The patch notes for the much-anticipated Civilization 7 update 1.2.0 have finally been released, and according to the developers, this update is a game-changer. With several key elements revamped, players can expect a noticeably smoother gaming experience, particularly benefiting newcomers to the franchise.
This update marks just the beginning; an exciting Civilization Roadmap for 2025 has been unveiled, promising even more enhancements and features. Below, we delve into the details of the Civilization 7 update 1.2.0 patch notes, outlining everything players can look forward to.
Civilization 7 Update 1.2.0 Patch Notes

New Features Introduced in Update 1.2.0
Resource Additions
- Ten new Resources: Mangoes, Clay, Flax, Rubies, Rice, Limestone, Tin, Llamas, Hardwood, and Wild Game. These resources feature unique effects and can be found during the Antiquity and Exploration Ages. Notably, only Rice, Limestone, Tin, Llamas, and Hardwood can be located in the Modern Age.
- Each resource now comes with at least one associated Narrative Event.
- Resource availability has been randomized in new games, providing guaranteed elements for specific Ages to aid in fostering the Economic Legacy Path.
- Unique placement rules ensure a more uniform distribution of Resources across initial Ages, while also introducing variability during Age Transitions.
- Economic Legacy Path-related resources (Treasure and Factory Resources) will now be confined to one hemisphere, necessitating overseas expansion or trade for access.
Updates to Treasure Resources
- Treasure Resources now confer passive benefits to the empire and will generate Treasure Fleets when enhanced at Coastal Settlements in Distant Lands.
- The new Rubies Resource joins Horses and Furs as Treasure Resources eligible for Fleet creation. Existing Treasure Resources include Gold, Silver, Cocoa, Spices, Sugar, and Tea, with specific distributions across major landmasses.
- New symbols and tooltips differentiate Homelands from Distant Lands Treasure Resources.
- Placeholder Treasure Resources in the Antiquity Age are no longer generated on the Distant Lands continent during Age Transitions.
Resource Balance Adjustments
- Dyes now enhance Happiness by +4 instead of +3.
- Fish is reclassified as a Bonus Resource, yielding +6 Food for Ports and +3 Food for other Settlements, rather than a Factory Resource.
- Tin has been introduced as a new Factory Resource with benefits for Growth Rate.
Map Generation Enhancements
- Coastal erosion has been improved across various map types, enhancing coastline dynamics, particularly near polar regions.
Gameplay Improvements
AI Behavior
- AI opponents will now develop larger navies in Archipelago map settings.
- AIs will avoid choosing City-State Bonuses already selected by other players.
- Improvements made to how AI land units engage with hostile naval forces.
- Enhancements in AI utilization of unique Civilian Units.
- Fixed issues where AI occasionally neglected to attack nearby enemy units while preparing assaults on settlements.
Age Transition Fixes
- Addressed a specific issue preventing the unlocking of Legacy cards during Age Transitions. While a definitive solution is still underway, this is a step towards resolution.
Diplomatic Adjustments
- The penalty for stealing Technologies and Civics has been doubled, now costing 100% of the base cost over 10 turns.
- The time required to successfully steal Technology or Civic has increased by 50%.
- Counterspying can now target multiple players simultaneously, and espionage actions attempted while counterspied now carry a 30% failure rate.
- Influence penalties from conquered settlements will correctly disappear upon losing control over them.
- Fixed bugs related to befriending Independent Powers and reward assessment.
Environmental Changes
- Natural disasters will occur with reduced frequency: 50% less on light settings, and 25% less on moderate settings, while catastrophic settings remain unchanged.
Economic Adjustments
- Bridges can now be procured in Towns.
- Towns featuring water-based buildings will now be marked as Coastal, allowing connections with Settlements on the same continent.
- Increased costs for upgrading Towns to Cities in the Exploration and Modern Ages has been implemented.
- Removed Happiness penalties linked to losing trade routes or spawning Migrant Units.
- Buildings with elevated cost modifiers can only be purchased if sufficient Gold is available.
