In the immersive world of Blue Prince, players face numerous challenges and a plethora of terms, mechanics, and gameplay elements while they pursue the elusive Room 46. Fortunately, the game includes a helpful feature known as the Glossary of Terms, which serves as an essential in-game reference guide.
For new players, it’s highly beneficial to delve into the Blue Prince Glossary of Terms upon first finding it, and to revisit it often. As players progress and unlock additional entries, they will uncover intricate details about the floor plans, mechanics, and overarching systems in play. The complexity of the game often exceeds initial impressions, making this glossary a vital resource for mastering gameplay.
This comprehensive guide outlines ways to access the Glossary and provides a complete list of terms within Blue Prince for your convenience.
This guide includes significant spoilers for Blue Prince, as various entries in the Glossary of Terms remain undisclosed until players interact with their corresponding mechanics, items, or other gameplay features.
How to Access the Glossary in Blue Prince

To access the Glossary of Terms, players should locate one of the four available terminals within the game. These terminals are located in various locations: the Laboratory, Office, Shelter (Outdoor Room), and Security, with players likely encountering the Security terminal first.
After selecting a terminal, access to the Glossary requires the input of the Network password, which is the same for all terminals. Simply navigate to the Login option on the main menu, enter the correct password, then choose “Glossary of Terms”to explore a detailed dictionary of terminology encountered throughout your playthrough.
Be aware that any entries displaying? ?????????? indicate terms that players have yet to discover within Blue Prince.
A-D Terms in Blue Prince Glossary

Term | Definition |
---|---|
Addition | Refers to rooms that are added to the draft pool. Most additions expire at the end of each day, while some—such as those in the DRAFTING STUDIO—are permanent. |
Adjoining | Rooms connected by doorways are identified as adjoined. |
Allowance | A daily grant of gold typically found in the ENTRANCE HALL. |
Archived Floorplan | Floorplans concealed from view once drafted ARCHIVES are termed as ‘ARCHIVED FLOORPLANS’. |
Bedroom | Commonly used for resting and regaining steps, identifiable by their violet floorplan borders. |
Blackprint | Ancient floorplans unearthed from historical depths, lacking the colored borders of modern counterparts. |
Blessing | A long-lasting benefit granted for several days usually given from the SHRINE post an offering of gold. |
Call It A Day | This option allows players to end the current day, resetting rooms, inventory, and available steps. |
Checked Item | If a COAT CHECK is drafted, items can be checked for retrieval on any day where the COAT CHECK remains available. |
Color | The color of a floorplan indicates the room type:
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Contraption | A creation stemming from experimentation in the WORKSHOP, where different inventory items combine to form unique contraptions. |
Dead End | Any room without a second doorway qualifies as a dead end, even if additional doorways are blocked. |
Dig | Piles of dirt may indicate dig spots often located in Green Rooms. These can be excavated using a SHOVEL to reveal hidden items. |
Directory | The DIRECTORY offers comprehensive details on all drafted rooms. Access it anytime from the SYSTEM MENU or by pressing [R]. |
Dirigiblocks | Located in the COMMISSARY, players can find a non-functional arcade cabinet housing the popular game DIRIGIBLOCKS. |
Dirt | Similar to dig spots, these piles of dirt in Green Rooms may contain hidden treasures when excavated with a SHOVEL. |
Drafting | The action of selecting one floorplan from three options presented after clicking on a door is referred to as drafting. |
Drafting (Type) | Rooms that impact the drafting pool and process are known as “DRAFTING ROOMS,”denoted by a compass symbol on their floorplans. |
Draft Pool | The draft pool is the comprehensive collection of available floorplans, where three are selected at the start of each draft. |
Draw | The act of drawing indicates the initial selection of three floorplans from the draft pool. |
E-L Terms in Blue Prince Glossary

