In South of Midnight, the abundance of collectible items can often make it easy to overlook the various readable collectibles scattered throughout each chapter. These collectibles serve as essential elements within the main storyline, uncovering the lore and enriching the player’s understanding of characters and settings as they navigate the fictional landscape of Prospero. Readable collectibles can be identified by their glowing symbols on walls or through written notes and books, and collecting them is crucial for unlocking associated achievements.
South of Midnight features over 100 readable collectibles. Although locating each one may take considerable effort, the depth they provide to the intricate narrative makes the pursuit worthwhile. Achieving all collectibles grants players the Loremaster achievement—a testament to their dedication to exploring the game’s rich storytelling. Therefore, players are encouraged to collect as many readables as possible throughout their journey. In case you miss any, simply replay the relevant chapter using the Load Game menu.
Table of Contents
- Chapter 1: Night Of The Flood
- Chapter 2: Other Voices, Other Looms
- Chapter 3: A Big Fish
- Chapter 4: Wicked Temper
- Chapter 5: Everything That Rises
- Chapter 6: Hush, Hush, Sweet Cherie
- Chapter 7: A Barman Is Hard to Find
- Chapter 8: Their Eyes Were Watching
- Chapter 9: Of Webs And Woman
- Chapter 10: Light In The Darkness
- Chapter 11: Muddy Waters
- Chapter 12: The Crossroads
- Chapter 13: Past Isn’t Past
Chapter 1: Night Of The Flood
Collectibles Location
In the first chapter, you can find three readable collectibles. All of them are easily accessible within the mansion after you’ve navigated through the storm. You will discover the first collectible immediately upon waking up in the mansion. The remaining two are located in Bunny’s office, reachable after scaling the outer walls to get to another balcony.
Readable | Location |
---|---|
Bunny’s Note To Lily | Starting location in the mansion |
Bunny’s Desk Entry | In Bunny’s office on her desk |
Bunny’s Lounge Chair Entry | Next to the lounge chair in Bunny’s office |
Chapter 2: Other Voices, Other Looms
Collectibles Location
Chapter 2 contains four readable collectibles, all vital for enhancing your understanding of the storyline.
Readable | Location |
---|---|
The Weaver’s Call | In a shed near where you first encounter the ghosts |
Spirits, Speak To Me! | In the barn after learning Strand Pull |
Please Speak To Me… | In a hidden area to the left, accessed by pushing logs before moving the mine cart |
Stigma and Sorrow | Inside the cave after following the ghosts |
Chapter 3: A Big Fish
Collectibles Location
This chapter presents a challenge with seven collectible items, making it critical to stay attentive. If you miss one like “A Gift From Corrine,”you may need to replay the chapter to retrieve it.
Readable | Location |
---|---|
The Happiest Day | Cross the gap on the main path, there’s a glyph on the other side |
The St. Sylvain Bulletin | In front of the Swamp Springs Tours building |
Follow The Lights | At the end of a pier near a Floof spot |
Ain’t Wanted Here | Near the entrance of a side building on a table |
A Gift From Corrine | On the pier behind the building with ghost stairs |
Beggin’ Your Pardon, Mayor. | Near the kitchen table inside a large building at the level’s end |
Come One, Come All! | On the top floor, pinned to a post in the same building |
Chapter 4: Wicked Temper
Collectibles Location
Here, you will need to revisit the graveyard, where a readable is hidden inside a dead tree stump. It’s advisable to collect this before ringing the church bell to avoid having to replay the entire level.
Readable | Location |
---|---|
Lay Off, Buddy | After first encountering Haints, left through the branches |
Grocery List | Right after leaving the above shack, near the Floof |
Burrowers – Lord’s Day | Clearing Haints near the church bell, in tree stump by a crypt |
Chapter 5: Everything That Rises
Collectibles Location
In Chapter 5, there are eleven collectibles to discover, making it essential to follow clues carefully as you explore.
Readable | Location |
---|---|
Burrowers – Pieces of the Self | Next to the first Crouton tunnel on a tree |
Statue Flyer | On a fence post near a giant statue |
Burrowers – Iron | After meeting Ms. Pearl, directly in front of you on a crate |
Hollow Dreamers | Cross the lake to a shack wrapped in thorns |
Kids Need A Hand | In the house after the ghost vision of Catfish |
Jo’s Penance | In the bedroom on the desk upstairs |
Yard Sale Notice | On the porch of a mobile home |
Honor Thy Father & Mother | In the living room on a coffee table |
A Bashful Farmhand In The Setting Sun | In the upstairs room on a desk |
The Pigs Are A Loss | Inside a slaughterhouse on a table |
Sutter’s Will & Testament | After being swallowed by Two-Toed Tom, on an upper level |
Chapter 6: Hush, Hush, Sweet Cherie
Collectibles Location
Chapter 6 offers another set of ten readable collectibles waiting to be found.
Readable | Location |
---|---|
Keep Out Sign Materials | On a crate after jumping off a crashed tugboat |
Abernathy’s Lament | In the attic of Old Smokey barn next to Health Filament |
Burn After Reading | Along the main path on a crate after clearing Haints |
Correction Requested | In a garden with beehives |
Notes On The Rougarou | Inside the house on the coffee table |
Notes on Dreams & Fog | In the upstairs bedroom, on the right end table |
Bunny’s Journal | In the same bedroom on the left end table |
Missing Children List | In a secret room accessed by a rabbit lever |
Burrowers Hate A Liar | In a tree stump along the main path forward |
Huggin’ Molly Sightings | After clearing the stigma, on a crate after jumping |
Chapter 7: A Barman Is Hard to Find
Collectibles Location
Prepare yourself for an impressive fifteen collectibles to find in this chapter.