- Merchants can now maintain food connections from Towns without resetting their Focus.
- Addressed issues regarding broken Town connections post-Age Transition.
- Full-tile building requirements can now be fulfilled over tiles with one obsolete Building.
- Unique Quarter effects will no longer retrigger post-repair.
- The Manhattan Project is now restricted to single-player initiation from various settlements.
Food & Growth Modifications
- The hard cap on population growth has been removed from Food stockpiling, resulting in a quadratic growth formula for better population increase dynamics.
Independent Powers Changes
- Independent Powers will remain in the game even after losing all their units.
- Dispersion of an Independent Power by a Naval Unit will no longer affect adjacent player districts.
Miscellaneous Updates
- Great People can no longer activate abilities on ineligible tiles.
- The Technology Tutorial will now precede the Grow City Tutorial.
Mementos
- Fixed issues causing Confucius’ Brush and Scroll Memento to disrupt food growth events.
- The Lantern Memento will now function correctly only when equipped.
Military Changes
- Packed Units can be upgraded simultaneously via the Upgrade All button.
- Production and maintenance costs for Cavalry Units have been raised.
- Initiative Promotions have been standardized across rivers and rough terrains.
- Naval Units will now be less likely to spawn inland during Age Transitions.
- Players will now receive an Aerodrome Commander upon conquering a city with an Aerodrome in the Modern Age.
Religious Updates
- Fertility Rites effective in all Settlements, previously limited to Cities only.
- God of Healing will demand an Altar in the Capital, though benefits remain global.
Civilization-Specific Changes
- Chola: The Samayam Unique Ability now accurately reflects increased trade capacity.
- Inca: The Quipu Tradition will no longer stack improperly when slotted and unslotted in the same turn.
- Mexico: Fixed issues involving Mexico’s Great Person, José María Morelos.
- Prussia: Only Prussian names are now utilized for settlements.
User Interface (UI) Updates
New UI Features
- Research queuing is now available, allowing players to queue necessary Techs or Civics to unlock highlighted options.
- A Repair All function has been added to the Production menu for ease in handling multiple repairs.
- Tiles now highlight when a Great Person is selected, showing capability activation areas.
Alignment and Spacing Adjustments
- The Civilopedia page will no longer obstruct the Religion Belief selection screen.
- Fixed alignment issues impacting various in-game elements.
Civilopedia Enhancements
- Added comprehensive explanations for default terrain modifiers.
- Corrected multiple historical inaccuracies in the Civilopedia entries.
Controller-Specific Improvements
- Removing highlights for Resources when using the D-pad during building placements.
- Enhanced functionality of buttons within UI menus will also rectify issues related to Multiplayer interactions.
General Improvements
- Tech and Civics screens now indicate previously constructed Wonders.
- Fixed various bugs leading to overlapping and freezing issues.
- Enhanced iconography for Treasure Resources for better gameplay clarity.
Notification Adjustments
- Notification frequency for Town Specialization has been minimized.
- Fixed translation issues affecting Settlement Razed notifications.
Narrative and Audio Changes
- Numerous Narrative Events have been introduced, while existing issues preventing event triggers have been addressed.
- Audio bugs related to voiceovers and sound effects have been fixed.
Platform-Specific Adjustments
General Console Fixes
- Resolved DLC accessibility issues when starting the game offline.
Linux macOS Fixes
- Various input issues have been rectified.
MacOS Improvements
- Game flow and stability advancements were prioritized.
- Input functionality for UI has been enhanced.
PlayStation Enhancements
- Multiplayer connectivity is improved for better lobby joining after disconnections.
- Resolved overlap issues in the Storylets window.
Steam Updates
- Various input flow issues have been addressed, and save settings have been enhanced to allow for a larger Autosaves Amount.
As players explore this extensive update, they can anticipate further enhancements in the upcoming months. Additionally, don’t forget to check out the trophy list for Civilization 7 that awaits your achievements. Remember, it’s all about taking “One More Turn.”