Complete Guide to the Atomfall Skethermoor Entrance Mission (Interchange Chapter Walkthrough)

The Skethermoor Entrance mission in Atomfall plays a vital role in advancing Dr. Holder’s storyline. As one of the five interchange entrances, the Skethermoor is significant for players navigating through the game. The mission kicks off when Dr. Holder seeks your assistance in the village church. This particular interchange is solely accessible from Wyndham Village, which also features protocol guards monitoring the area.

Notably, players can traverse the Skethermoor entrance without encountering any resistance. Despite the guards’ formidable presence, they do not impede your progress, enabling you to venture further into the region effortlessly.

This guide aims to provide a comprehensive walkthrough for the Skethermoor Entrance mission in Atomfall.

Skethermoor Entrance Mission Walkthrough

Locating the Interchange Entrance

Skethermoor entrance map coordinates (Image via Sportskeeda Gaming || Rebellion)
Skethermoor entrance map coordinates (Image via Sportskeeda Gaming || Rebellion)

The Skethermoor entrance is pinpointed at coordinates 36.3E, 77.5N, situated in the southern area of Wyndham Village. This location is integral to Dr. Holder’s main quest, especially after you complete the retrieval of Sample One. At this juncture, he will prompt your assistance to help Dr. Garrow make a daring escape from Skethermoor prison, marking your initial interaction with this entrance.

Engaging with Alf Buckshaw

Another approach to learn about the interchange entrance involves speaking to Alf Buckshaw, the bartender at Grendel’s Head Pub, found at coordinates 34.3E, 79.2N. This pub is also notable for being the hideout of one garden gnome.

Upon entering the pub, initiate a conversation with Alf, who will introduce himself and inquire how he may assist you.

Talk to Alf Buckshaw (Image via Sportskeeda Gaming || Rebellion)
Engage with Alf Buckshaw (Image via Sportskeeda Gaming || Rebellion)

To gather critical information about the interchange, ensure you select the appropriate dialogue options below:

  • Choose “What are you offering?” for details on drinks and entertainment available at the pub.
  • Next, ask “How did the Village get to be like that?” to hear his account of the Nazi invasion story, which you may choose to skip.
  • Then, select “But you don’t know what it was that caused the quarantine?” to receive a confirmation that he is unaware.
  • Inquire, “Can you get your hands on any B.A.R.D. equipment?” to which he will caution you about discussing this topic too openly, warning that it attracts unwanted attention from the soldiers.
  • Lastly, opt for the Bargaining dialogue option, after which he will provide insights about the Signal Redirection and advise you to speak with Nora, who is currently hiding out in her barn on Skethermoor. He will map the Skethermoor entrance for you as a result.

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