Blue Prince immerses players in a dynamic blend of discovery, detective work, and strategic problem-solving, all while relying on elements of randomness (RNG). The game masterfully intertwines various genres to create a cohesive and engaging gameplay experience, effectively captivating players for extended sessions.
One of the key elements of strategy in Blue Prince is drafting. Selecting the right rooms during this process can significantly influence your chances of winning. Among these, Red Rooms are specifically notorious for their drawbacks, making them less desirable options. Yet, under certain conditions, opting for a Red Room can provide strategic advantages.
Understanding Red Rooms in Blue Prince

Within Blue Prince, players encounter a diverse array of rooms, each exhibiting distinct characteristics that influence gameplay. Red Rooms, of which there are eight, come with substantial disadvantages. These negative traits vary from minor inconveniences, such as forfeiting a coin or incurring additional step costs, to severe penalties like losing half of your available steps.
When to Choose Red Rooms in Blue Prince



Despite their inherent downsides, there are strategic scenarios where drafting Red Rooms can be advantageous. Some rooms harbor hidden secrets or unique inter-room interactions, while others possess qualities that can justify their selection despite the negatives.
- The Gymnasium is regarded as one of the top Red Rooms. While it costs an extra step to enter, it features three doors, and its drawbacks can be offset by the Utility Closet. Similarly, the Dark Room proves beneficial if you have a utility box at your disposal.
- The Archives room is more nuanced. Choosing it causes one of your three drafts to be “archived,”obscuring options. Although early selection is ill-advised, it becomes a practical choice in the latter stages of the game, especially if multiple routes are accessible.
- The Maid’s Chamber is a poor choice early on but can become very useful later if you have already drafted the Nursery.
Being mindful of your gems is crucial; avoid getting stuck with unfavorable drafting options.
- The Weight Room features a lever for the south gate of the Antechamber, which requires breaking the wall behind the punching bag with a Power Hammer. Additionally, it may contain a broken lever for accessing the Greenhouse, further opening another Antechamber door.
- The Furnace has the ability to melt items in proximity to it, particularly useful with items stored in the Freezer.
- Important clues are located in the Chapel to solve the Tomb puzzle. If the chess puzzle in the Precipice is solved by selecting the Bishop, players can gain 30 coins instead of losing 1 coin upon entering the Chapel.
- The Lavatory presents as a dead-end room with no advantages, making it a less desirable choice.
- Opting for the Closed Exhibit incurs no penalties if you possess the Security Keycard.
Overview of All Red Rooms in Blue Prince


Players can draft all Red Rooms, excluding the Closed Exhibit, at any stage during their exploration of the manor. While Standard and Common rarity rooms are generally easy to encounter, finding Unusual or Rare rooms can pose a challenge. The Closed Exhibit, however, requires prior discovery in the Drafting Studio to enter the draft pool, as it is a Found Floorplan.
Room Name | Doors | Rarity | Features & Special Properties |
---|---|---|---|
Lavatory | 1 (Dead End) | Standard | N/A |
Chapel | 3 | Common | Lose 1 Gold upon entering |
Maid’s Chamber | 2 (Corner) | Unusual | Reduces item discovery chances |
Archives | 4 | Unusual | Archives one of your draft choices |
Gymnasium | 3 | Standard | Removes 2 steps upon entering |
Darkroom | 3 | Standard | Vision limited while drafting, but can be powered |
Weight Room | 4 | Rare | Lose half your steps |
Furnace | 1 (Dead End) | Rare | Increases the likelihood of drawing Red Rooms |
Closed Exhibit | 3 (Security Locked) | Rare | Contains the Red Crown; all accesses are Security Locked |