Comprehensive Guide to All Outposts and Resource Deposits in Frostpunk 2’s Frostlands
Exploring Outposts and Resource Deposits in the Frostlands of Frostpunk 2 provides players with a vast area ripe for discovery, offering essential materials and resources vital for the survival of their citizens. The requirements for collecting these resources vary depending on the type – some resources necessitate additional teams and trails, while others can be managed with workers who can maintain a steady supply.
The Frostlands feature a sprawling landscape where players can embark on multiple expeditions to uncover smaller settlements, resource caches, and deposits. These resources play a crucial role in easing the demands faced by the main city, as there is an ongoing need for specific supplies. Once players have secured an ample stockpile, they can focus on constructing new buildings and conducting research to enhance their city.
What are Outposts in Frostpunk 2?
Outposts serve as fundamental components for establishing new settlements. These structures incur ongoing costs, so it’s advisable to review their descriptions before construction. Once an Outpost is established, it can deliver a continuous stream of resources to various districts and the main city. Players can build new Trails and Skyways to streamline operations or optimize existing routes to conserve resources.
Like Districts, Outposts can be deactivated by selecting the option to dismantle them, which should only be done if the costs of maintaining the Outpost exceed the benefits of resource production.
What are Resource Deposits in Frostpunk 2?
Resource Deposits are typically associated with one-time collection expeditions that do not require a dedicated Trail since they do not offer a steady supply. These serve as convenient stops for the main city while exploring the Frostlands. To facilitate resource gathering at Deposits, players must assign a team of Frostland Workers, although no Trail or Outpost is necessary.
Surviving Whiteout in Frostpunk 2 (Image via 11 Bit Studios)
Below is a detailed list of all Outposts and Resource Deposits located in the Frostlands of Frostpunk 2:
The Approach
Name
Description
Crashed Transport
This is a Resource spot providing 50,000 Coal Stockpiles and requires 5 Frostland Teams.
Whale Mine
Players may establish a Food Outpost here or salvage machinery. The Outpost supplies 100,000 Food and enhances overall Food supply by 100. It can be upgraded to a Settlement.
Ashtop Mountains
Name
Description
IEC Storage
Provides 2 Cores, 100 Prefabs, and necessitates 5 Frostland Teams.
Winter Palace
Players can either collect 60,000 Goods with 15 Frostland Teams or set up a Manufacturing Outpost. The Outpost offers a deposit of 169,000 and increases overall Goods supply by 40. It can be upgraded to a Settlement.
Barren Plains
Name
Description
The Lovers
A Resource point where players can either repair Automatons and receive 800 Workforce at the cost of 150 Prefabs alongside 5 Frostland Teams, or gather 2 Cores with the same number of teams.
Staging Area
Offers a resource of 50,000 Materials and requires 5 Frostland Teams.
Hunting Camp
Provides a deposit of 29,400 Food, increasing Food supply by 70, needing 5 Frostland Teams.
Battered Foothills
Name
Description
Rusted Engine
Resource of 2 Cores and requires 5 Frostland Teams.
Old Observatory
Resource of approximately 3500 Frostlanders if all are taken or about 2000 if only those willing to join are chosen.
Abandoned Coal Mine
Players can opt to salvage Prefabs for Trails while utilizing the Coal Mine. This Outpost can be upgraded to a Settlement.
Cursed Valley
Name
Description
Dreadnought Husk
Resource of around 2000 Frostlanders and requires 5 Frostland Teams.
Ruins of Winterhome
This is a Colony that must be explored and prepared as part of Chapter 3 of the story mode.
Dead End Crags
Name
Description
Site of Conflict
A Resource point where players can either repair Transports for reduced exploration time or acquire 2 Cores. Both choices require 5 Frostland Teams.
Fishing Spot
Deposit of 77,000 Food that increases supply by 90.
Desolate Coast
Name
Description
Mangled Cart
Resource of 3 Cores and necessitates 5 Frostland Teams.
