Considerations for Portal and Teleporter Placement
For both Doctor Strange and Symmetra players, the placement of portals and teleporters is critical. Since teammates often lack knowledge of the exit locations, players must ensure that these abilities lead to secure spots. Failing to do so can provide opportunities for rival teams to counter effectively. Notably, Doctor Strange offers the advantage of seeing through the portal, aiding placement, a feature that Symmetra’s teleporter does not provide.
Moreover, both characters present potential risks in gameplay. A Doctor Strange or Symmetra player might inadvertently place a portal in perilous locations, exposing teammates to danger. There is always the chance of unintentionally dropping players from a height, which can end a round rapidly and disrupt strategic plays. Therefore, effective communication among team members becomes crucial in leveraging the full potential of these heroes while mitigating risks associated with their skills.