Mojang Studios has unveiled an exciting new addition to Minecraft—**Vibrant Visuals**. This visual upgrade was first announced during Minecraft Live 2025, with plans to roll it out initially in the **Bedrock Edition** before making its way to the **Java Edition**. The new feature introduces a variety of graphical enhancements, including directional and volumetric lighting, sophisticated reflections, dynamic shadows, and volumetric fog, significantly elevating the visual experience within the game.
Just recently, Mojang introduced Vibrant Visuals as an experimental feature in the **Minecraft Bedrock beta** and the **preview version 1.21.80.25**. While the developers have successfully implemented numerous features, a few technical issues have surfaced that require attention. Let’s delve into the five primary concerns as Mojang continues to refine this feature.
Note: Players can expect these issues to be addressed by Mojang prior to the official launch of Vibrant Visuals.
Key Issues with Minecraft’s Vibrant Visuals Feature
1) Imbalance in Brightness Levels

Players using the Vibrant Visuals in the Minecraft Bedrock beta can find an adjustable brightness slider under the video settings menu. However, fluctuations in brightness settings create an imbalance between day and night. For instance, if brightness is increased for daytime gameplay, nighttime becomes excessively dark, making visibility nearly impossible in caves or beneath trees. Conversely, adjusting brightness for nighttime renders daytime gameplay uncomfortably bright.
A minor adjustment to brightness, contrast, and gamma levels by Mojang could significantly enhance the lighting balance, maximizing the visual experience of both day and night cycles. In the meantime, players can also modify their monitor settings for better visibility.
2) Overly Intense Point Lights

Vibrant Visuals introduces a new point light system, although it appears overly bright in many instances. This feature activates on select devices, particularly those equipped with RTX-capable GPUs. When players light their surroundings with sources like torches or lanterns, the brightness is excessive, even without any bloom effects applied.
To improve user experience and reduce visual strain, Mojang should consider moderating the point light intensity to create a more balanced illumination effect.
3) Underwater Fog Needs Refinement

Exploring underwater with Vibrant Visuals activated reveals that the fog effect is still lacking polish. Current visuals display distant objects without sufficient detail, presenting a basic appearance that detracts from immersion. The underwater fog does not interact effectively with the night vision status effect as well. Players have noted that disabling volumetric fog yields a more pleasing underwater aesthetic.
4) Glowing Textures and Particles Issue

The introduction of glowing emissive textures is a key feature of Vibrant Visuals, but currently, not all textures display the expected glow. For instance, while some textures like the firefly bush exhibit glowing pixels, the emitted particles fail to illuminate as intended. This oversight is something Mojang needs to address to fulfill the feature’s potential.
5) Light Leakage in Cave Environments

A minor graphical issue seen with the Vibrant Visuals upgrade is the occurrence of sunlight and moonlight leaking from block edges in cave environments. Though this is a subtle flaw, it can disrupt player immersion and detract from the overall gaming experience. Attention to these graphical glitches is necessary as Mojang prepares for the feature’s official rollout.
As Mojang continues to refine Vibrant Visuals, it is crucial that they address these challenges. With enhancements, players are likely to enjoy a more visually stunning and immersive Minecraft experience.