Oil Cistern
Resource point yielding 50,000 Oil, requiring 5 Frostland Teams, or players can dispatch Mountaineers to collect the same resource, necessitating a functioning Scouts’ Headquarters.
Old Dreadnaught
This is a Colony that is to be established in Chapter 1.
Endless Plains
Name
Description
Bone Traders
Resource of 5,000 Goods and requires 5 Frostland Teams.
Hot Springs Mushroom Cave
Players can opt to gather Mushrooms to enhance Food production. With 5 Frostland Teams, they can also repair the Heating system to establish a Food harvesting site, yielding 250,000 Food and increasing supply by 260.
Far Reach
Name
Description
An Explorer’s Grave
Resource of 1 Core and requires 5 Frostland Teams.
Frozen Grove
This Outpost has 358,400 Materials, increasing overall supply by 320.
Frozen Bay
Name
Description
Fishing Village
Deposit site that can increase population by about 2000. Grants access to a Food deposit of 100,000 later, increasing supply by 100.
Frozen Ocean
Name
Description
Crashed Hulk
Resource of 50,000 Material and Coal. Requires 5 Frostland Teams.
Reverberating Wreck
Resource of 400 Workforce or players can choose to take 1 Core and 100 Prefabs. Both tasks require 5 Frostland Teams.
Thin Ice
Deposit area with 77,000 Food, increasing supply by 90.
Frozen Sea
Name
Description
Fishing Trawler
Resource of 75,000 Food but increases disease risk. Requires 5 Frostland Teams.
Nomad Exiles
Resource of approximately 1300 Frostlanders for population enhancement. Needs 5 Frostland Teams.
Ghostless Wastes
Name
Description
Breakdown Point
Resource of 150 Prefabs and requires 5 Frostland Teams.
Slavers Camp
Resource of 913 captive Frostlanders. Requires 20 Guards Squads and 10 Frostland Teams.
Buried Village
Outpost with access to 201,600 Deposits, increasing overall supply by 200.
The Gorge
Name
Description
Weather Station
Outpost that boosts population growth.
The Graveyard
Name
Description
The Royal Navy
Resource of 50,000 Coal and requires 5 Frostland Teams.
Imperial Freighter
Outpost with access to 2,440,000 Materials, increasing supply by 200.
High Pass
Name
Description
Hot Springs Refuge
Players can choose to dismantle the Loading Station or rebuild it, which requires establishing contact with Hot Springs and constructing a Trail to the main city.
Highlands
Name
Description
Abandoned Research Station
Resource from salvaging remains or ignoring to foster better relations with Stalwarts.
Abandoned Lazaret
Resource of 300 Prefabs but slightly increases tension. Requires 5 Frostland Teams.
Wise Women Camp
Resource of 3 Cores and 557 population, needing 5 Frostland Teams. This may adversely affect relations with Stalwarts.
Howling Shore
Name
Description
Cursed Circle
Resource of 2 Cores, but relationships take a slight hit. Requires 5 Frostland Teams.
Mossy Caves
Deposit with access to 77,000 Food, increasing supply by 60.
Last Hope Mountain
Name
Description
Dried Oil Well
Resource of 300 Prefabs and requires 5 Frostland Teams.
Makeshift Mine
Players can send Food with 10 Frostland Teams or forcibly enter the site with an additional 15 Guard Squads to gather Coal.
The Meadow
Name
Description
Plague Shacks
Resource of about 1100 population where players can either take the sick directly or treat them first. Treatment requires the Experimental Treatment Law to be active. Both options need 5 Frostland Teams.
Silver Automatons
Resource point where players can repair Automatons for 1200 Workforce, spending 300 Prefabs and utilizing 4 Frostland Teams. Alternatively, they can gather 4 Cores with 5 Frostland Teams.
Miracle Valley
Name
Description
Ice Sailer Families
A resource point to take a few families or all families with 5 Frostland Teams to enhance population.
Ice Sailers
Deposit point where players can assist and access a Harvesting Site to increase Food supply or force the families to return, which diminishes resource efficiency.