Term | Definition |
---|---|
East Wing | Rooms located on the far right edge of the estate comprise the East Wing. |
Entry | Certain rooms activate effects upon entry, designated by an icon of an open door on their floor plans. |
Estate | Refers to all explorable sections of My. Holly, including drafted rooms and the extensive grounds. |
Exhaust | A state reached when your steps count hits zero, leading you to must call it a day. |
Experiment | In the LABORATORY, players can create experimental house features by selecting triggers and effects, which last until the end of the day. |
Floorplan | The foundation of any room begins with a floorplan, a conceptual sketch designed by an architect from the draft pool. |
Gems | These valuable items are utilized by architects to draft Special Floorplans. |
Glossary of Terms | A component of the NETWORK, this list demystifies the architectural jargon projected throughout your estate experience, with entries marked as? ?????????? being revealed as you advance. |
Gold (Coins) | The primary currency for acquiring goods and services from SHOP areas within the estate. |
Green Room | Floorplans with green borders signify Green Rooms, closely tied to outdoor spaces and gardens, fostering natural synergy. |
Grounds | The outdoor areas surrounding the estate, encompassing regions of interest like the campsite, apple orchard, and west path. |
Hallway | Represented by orange floorplans, Hallways frequently contain multiple doors, facilitating expansive exploration. |
House | Refers specifically to the currently drafted sections within the 45-floorplan grid of Mount Holly. |
History | Access previous room configurations and layouts through the useful feature available in the SYSTEM MENU. |
Inventory | View items collected on any given day via the Blue Print menu [tab]. |
Items | Includes both unique Special Items in your inventory and Resource Items such as keys, gems, and gold. According to your Great Uncle’s will, finders must leave items behind when calling it a day. |
Keys | Common items used to unlock doors throughout the estate, including Special Keys for unique doors that only appear in specific areas. |
Keycard Door | These reinforced electric doors are accessible only through a Keycard, becoming more common as you ascend in Rank. |
Locked | Some doors in the house are locked and require a key for access, with locked doors becoming more frequent at higher ranks. |
Luck | This stat increases your chances of discovering additional items within rooms on your estate, influenced by certain items and marked on floorplans by a clover. |
M-S Terms in Blue Prince Glossary

Term | Definition |
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Mechanical | Rooms rich in mechanics that incorporate control systems capable of affecting other elements, marked by a gear symbol. |
Network | Each terminal connects to a “BLACKBRIDGE”local network, which enables remote access to other terminals and staff services, including this glossary. |
Outer Room | Draftable rooms accessible only from outdoor doors on the estate grounds. The West Path access is a prerequisite for these rooms. |
Permanent | Most elements reset daily in the estate, but certain items or features, marked as permanent, uphold their state. |
Power Source | The BOILER ROOM serves as a POWER SOURCE for steam power throughout various rooms, conveyed by ducts extending through ceilings. |
???????? | ???????? – This definition will be provided as further exploration continues in Blue Prince. |
Rank | Each row of rooms corresponds to a rank, increasing as you navigate northwards. Nine ranks are evident on the Mount Holly official blueprint, with whispers of a potential tenth rank. |
Rarity | The frequency at which a floorplan appears in the drafting pool is classified by its rarity: ●Commonplace, ●●Normal, ●●●Uncommon, and ●●●●Rare. |
Redraw | Specific rooms and items enable you to discard the initial three drawn floorplans from the drafting pool, resulting in new options, referred to as drawing new floorplans. |
Red Room | Rooms marked with red offer significant expansion potential, albeit at a perilous cost. |
Reset | Each morning resets the estate to its default layout while preserving permanent adjustments. |
Sanctum | The Inner Sanctum of Mount Holly is an ancient underground chamber, steeped in enigma and featuring eight enigmatic doors. |
Security Locked | Reinforced electric doors requiring a Keycard, becoming more prevalent at higher ranks. |
Shop | Denoted by golden-yellow borders, Shops typically offer goods and services in exchange for coins. |
Sigil | Sigils are ancient symbols that encapsulate meanings, referencing aspects of old realms, with the book REALM & RUNE aiding in their translation. |
Special Floorplan | More unique and complex floorplans requiring gems to draft, offering intricate effects. |
Special Item | This term describes unique items bound to your inventory, distinct from resource items like keys or coins. |
Spread | However, details for this term are currently unavailable. |
Stars | Increase the visibility of stars in the night sky by drafting OBSERVATORIES, with numerous stars contributing to constellational formations that bestow beneficial effects. |
Terminal | The estate features advanced terminal stations that electronically control various systems, all interconnected to a centralized local network. |
T-Z Terms in Blue Prince Glossary

Term | Definition |
---|---|
Tomorrow | Rooms designed to provide future benefits, identifiable by a clock symbol, are classified as TOMORROW ROOMS. |
Trophy | A prestigious brass award displayed prominently in Mt. Holly’s dedicated TROPHY ROOM, signifying genuine achievement. |
Trunk | Typically a locked wooden chest located in various rooms, often containing intriguing items. |
Underground | Hidden and secretive chambers located deep within the estate’s foundations, known only to a select few. |
Upgrade | Data disks containing planned room upgrades, intended but not executed by the Baron, can be discovered throughout the estate. |
West Path | A scenic trail weaving through the wooded areas adjoining the west wing of the estate, accessible from both the garage and the often-locked west gate. |
West Wing | Rooms located on the far left edge of the estate comprise the West Wing. |