Complete Guide to Collectible Locations in South of Midnight

In South of Midnight, the abundance of collectible items can often make it easy to overlook the various readable collectibles scattered throughout each chapter. These collectibles serve as essential elements within the main storyline, uncovering the lore and enriching the player’s understanding of characters and settings as they navigate the fictional landscape of Prospero. Readable collectibles can be identified by their glowing symbols on walls or through written notes and books, and collecting them is crucial for unlocking associated achievements.

South of Midnight features over 100 readable collectibles. Although locating each one may take considerable effort, the depth they provide to the intricate narrative makes the pursuit worthwhile. Achieving all collectibles grants players the Loremaster achievement—a testament to their dedication to exploring the game’s rich storytelling. Therefore, players are encouraged to collect as many readables as possible throughout their journey. In case you miss any, simply replay the relevant chapter using the Load Game menu.

Table of Contents

Chapter 1: Night Of The Flood

Collectibles Location

In the first chapter, you can find three readable collectibles. All of them are easily accessible within the mansion after you’ve navigated through the storm. You will discover the first collectible immediately upon waking up in the mansion. The remaining two are located in Bunny’s office, reachable after scaling the outer walls to get to another balcony.

Readable Location
Bunny’s Note To Lily Starting location in the mansion
Bunny’s Desk Entry In Bunny’s office on her desk
Bunny’s Lounge Chair Entry Next to the lounge chair in Bunny’s office

Chapter 2: Other Voices, Other Looms

Collectibles Location

Chapter 2 contains four readable collectibles, all vital for enhancing your understanding of the storyline.

Readable Location
The Weaver’s Call In a shed near where you first encounter the ghosts
Spirits, Speak To Me! In the barn after learning Strand Pull
Please Speak To Me… In a hidden area to the left, accessed by pushing logs before moving the mine cart
Stigma and Sorrow Inside the cave after following the ghosts

Chapter 3: A Big Fish

Collectibles Location

This chapter presents a challenge with seven collectible items, making it critical to stay attentive. If you miss one like “A Gift From Corrine,”you may need to replay the chapter to retrieve it.

Readable Location
The Happiest Day Cross the gap on the main path, there’s a glyph on the other side
The St. Sylvain Bulletin In front of the Swamp Springs Tours building
Follow The Lights At the end of a pier near a Floof spot
Ain’t Wanted Here Near the entrance of a side building on a table
A Gift From Corrine On the pier behind the building with ghost stairs
Beggin’ Your Pardon, Mayor. Near the kitchen table inside a large building at the level’s end
Come One, Come All! On the top floor, pinned to a post in the same building

Chapter 4: Wicked Temper

Collectibles Location

Here, you will need to revisit the graveyard, where a readable is hidden inside a dead tree stump. It’s advisable to collect this before ringing the church bell to avoid having to replay the entire level.

Readable Location
Lay Off, Buddy After first encountering Haints, left through the branches
Grocery List Right after leaving the above shack, near the Floof
Burrowers – Lord’s Day Clearing Haints near the church bell, in tree stump by a crypt

Chapter 5: Everything That Rises

Collectibles Location

In Chapter 5, there are eleven collectibles to discover, making it essential to follow clues carefully as you explore.

Readable Location
Burrowers – Pieces of the Self Next to the first Crouton tunnel on a tree
Statue Flyer On a fence post near a giant statue
Burrowers – Iron After meeting Ms. Pearl, directly in front of you on a crate
Hollow Dreamers Cross the lake to a shack wrapped in thorns
Kids Need A Hand In the house after the ghost vision of Catfish
Jo’s Penance In the bedroom on the desk upstairs
Yard Sale Notice On the porch of a mobile home
Honor Thy Father & Mother In the living room on a coffee table
A Bashful Farmhand In The Setting Sun In the upstairs room on a desk
The Pigs Are A Loss Inside a slaughterhouse on a table
Sutter’s Will & Testament After being swallowed by Two-Toed Tom, on an upper level

Chapter 6: Hush, Hush, Sweet Cherie

Collectibles Location

Chapter 6 offers another set of ten readable collectibles waiting to be found.

Readable Location
Keep Out Sign Materials On a crate after jumping off a crashed tugboat
Abernathy’s Lament In the attic of Old Smokey barn next to Health Filament
Burn After Reading Along the main path on a crate after clearing Haints
Correction Requested In a garden with beehives
Notes On The Rougarou Inside the house on the coffee table
Notes on Dreams & Fog In the upstairs bedroom, on the right end table
Bunny’s Journal In the same bedroom on the left end table
Missing Children List In a secret room accessed by a rabbit lever
Burrowers Hate A Liar In a tree stump along the main path forward
Huggin’ Molly Sightings After clearing the stigma, on a crate after jumping

Chapter 7: A Barman Is Hard to Find

Collectibles Location

Prepare yourself for an impressive fifteen collectibles to find in this chapter.