Readable | Location |
---|---|
The Lost Boy | On a ledge after collecting the Floof |
Lost Liquor | Outside an alcove after clearing stigma |
Lieutenant Laurent | Near some crates before grabbing the storybook |
The Babblin’ Boy | In a cave area behind some breakable branches |
Baby Faced Laurent | After jumping across the river, go left on the cliff |
Burrowers – Lil Drunkards | Along the main pathway at a burrower stump |
End of Prohibition | Inside a tree tunnel |
Boy Out Of Time | On crates in the building after leaving the tunnel |
Heart Of Lace | Upstairs in the bar on a table |
Treatment | In a shack along the main path |
A Mother’s Last Words | On a bedframe in the same building |
Everything Helps | Inside a building with an old pickup outside |
A Father’s Job | On a table after clearing the first stigma |
A Penny Saved | On the second floor of the sawmill office |
Maintaining Productivity | In the room next to the previous readable |
Chapter 8: Their Eyes Were Watching
Collectibles Location
Take a breather with a more manageable number of collectibles before moving on to the next chapters.
Readable | Location |
---|---|
Delta-346 – Missing Child | After landing from your first wind tunnel ride |
Delta-346 – Weird Happenings | On a cliffside next to a Floof spot |
Delta-346 – Red Yarn | Along the main path near a stump |
Delta-346 – Search Called Off | Near the log before entering a tunnel under a yarn web |
Chapter 9: Of Webs And Woman
Collectibles Location
Search through Molly’s house for a bounty of twelve readable collectibles.
Readable | Location |
---|---|
Burrowers – Feline Intuition | At the stump upon seeing Molly’s house |
Cross My Heart | In a shack to the left of the main road, on a couch |
Dear Santa | On the kitchen table of the same house |
Please Keep In Mind | On the kitchen counter of the pink house post-stigma |
You’ll Be Sorry | On the dining table in the same house |
Mandatory Overtime | On the desk in the warehouse office |
Molly Gives A Fright | Outside a house along the main path |
She Did It | On a table near a pink and black windmill toy as you approach Molly’s house |
Why Not Me? | On the coffee table inside Molly’s house |
Dear Miss Molly | On the kitchen table in Molly’s house |
Decision of Transfer | On the sewing table upstairs in Molly’s house |
Is It True? | On the bed in a shack after a squeeze through |
Chapter 10: Light In The Darkness
Collectibles Location
In this chapter, you only need to find five collectibles—each represented by blue glyphs scattered around the area.
Readable | Location |
---|---|
Hope’s Crossing Homecoming | Near a Floof point along the main path |
Sleep and Smoke | To the right after using Crouton, on a wall |
A Close Call | In a building after climbing the illusory stairs |
A Grand Wedding | In a broken-down building reached by grappling |
The Flower Child | Inside the cave at the chapter’s end |
Chapter 11: Muddy Waters
Collectibles Location
This chapter includes eight collectibles. However, the dark setting may make some hard to spot amidst the challenging platforming sections.
Readable | Location |
---|---|
An Anguished Cry | Along the left side of the main path |
Stowaway’s Tin Box | On a table in one of the rooms after using Crouton |
Bill Of Fare | On the top floor of a spooky building |
Old Pain, New Life | On the main path after acquiring the second Health Filament |
A Bittersweet Reunion | Near some pink flowers after clearing stigma |
False Knowledge | On the boat’s main floor after breaking the barrier |
Captain’s Log | On a table in the hull of the ship |
A Final Message | On a stump near the chapter’s end |
Chapter 12: The Crossroads
Collectibles Location
Prepare for the most collectibles within a single chapter, totaling nineteen, including various poster readables found on buildings.
Readable | Location |
---|---|
Should I Leave? | Next to a lantern at the start of the level |
Should I Stay? | After passing through fog towards a carriage |
The Record Keeps Skipping | In the carriage, inspecting the record player |
Milk and Sugar, Love? | Near the silver tea set in the carriage |
Ring, Ring | On a tricycle in the carriage |
Roux Limerence | Next to the jukebox at the top of the stairs in the carriage |
The Hungry Maw | On the wall with the vodka poster in the carriage |
Still Star Don’t Remember | By jumping over the fence in the main courtyard |
Joe Goodfellow, 74 | On the front of the Fortune Teller building |
The Many Little Things | On a lawn chair on the balcony of the Roux Cabaret |
Hollowed Love | On the same balcony on a table |
Spit It Out | On a building after crossing to the hotel |
Ella Mae, 7 | On a cafe with a Vaudeville poster |
I Miss, I Miss, I Miss | On a spooky balcony after traversing illusory platforms |
Would Be Beautiful | On a balcony after pulling the Roux sign |
Tempest Hamlin, 42 | On the front of the Taverne Tapisserie building |
Passage | Near a box of gears after pulling the lever inside the clock tower |
I’m Trying | On a gear at the top of the clock tower |
You Gotta Release It | Behind the clock tower after exiting the top |
Chapter 13: Past Isn’t Past
Collectibles Location
In the final chapter, you’re tasked with locating two remaining collectibles.
Readable | Location |
---|---|
Run, Rabbit, Run | In the workshop after entering the theater |
Eternally She Waits | On a desk in the living room area near the end of the chapter |
In conclusion, South of Midnight offers over 100 collectible items, enriching the game’s immersive narrative experience. Observing the areas for glowing glyphs and exploring thoroughly, especially indoors, will enhance your chances of collecting everything. Acquiring all the readables not only grants you the achievement of “Loremaster,”but also a deeper appreciation for the game’s storytelling.