Frostpunk 2 gameplay image (Image via 11 Bit Studios)
Mountains
Name
Description
Captain’s Mine
Outpost that grants access to 210,000 Coal and increases supply by 250.
Mysterious Towers
Outpost needing 30 Frostland Teams for exploration. Offers a weekly supply of 400 Prefabs.
Ruins of Tesla City
Players can salvage the Coal-to-Oil Converter or establish a Research Outpost, which can be upgraded to a Settlement, greatly enhancing research speed.
Crashed Dirigible
Resource of 3 Cores, requiring 5 Frostland Teams.
Familiar Hero
Deposit of 77,000 Food, increasing supply by 90.
Ice Caves
Resource of sketches that mitigates cold.
Timber Kiln
Outpost where players can share Oil with nomads or force entry, the latter requiring 10 Frostland Teams and 15 Guard Squads. It can be upgraded to a Settlement.
Pioneer Ridge
Name
Description
Nansen’s Storm Watch
Outpost that can accelerate exploration speed.
Outpost 11
Players can salvage it for 100,000 Materials with Frostland Teams or re-establish the Outpost to enhance stockpile limits. This Outpost can also be upgraded to a Settlement.
Rowett Ridge
Name
Description
Discovery Station
Resource of 100 Prefabs, requiring 5 Frostland Teams.
Last Camp
Resource of 3 Cores and 100,000 Coal, alongside approximately 2000 New Londoners. Requires 5 Frostland Teams.
Purification Pass
Name
Description
Ghost Town
Resource of 1 Core or comprehensive resources including 500 Prefabs with the Core. Requires only 5 Frostland Teams for the single core and 30 Teams for the complete haul.
Musk Ox Herd
Deposit of 77,000 Food that increases supply by 90.
Ridgeline
Name
Description
Textiles Factory
Resource of 25,000 Goods or 50,000 Materials. Requires 5 Frostland Teams.
The Woodsmen
Outpost with access to 358,400 Materials, boosting supply by 250.
Shifting Coast
Name
Description
Seal Colony
Resource of 29,400 Food, increasing supply by 70. Players can opt to breed seals instead of hunting them.
A Fragrant Find
Resource of 2500 Goods, requiring 5 Frostland Teams.
Steam Valley
Name
Description
Nameless Cliff
This resource pertains to population increase if players choose to take infants.
Hot Springs
Players can access the spring to rebuild the Loading Station and repair the Mushroom Experiment, or forcibly enter with 10 Frostland Teams and 30 Guard Squads.
Valley 1
Name
Description
Dreamers’ Mine
Outpost with access to 2,440,000 Materials, increasing supply by 200.
Fortitude Base
Outpost that provides a decrease in exploration costs and can be upgraded to a Settlement. Players can also choose to gather resources for 3 Cores and 300 Prefabs, requiring 5 Frostland Teams.
Valley 2
Name
Description
IEC Smelter
Resource of 500 Prefabs and 4 Cores, necessitating 10 Frostland Teams. Players can establish this Outpost and gain access to 2,440,000 Materials, increasing supply by 250. It can be upgraded to a Settlement.
Valley 3
Name
Description
Wrecked Warehouse
Resource of 3 Cores requiring 5 Frostland Teams.
Languid Hero
Deposit of 29,400 Food, boosting supply by 90.
Valley 4
Name
Description
Shipwreck Camp
A Camp that converts into a Settlement where players can either reinstate the old leaders, support a new one, or relocate the populace to New London.
Baron’s Cave
Players can either send materials or shut it down with 10 Frostland Teams and 20 Guard Squads. Alternatively, they can loot 25,000 Goods and acquire 913 Frostlanders, requiring 5 Frostland Teams. The final choice is to prepare the area for use, requiring 10 Guard Squads and 10 Frostland Teams for 2 Heatstamps Income.
This comprehensive list of Outposts and Resource Deposits in the Frostlands of Frostpunk 2 will help players prioritize their resource management needs.