Readable Location
The Lost Boy On a ledge after collecting the Floof
Lost Liquor Outside an alcove after clearing stigma
Lieutenant Laurent Near some crates before grabbing the storybook
The Babblin’ Boy In a cave area behind some breakable branches
Baby Faced Laurent After jumping across the river, go left on the cliff
Burrowers – Lil Drunkards Along the main pathway at a burrower stump
End of Prohibition Inside a tree tunnel
Boy Out Of Time On crates in the building after leaving the tunnel
Heart Of Lace Upstairs in the bar on a table
Treatment In a shack along the main path
A Mother’s Last Words On a bedframe in the same building
Everything Helps Inside a building with an old pickup outside
A Father’s Job On a table after clearing the first stigma
A Penny Saved On the second floor of the sawmill office
Maintaining Productivity In the room next to the previous readable

Chapter 8: Their Eyes Were Watching

Collectibles Location

Take a breather with a more manageable number of collectibles before moving on to the next chapters.

Readable Location
Delta-346 – Missing Child After landing from your first wind tunnel ride
Delta-346 – Weird Happenings On a cliffside next to a Floof spot
Delta-346 – Red Yarn Along the main path near a stump
Delta-346 – Search Called Off Near the log before entering a tunnel under a yarn web

Chapter 9: Of Webs And Woman

Collectibles Location

Search through Molly’s house for a bounty of twelve readable collectibles.

Readable Location
Burrowers – Feline Intuition At the stump upon seeing Molly’s house
Cross My Heart In a shack to the left of the main road, on a couch
Dear Santa On the kitchen table of the same house
Please Keep In Mind On the kitchen counter of the pink house post-stigma
You’ll Be Sorry On the dining table in the same house
Mandatory Overtime On the desk in the warehouse office
Molly Gives A Fright Outside a house along the main path
She Did It On a table near a pink and black windmill toy as you approach Molly’s house
Why Not Me? On the coffee table inside Molly’s house
Dear Miss Molly On the kitchen table in Molly’s house
Decision of Transfer On the sewing table upstairs in Molly’s house
Is It True? On the bed in a shack after a squeeze through

Chapter 10: Light In The Darkness

Collectibles Location

In this chapter, you only need to find five collectibles—each represented by blue glyphs scattered around the area.

Readable Location
Hope’s Crossing Homecoming Near a Floof point along the main path
Sleep and Smoke To the right after using Crouton, on a wall
A Close Call In a building after climbing the illusory stairs
A Grand Wedding In a broken-down building reached by grappling
The Flower Child Inside the cave at the chapter’s end

Chapter 11: Muddy Waters

Collectibles Location

This chapter includes eight collectibles. However, the dark setting may make some hard to spot amidst the challenging platforming sections.

Readable Location
An Anguished Cry Along the left side of the main path
Stowaway’s Tin Box On a table in one of the rooms after using Crouton
Bill Of Fare On the top floor of a spooky building
Old Pain, New Life On the main path after acquiring the second Health Filament
A Bittersweet Reunion Near some pink flowers after clearing stigma
False Knowledge On the boat’s main floor after breaking the barrier
Captain’s Log On a table in the hull of the ship
A Final Message On a stump near the chapter’s end

Chapter 12: The Crossroads

Collectibles Location

Prepare for the most collectibles within a single chapter, totaling nineteen, including various poster readables found on buildings.

Readable Location
Should I Leave? Next to a lantern at the start of the level
Should I Stay? After passing through fog towards a carriage
The Record Keeps Skipping In the carriage, inspecting the record player
Milk and Sugar, Love? Near the silver tea set in the carriage
Ring, Ring On a tricycle in the carriage
Roux Limerence Next to the jukebox at the top of the stairs in the carriage
The Hungry Maw On the wall with the vodka poster in the carriage
Still Star Don’t Remember By jumping over the fence in the main courtyard
Joe Goodfellow, 74 On the front of the Fortune Teller building
The Many Little Things On a lawn chair on the balcony of the Roux Cabaret
Hollowed Love On the same balcony on a table
Spit It Out On a building after crossing to the hotel
Ella Mae, 7 On a cafe with a Vaudeville poster
I Miss, I Miss, I Miss On a spooky balcony after traversing illusory platforms
Would Be Beautiful On a balcony after pulling the Roux sign
Tempest Hamlin, 42 On the front of the Taverne Tapisserie building
Passage Near a box of gears after pulling the lever inside the clock tower
I’m Trying On a gear at the top of the clock tower
You Gotta Release It Behind the clock tower after exiting the top

Chapter 13: Past Isn’t Past

Collectibles Location

In the final chapter, you’re tasked with locating two remaining collectibles.

Readable Location
Run, Rabbit, Run In the workshop after entering the theater
Eternally She Waits On a desk in the living room area near the end of the chapter

In conclusion, South of Midnight offers over 100 collectible items, enriching the game’s immersive narrative experience. Observing the areas for glowing glyphs and exploring thoroughly, especially indoors, will enhance your chances of collecting everything. Acquiring all the readables not only grants you the achievement of “Loremaster,”but also a deeper appreciation for the game’s storytelling.

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