Sneezy in Clash of Clans: Abilities, Stats, and Additional Details

The highly anticipated Sneezy, a bat-themed pet, is set to debut in Clash of Clans during the March 2025 update. This novel companion diverges from previous pets as it will not immediately engage in combat. Instead, Sneezy offers ongoing support during attacks, boasting a significant amount of hit points and the ability to spawn additional troops. This unique feature may redefine attack strategies, particularly in charge-style gameplay.

To maximize Sneezy’s effectiveness, players will need to strategically pair it with heroes and execute battle plans carefully. This article provides an overview of Sneezy’s abilities, statistics, and tactical approaches to optimize its use upon release.

Understanding Sneezy’s Abilities

Sneezy will primarily function by generating booger troops every 10 seconds throughout a battle. These units will target the nearest enemy building and operate similarly to Minions, contributing effectively to damage output. However, it’s important to note that these troops do not prioritize defensive structures and are unable to activate Seeking Air Mines, though they can trigger red Air Bombs.

Booger spawned by Sneezy (Image via Supercell)
Booger spawned by Sneezy (Image via Supercell)

One of the standout features of Sneezy is its passive nature until its assigned hero is defeated. While Sneezy possesses attack stats, it only enters aggressive mode after its hero has been eliminated, subsequently targeting defensive structures and inflicting considerable damage. Therefore, players must be mindful of Sneezy’s positioning, as its offensive capabilities require the hero to be incapacitated first; otherwise, it remains inactive.

Sneezy’s Stats Breakdown

As Sneezy levels up, it will enhance its hit points and attack power. At its maximum level, Sneezy will possess 4,650 hit points, ranking it as the third-highest HP pet currently available in the game. Below is a detailed breakdown of Sneezy’s statistics:

Level Damage per Second Damage per Hit Hitpoints Upgrade Cost Upgrade Time Pet House Level Required
1 270 216 3,300 N/A N/A 11
2 290 232 3,450 200,000 8d 11
3 310 248 3,600 220,000 8d 11
4 330 264 3,750 240,000 8d 11
5 350 280 3,900 260,000 8d 11
6 370 296 4,050 280,000 8d 11
7 390 312 4,200 300,000 8d 11
8 410 328 4,350 320,000 8d 11
9 430 344 4,500 340,000 8d 11
10 450 360 4,650 360,000 8d 11

Additionally, the booger troops spawned by Sneezy will have up to 2,000 hit points each, dealing 150 damage per second at their maximum level.

Strategic Approaches for Utilizing Sneezy

Archer Queen should be paired with Sneezy (Image via Supercell)
Archer Queen should be paired with Sneezy (Image via Supercell)

Sneezy is ideally suited for charge-style attacks, particularly when used in conjunction with heroes like the Archer Queen or the Grand Warden. As Sneezy remains positioned behind its assigned hero, it can be effectively integrated into Queen Walk or Warden Walk strategies.

  • Pairing with Archer Queen: When paired with the Archer Queen, the booger troops generated by Sneezy can assist in clearing surrounding structures, easing the funneling process. These units also serve as fodder for red Air Bombs, indirectly safeguarding the Queen’s Healers. Nevertheless, players should exercise caution when deploying Invisibility Spells, as Sneezy might become a target and be taken out prematurely.
  • Combining with Grand Warden: During Warden Walks, Sneezy can offer reliable long-term reinforcement. As these tactics typically involve extended engagement periods, the steady stream of booger troops ensures a continuous attack while remaining strategically positioned behind the Warden.

Utilizing Sneezy effectively will require not only strategic hero pairing but also a deep understanding of attack dynamics to ensure that players can exploit its full potential when it becomes available.

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