In this article, we delve into the essential updates and changes introduced in the Valorant Patch 10.04 notes.
Valorant Patch 10.04 Update: Key Changes Arriving on March 5, 2025
The standout feature of Valorant Patch 10.04 is the debut of a new Duelist Agent, Waylay, alongside important balance modifications for existing Agents.
Comprehensive Overview of Valorant Patch 10.04
Agent Modifications in Patch 10.04
Introducing Waylay
“Developer Comments: Waylay, our newest Duelist from Thailand, makes her entrance! The rollout will begin at 9:00 AM PT on March 5th, gradually reaching all regions.”
Waylay’s Abilities
- Refract: Create a beacon of light on the ground. Reactivate to teleport back to the beacon as an invulnerable mote of light.
- Light Speed: Equip for a burst of speed. Fire to dash forward twice; alternate fire for a single dash. The first dash allows upward movement.
- Saturate: Launch a cluster of light that explodes on impact, inflicting a movement and weapon slow to nearby players.
- Hinder: This debuff affects fire rate, recoil recovery, equip time, reload speed, movement speed, and jump speed.
- Convergent Paths: Focus your prismatic ability to create an afterimage that projects a beam of light, boosting your speed and hindering enemies after a delay.
Adjustments for Clove
“Developer Comments: To maintain balance in ranked play, we’re adjusting Clove’s abilities as he has been performing exceptionally well. We aim to encourage a broader variety of Controller Agents.”
Clove’s Ability Changes
- Meddle: Explodes upon ground contact after 0.75 seconds, rather than the previous 1.3 seconds. Audio has been updated accordingly.
- Ruse: Cooldown extended from 30 to 40 seconds.
- Pick Me Up: Health buff duration increased from 8 to 10 seconds, while move speed boost duration decreased from 8 to 3 seconds.
Deadlock Adjustments
“Developer Comments: We’ve observed that players are increasingly adept at using Deadlock’s stalling abilities. Therefore, we’ll encourage the use of GravNet as a primary tool, enhancing its strategic placement.”
To adapt to the change of GravNet to a signature ability, its size will be decreased, and counterplay opportunities will be enriched.
Deadlock’s Ability Changes
- Barrier Mesh: Now a non-signature ability costing 400 credits.
- GravNet: Signature ability with a 40-second cooldown, total size reduced from 16 to 13 meters, with improved audio cues for clarity.
Iso Revisions
“Developer Comments: Since previous updates, Iso has displayed limited versatility. We’re redistributing power across his abilities for more balanced gameplay.”
Iso’s Ability Adjustments
- Undercut: Charges reduced to 1, costs increased to 300 credits, and applies suppression along with vulnerability on hit for 4 seconds.
- Contingency: Now includes an alternate fire that moves the wall at half speed, without affecting overall duration.
- Double Tap: Now inflicts a Heavy Penetration tag instead of Wall Penetration upon shield break, inducing more slowdown.
- Kill Contract: Fixes to ensure that consecutive ultimate victories will always spawn an orb.
Neon Updates
- VFX surrounding Neon’s Overdrive updated for improved clarity regarding directionality during combat.
Tejo Modifications
“Developer Comments: We are mindful of how Tejo’s Guided Salvo interacts with Killjoy’s Lockdown. We want to allow creative counterplay rather than leading to stalemates.”
Tejo’s Ability Enhancements
- Guided Salvo: Damage decreased from 70 to 65. Now deals only 50% damage to non-player objects.
Map Adjustments in Patch 10.04
Map Rotation
- Ascent and Icebox return to the competitive and deathmatch queues.
- Abyss and Bind are no longer available in these modes.
Changes to Ascent
“Developer Comments: To address problematic bullet penetration at barrier drop, we’ve made adjustments to enhance player safety during initial engagements.”
Update to B Main
- A section of the B Main wall along B Lane is now non-pennable, reinforced to prevent bullets from passing through.


Gameplay System Enhancements in Patch 10.04
Combat Report Overhaul
- Updated visuals of the damage breakdown panel to facilitate better organization and understanding.
Bug Fixes in Patch 10.04
Agent Fixes
Neon
- Implemented a systemic fix for an issue where Neon could jitter her head during a slide if rapid strafing inputs were applied.
Fade
- Resolved an issue where Fade’s hands would become stuck if she crouched while using Nightfall.
Competitive Fixes
- Fixed a bug causing the Rank Shield icon to vanish from the Match History page after participating in non-competitive matches.
Additionally, there’s a known issue where the first-person camera angle may be slightly misaligned while spectating another player.
Console-Specific Changes in Valorant Patch 10.04
Console Agent Adjustments
“Developer Comments: We believe in maintaining a consistent experience across all platforms. Adjustments are made only as necessary based on performance data and community feedback.”
Neon Console Changes
“Developer Comments: We have closely monitored Neon’s performance on console. After earlier nerfs, we believe it is appropriate to enhance her capabilities once more.”
Neon’s Ability Adjustments
- Overdrive: Head damage multiplier increased from 2.5 to 3.0; leg damage multiplier increased from 0.75 to 0.85, aligning with PC standards. Body damage remains at 1.0.
- Sprint: Reduced fuel drain from 0.11 to 0.1 to standardize with PC.
Yoru Updates
“Developer Comments: Yoru’s role is high-mastery and rewarding, but his kit has faced criticism for being difficult. We are removing some barriers to increase playability.”
Yoru’s Ability Modifications
- Dimensional Drift: Unequip delay reduced from 1.2 seconds to 0.8 seconds.
- Fakeout: Maximum flash duration increased from 2.0 seconds to 3.0 seconds; explosion delay increased from 0.6 seconds to 0.8 seconds.
- Blindside: Maximum flash duration increased from 1.25 seconds to 1.75 seconds; explosion delay adjusted from 0.7 seconds to 0.6 seconds.
Reyna Updates
“Developer Comments: The effectiveness of Reyna’s Leer has not met expectations over time.”
Leer Adjustments
- Health pool increased from 40 to 100, while maintaining a longer activation time compared to PC standards.
Overall, Valorant Patch 10.04 introduces a range of notable updates set to enhance gameplay for a variety of players globally. Players can look forward to these changes as they go live.