Debate Over Going First in Pokémon TCG Pocket: A Detailed Analysis
In the realm of card games, winning the opening coin flip generally bestows an advantage on the winner. Yet, within the community of Pokémon TCG Pocket, going first has taken on a controversial reputation, with many players deeming it a significant setback. The inability to attach energy or launch an attack during the first turn leaves the initial player at a notable disadvantage, particularly when matched against opponents who play second and can get their strategies underway immediately.
The dynamics of playing second offer immediate opportunities—such as attaching energy and attacking—that create an imbalance criticized by many players as detrimental to the game’s competitive fairness. As the discussion grows, frustrations stemming from these mechanics reflect deep-seated concerns about how they affect the integrity of play.
The Community’s Discontent: Insights from Players
The sentiment of disillusionment resonates throughout the fan base, as evidenced by a recent Reddit thread ignited by user u/J-Haren. In the thread, players openly voiced their frustrations, calling attention to key gameplay imbalances:
“This meta is absolutely terrible.”
Just hit master ball and I have to say…. byu/J-Haren inPTCGP
Primarily, participants, including u/J-Haren, contend that the first player holds almost no advantage in most scenarios, with the exception being specific decks like Giratina. Without the ability to attach any energy, the first player risks leaving themselves vulnerable while the opponent can capitalize on the initial advantage. As a result, games risk being decided swiftly, minimizing opportunities for strategic counterplay.
This issue is compounded by the power of certain cards. For example, the card Misty, which provides Water Energy, can create situations where the game feels almost unwinnable from the outset. User u/PowerfulWishbone879 encapsulated this frustration by expressing that swift losses may feel like a relief, simply for the time saved:
“When you get Misty killed turn1 and you are actually relieved that losing took only 1min, you realize that you are not enjoying the grind that much.”
Suggestions for Enhancing Game Balance
Some players have taken the initiative to propose changes that could help mitigate the disadvantages faced by those going first. One suggestion from user u/Ok-Plate905 recommends allowing players to draw two extra cards when they play first, thus compensating for the lack of energy attachment during the initial turn.

Another point of view from user u/Afexodus highlighted the emotional toll the current structure places on players, lamenting a lack of viable counterplay options:
“Agreed, I realized that playing this game puts me in a worse mood than any other game I’ve played. I think it’s because of how early you lose and feeling like there was no counter play.”
This predicament mirrors the frustration of facing a trap opening in chess, where players feel they cannot carry out any strategic moves to escape untimely losses. Such early-game imbalance fosters a sense of helpleness, leaving many players discontented.
The ongoing conversation around these mechanics echoes in comments comparing Pokémon TCG Pocket to other games. User u/J-Haren noted a preference for going second in Yu-Gi-Oh! over going first in Pokémon TCG Pocket, highlighting the perception that the latter resembles a “coin toss simulator,”in which luck overwhelmingly dictates outcomes.
Looking Ahead: Potential Changes to the Meta

There is a growing consensus among players that even minor adjustments could substantially enhance the experience for those starting first in Pokémon TCG Pocket. While these proposed changes are hypothetical, they underscore the community’s demand for a more balanced gaming environment.
As players become more vocal about the inherent disadvantages of initiating play in the current metagame, the lack of energy attachments and early game attacks highlights how the initial coin flip often dictates game outcomes before strategic play can be established. While community suggestions aim to bridge the gap, the reality is that the perception of going first remains a serious issue. Whether the developers will heed these calls for improvement remains uncertain, yet dissatisfaction continues to grow.