Comprehensive List of Clash Royale Balance Changes for April 2025

Supercell has unveiled the balance changes for April 2025 in Clash Royale, coinciding with the A Tale of Thieves season. This month’s adjustments impact a total of 10 cards, comprising five buffs, three nerfs, and two significant reworks. These regular monthly updates are essential for maintaining gameplay freshness and strategic diversity within the community.

This article will delve into the details of the April 2025 balance changes for Clash Royale.

Nerfs

This season, a total of five cards have received nerfs:

1) Tornado

  • Damage: 84×2 → 84 (-50%)

2) Rage

  • Damage: 192 → 148 (-23%)

Initially designed to provide strategic utility, both the Tornado and Rage spells had become formidable choices for decimating small troops due to their high damage output. The adjustments aim to align them more closely with their intended roles—crowd control and speed enhancement, respectively.

3) Goblinstein

  • Monster Hitpoints: 2393 → 2304 (-4%)

The hitpoints of Goblinstein’s monster have been slightly reduced by 4%, affecting its durability on the battlefield.

4) Dagger Duchess

  • Damage: 112 → 107 (-5%)

This nerf is implemented because the Dagger Duchess has shown a tendency to skew the balance towards early defensive advantages, pushing decks into overly aggressive strategies. The reduction aims to promote more diverse deck archetypes.

5) Goblin Gang

  • Goblins First Hit Speed: 0.4 → 0.6 sec (+50%)

The first hit speed for Goblins has been increased to weaken their overall effectiveness, particularly in swarming tactics.

Buffs

In contrast, the following cards have received significant buffs in the April 2025 update:

1) Berserker

  • Hitpoints: 832 → 896 (+8%)

This buff enhances the Berserker’s survivability, allowing it to contribute more effectively in battles.

2) Suspicious Bush

  • Damage: 227 → 256 (+12%)

Increasing the damage of the Suspicious Bush makes its occasional strikes on the crown tower more impactful and valuable to players.

3) Tesla Evolution

  • Pulse Damage: 148 → 174 (+17%)

The buff to Tesla Evolution’s pulse damage enhances its competitiveness against other buildings like Cannon Evolution and Evolved Goblin Cage, making it a more appealing choice on the battlefield.

Reworks

The Lumberjack Evo has been reworked (Image via Supercell)
The Lumberjack Evo has been reworked (Image via Supercell)

The following cards have undergone significant reworks in the latest balance update:

1) Lumberjack Evolution

  • Cycles: 1 → 2
  • Lumberjack’s Ghost Damage: 192 → 256 (+33%)

This evolution now features a two-cycle card with enhanced ghost damage, positioning it as a viable support option for strategic pushes.

2) Goblins

  • First Hit Speed: 0.4 → 0.6 sec (+50%)
  • Deploy Time: 1.2 → 1.0 sec (-17%)

While the increased first hit speed is designed to balance the Goblin Gang, the reduction in deploy time for Goblins compensates, making them more effective without infringing on the mechanics of other cards like Goblin Barrel or Evolved Goblin Giant.

Stay informed on all the latest updates and gameplay strategies by checking relevant sources and community discussions.

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