Upcoming Marvel Rivals Season 2 Hero Buffs and Nerfs

Marvel Rivals Season 2 has officially launched, bringing with it a captivating Hellfire Gala theme that enchants players with its luxurious cosmetics and engaging narrative twists. In addition to visual enhancements, significant gameplay transformations are underway, featuring new hero alliances and substantial balance modifications aimed at creating a more competitive atmosphere.

This article delivers an in-depth analysis of the various hero adjustments introduced in Marvel Rivals Season 2, offering insights into both buffs and nerfs that will shape the gameplay landscape.

Overview of Hero Changes in Marvel Rivals Season 2

Below is a detailed synopsis of the key buffs and nerfs that will impact your favorite heroes in this season:

Vanguard Class Adjustments

Captain America

  • Base health reduced from 675 to 650.
  • Shield value of Living Legend decreased from 400 to 350.

Doctor Strange

  • Projectile damage of Daggers of Denak decreased from 18 to 16.
  • Dark Magic damage conversion ratio altered from 1.3 to 1.2.

Hulk

  • Movement speed increased from 600 to 650.
  • Cooldown for Indestructible Guard decreased from 12 to 10 seconds.
  • Minimum charge time for Incredible Leap shortened from 0.7 to 0.5 seconds.

Magneto

  • Energy cost for Meteor M (Ultimate Ability) increased from 3100 to 3400.

Peni Parker

  • Cyber-Web Cluster now has a chance to crit; movement speed penalty reduced while using Cyber-Web Cluster from 40% to 20%.
  • Base health increased from 650 to 750.

The Thing

  • Damage reduction effect from Embattled Leap for himself and allies decreased from 30% to 25%.

Thor

  • Base health raised from 525 to 600.
  • Base movement speed increased from 600 to 650.
Vanguards getting tweaked in Marvel Rivals Season 2 (Image via NetEase Games)
Vanguards receiving adjustments in Marvel Rivals Season 2 (Image via NetEase Games)

Duelist Class Changes

Black Widow

  • New effect allows Black Widow to shoot immediately after the second kick of Edge Dancer and after using Electro-Plasma Explosion (Ultimate Ability).

Hawkeye

  • Charging the bow now incurs a lower slow effect, reduced from 30% to 20%.
  • Damage for Hypersonic Arrow increased from 50 to 55.
  • Energy cost for Hunter’s Sight (Ultimate Ability) reduced from 3700 to 3100; draw speed improved from 1.35x to 1.5x.

Hela

  • Cooldown for Astral Flock increased from 12 to 15 seconds.
  • Spell Field Damage of Piercing Night raised from 30 to 35.
  • Cooldown for Soul Drainer decreased from 12 seconds to 10 seconds.

Human Torch

  • Attack interval for Fire Cluster optimized from 0.6 seconds to 0.5 seconds; launch timing adjusted for primary attack.
  • Cooldown for Flaming Meteor increased from 12 seconds to 15 seconds with an added benefit of gaining 75 Bonus Health immediately after use.

Iron Man

  • Hitbox size slightly reduced for improved agility.
  • Bonus Health feature introduced during Armor Overdrive or Gamma Overdrive.

Iron Fist

  • Harmony Recovery bonus Max Health decreased from 150 to 100 while its falloff rate is now slower.
  • Fixed damage of Yat Jee Chung Kuen adjusted from 10 to 9; percentage damage increased from enemy Max Health from 1.7% to 2.1%.
  • Cooldown for K’un-Lun Kick reduced from 12 seconds to 10 seconds.

Mister Fantastic

  • Base health increased from 350 to 375.
  • Stretch Punch damage refined from 60 to 65 and from 75 to 80 in an inflated state.
  • Elastic Strength (passive ability) is now less effective, though the bonus from Stretch Punch has increased.
  • New feature allows immediate Bonus Health from using Brainiac Bounce (Ultimate Ability).

Moon Knight

  • Projectile speed of Crescent Dart increased from 120m/s to 150m/s.
  • New Moon Blade effect grants Bonus Health for enemy hits.
  • Moonlight Hook’s pull startup time increased for better gameplay dynamics.
  • Ultimate Ability duration extended and new damage mechanics added.

Scarlet Witch

  • Chaos Control now features fixed damage, increasing from 60 to 80 per second.
  • Chthonian Burst projectile and spell field damage enhanced.
  • Cooldown for Mystic Projection increased; adjustments made for slow effects.

Star-Lord

  • Blaster Barrage damage adjusted with a new falloff mechanic introduced.

Winter Soldier

  • Cooldown for Bucky’s Bionic Hook increased substantially.
  • Base damage for Kraken Impact lowered with threshold adjustments.

Wolverine

  • Rage mechanics revamped with nuanced changes to how it’s accrued.
Duelists got balancing changes in Marvel Rivals Season 2 (Image via NetEase Games)
Duelists receiving important balancing updates in Marvel Rivals Season 2 (Image via NetEase Games)

Strategist Class Enhancements

Cloak and Dagger

  • Healing duration adjustments made for Eternal Bond (Ultimate Ability) for streamlined gameplay.

Adam Warlock

  • Increased cooldown for Soul Bond, affecting strategy significantly.
  • Ultimate Ability Karmic Revival modified to restore a percentage of fallen ally’s maximum health.

Invisible Woman

  • Guardian Shield shield value reduced.

Loki

  • Regeneration Domain cooldown extended.

Mantis

  • Base health lowered; tweaks to healing mechanics for stacking effects.

Rocket Raccoon

  • Healing area reduced, but added one-time healing effect to enhance support.
  • Jetpack Dash adjustments encompassing cooldown and distance.
  • Ultimate Ability boosts reworked alongside energy cost increase.
Strategists are undergoing tweaks in Marvel Rivals Season 2 (Image via NetEase Games)
Strategists experiencing crucial adjustments in Marvel Rivals Season 2 (Image via NetEase Games)

As Marvel Rivals Season 2 unfolds, these adjustments represent not only a glamorous update but a strategic realignment designed to enhance gameplay dynamics. The arrival of Emma Frost and the striking Hellfire Gala theme will transform team structures and available tactics, inviting players to rethink their approaching strategies.

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