In an unexpected development, the acclaimed CRPG Pillars of Eternity is set to receive a substantial update more than ten years after its initial launch. The introduction of Avowed signals that Obsidian Entertainment has not yet concluded its exploration of the rich world of Eora. This expansive universe now encompasses multiple video games, a tabletop RPG system, novels, and even a board game, cementing its status as a comprehensive and interconnected setting.
Pillars of Eternity is the cornerstone of this franchise. The Kickstarter-funded RPG drew significant inspiration from classic Infinity Engine titles like Baldur’s Gate and Icewind Dale, successfully reinventing these beloved games for contemporary audiences. However, the game’s real-time with pause combat system has become somewhat antiquated, potentially deterring new players from diving into its narrative. Much like Baldur’s Gate 3, which opted to move on from similar mechanics, Pillars of Eternity will soon introduce a turn-based combat mode, significantly improving accessibility for newcomers and fans alike.
Future Developments for Pillars of Eternity
Enhancements for a Smoother Gameplay

On the official Obsidian forums, a recent post revealed the surprise update celebrating the 10th anniversary of Pillars of Eternity. This significant patch addresses various fixes and optimizations, as well as introduces several quality-of-life improvements designed to enhance performance and user experience. These changes may appear minor, yet they play a crucial role in enhancing the overall enjoyment and fluidity of gameplay.
It’s hard to believe that Pillars of Eternity has even more in store when it launches its turn-based combat mode later this year. While some may cherish the existing real-time with pause system, there’s a notable audience that prefers the structure of turn-based mechanics. The shift opens up further opportunities for players to engage with the game. Offering dual combat systems for a decade-old title aligns with current industry trends, catering to a broader range of player preferences.
The Challenges of Real-Time Combat
Turn-Based Mechanics: A Balanced Alternative



While I personally enjoy real-time with pause, it can often become cumbersome in practice. With a party size consisting of six characters in Pillars of Eternity, the complexity escalates as players must command and optimize several units simultaneously. This isn’t just a simple right-click and forget scenario; even basic classes like the barbarian or fighter involve intricate strategies and diverse action options.
There are moments I truly relish the frenetic decision-making and real-time movement that define CRPGs. Yet, there are also times when the structured, methodical nature of turn-based gameplay becomes appealing, especially in the face of potential decision fatigue caused by the previous system. While Deadfire addressed some of these issues with its action-oriented improvements, Pillars of Eternity stands out, and the introduction of turn-based combat may reignite interest for players who have previously hesitated to jump back into its world.
Making Pillars More Inviting for New Players
An Easier Entry Point for New Players

With nearly six million players now exploring Eora through Avowed, it’s clear the franchise is gaining traction and attracting new audiences. The groundwork laid by Pillars of Eternity has set a strong foundation for this IP, primarily through its rich character development and world-building prowess. Though Avowed expands the universe, it’s challenging for a more conventional action RPG to match the depth of storytelling found in a narrative-driven CRPG.
Furthermore, while the companions in Avowed may not always resonate, the ones in Pillars of Eternity are some of the best in the genre, enhancing the overall experience. The prospect of attracting additional players to consider Pillars through the more manageable turn-based combat excites me. This is a game that truly deserves recognition, and minimizing barriers to entry only enhances its merit. Baldur’s Gate 3 has demonstrated that with accessibility at the forefront, the classic genre can indeed flourish.
For those who experienced Avowed via Xbox Game Pass, the Pillars of Eternity titles are available on the same service.
Larian Studios has achieved tremendous success with turn-based mechanics, and while I believe in preserving the unique elements that define CRPGs, it’s essential to acknowledge that the genre encompasses more than just combat. Like Pillars, Baldur’s Gate 3 excels in storytelling and writing, creating an accessible platform for engagement due to its use of the 5e system and turn-based combat. As the title that revitalized the genre, Pillars of Eternity certainly deserves the spotlight, and I’m thrilled that, even after a decade, it might finally shine brighter than ever.
Source: Obsidian Entertainment