5 Key Differences Between Split Fiction and It Takes Two: A Co-Op Game Comparison

Introducing Split Fiction, the newest cooperative game crafted by Hazelight Studios. This innovative title immerses players in the narrative of two creative authors, Mio and Zoe, who become imprisoned within their own fictional realms, battling against an antagonistic machine intent on siphoning their imaginative ideas. Although it shares thematic elements of collaboration with the acclaimed game It Takes Two, which also emerged from the same developer and garnered the prestigious Game of the Year award in 2021, Split Fiction promises a distinct experience.

Despite commonalities in cooperative gameplay and narrative-driven adventures, Split Fiction and It Takes Two each possess unique attributes worth exploring. The following sections delve into five key differences between these two engaging titles.

Key Differences Between Split Fiction and It Takes Two

1) Unique Themes and Settings

Split Fiction features sci-fi and fantasy elements.
Split Fiction features sci-fi and fantasy elements (Image via EA)

In Split Fiction, players explore the imaginative realms created by Mio and Zoe, whose stories are rooted in sci-fi and fantasy. They become ensnared by a malevolent force, reflecting the themes of technological influence on creativity and the unexpected friendships that arise from challenging circumstances.

In contrast, It Takes Two centers on the troubled relationship of May and Cody, a couple on the brink of separation. Their daughter’s heartfelt wish inadvertently transforms them into dolls, compelling them to navigate through their marital difficulties. The narrative thus focuses on themes of love, family, and the necessity of perseverance in relationships.

2) Co-op Gameplay Features

Cross-play is not a feature in It Takes Two.
Cross-play is not a feature in It Takes Two (Image via EA)

Split Fiction breaks new ground with its cross-play feature, allowing players from different gaming platforms to team up seamlessly. The game also includes a Friends Pass, where players can invite friends to join their adventure without requiring an additional purchase.

Conversely, It Takes Two limits cooperative play to users on the same platform. Its Friends Pass feature reflects this restriction, allowing invitations only to players on identical systems.

3) Approach to Difficulty

Split Fiction can get difficult very early on.
Split Fiction can get difficult very early on (Image via EA)

Split Fiction adopts a challenging approach right from the start, introducing players to complex mechanics, including intense chase sequences and strategic shootouts. This steep difficulty curve can be intimidating, particularly for those expecting a gentler initiation similar to its predecessor.

On the other hand, It Takes Two provides a more accessible experience, commencing with straightforward gameplay that gradually builds in complexity. This design makes it approachable for players of all skill levels, ensuring enjoyment regardless of prior gaming experience.

4) Gameplay Mechanics and Dynamics

It Takes Two has gameplay mechanics tied to the narrative.
It Takes Two has gameplay mechanics tied to the narrative (Image via EA)

In Split Fiction, each chapter embodies unique gameplay mechanics reflective of the protagonists’ genre preferences. Players will encounter gameplay elements that resonate with the authors’ expertise, enhancing engagement through thematic consistency.

It Takes Two, while also diverse in its mechanics, ties character abilities to the overarching narrative of Cody and May’s relationship. Each chapter serves as a metaphor, deepening the players’ understanding of the characters’ journey and personal growth.

5) Target Audience Considerations

Split Fiction is for players who want a challenge.
Split Fiction is for players who want a challenge (Image via EA)

Split Fiction’s demanding gameplay caters to a niche audience of seasoned players seeking an exhilarating challenge that pushes their skills to the limit.

In contrast, It Takes Two is designed to appeal to a broader demographic, particularly families and couples. Its uncomplicated mechanics and heartwarming themes make it an enjoyable experience suitable for players of all ages.

Source & Images

© 2021 The Filibuster Blog