Overview
- The Duskbloods will introduce over a dozen customizable characters, each with their own lore and abilities.
- Characters will be able to assume various roles, such as Destined Rivals or Companions, which can be modified through upgrades.
- The game incorporates mechanics like summoning allies during combat and utilizing long-range attacks, enhancing the gameplay for all heroes.
Hidetaka Miyazaki, the visionary director behind The Duskbloods, has shared exciting details about the game’s character roster. There will be more than a dozen playable heroes available for selection at the beginning of each match, allowing players to dive into a central hub to choose their character before engaging in online battles. Each character is enriched with unique lore, skill sets, and customizable abilities, promising a diverse gameplay experience.
The title itself, The Duskbloods, encapsulates the essence of its protagonists, known collectively as the Bloodsworn. These warriors, reminiscent of vampires, are trapped in an eternal battle within a cursed cycle called the Twilight of Humanity. Their supernatural blood endows them with remarkable abilities, which are integral to the game’s distinctive mechanics.
In a recent interview with Nintendo, Miyazaki elaborated on the roles available to players. Examples include Destined Rivals, designed for targeting opponents for elimination, and Destined Companions, assigning a random ally to assist in battle. These roles can be tailored through character upgrades using a new mechanic called “blood history and fate,” which draws inspiration from traditional tabletop RPGs. This feature is anticipated to encourage players to gather points in each match to unlock additional lore and character roles.
Features and Character Dynamics in The Duskbloods





Each character within the Bloodsworn group not only showcases distinct designs but also retains core gameplay characteristics. For instance, every hero is capable of summoning an ally to aid in combat, a feature that may draw parallels to the Spirit Ashes system in Elden Ring, despite the specifics of its implementation remaining unclear. Additionally, a shared feature includes a capability for long-range attacks, which might manifest as unique firearms or psychic abilities tailored for each character. Notably, the game’s setting is designed without a defined time or place, opening the door for the inclusion of firearms.
Recent insights into The Duskbloods suggest an expansion of its freeform combat mechanics applied to the playable character lineup. Miyazaki expressed enthusiasm about the variety within character designs and weapon choices, stating, “There are a lot of unique elements to the character designs and the weapons they use, so hopefully, players can find one or two favorites among them.” As more gameplay elements come to light, it increasingly appears that The Duskbloods aligns more closely with the essence of Elden Ring Nightreign rather than an unofficial sequel to Bloodborne. However, interpretations of the game remain open-ended as development continues.