Valorant 10.04 Patch Notes: Waylay Release, Iso and Tejo Nerfs, Ascent Updates, and More

In this article, we delve into the essential updates and changes introduced in the Valorant Patch 10.04 notes.

Valorant Patch 10.04 Update: Key Changes Arriving on March 5, 2025

The standout feature of Valorant Patch 10.04 is the debut of a new Duelist Agent, Waylay, alongside important balance modifications for existing Agents.

Comprehensive Overview of Valorant Patch 10.04

Agent Modifications in Patch 10.04

Introducing Waylay

“Developer Comments: Waylay, our newest Duelist from Thailand, makes her entrance! The rollout will begin at 9:00 AM PT on March 5th, gradually reaching all regions.”

Waylay’s Abilities

  • Refract: Create a beacon of light on the ground. Reactivate to teleport back to the beacon as an invulnerable mote of light.
  • Light Speed: Equip for a burst of speed. Fire to dash forward twice; alternate fire for a single dash. The first dash allows upward movement.
  • Saturate: Launch a cluster of light that explodes on impact, inflicting a movement and weapon slow to nearby players.
  • Hinder: This debuff affects fire rate, recoil recovery, equip time, reload speed, movement speed, and jump speed.
  • Convergent Paths: Focus your prismatic ability to create an afterimage that projects a beam of light, boosting your speed and hindering enemies after a delay.

Adjustments for Clove

“Developer Comments: To maintain balance in ranked play, we’re adjusting Clove’s abilities as he has been performing exceptionally well. We aim to encourage a broader variety of Controller Agents.”

Clove’s Ability Changes

  • Meddle: Explodes upon ground contact after 0.75 seconds, rather than the previous 1.3 seconds. Audio has been updated accordingly.
  • Ruse: Cooldown extended from 30 to 40 seconds.
  • Pick Me Up: Health buff duration increased from 8 to 10 seconds, while move speed boost duration decreased from 8 to 3 seconds.

Deadlock Adjustments

“Developer Comments: We’ve observed that players are increasingly adept at using Deadlock’s stalling abilities. Therefore, we’ll encourage the use of GravNet as a primary tool, enhancing its strategic placement.”

To adapt to the change of GravNet to a signature ability, its size will be decreased, and counterplay opportunities will be enriched.

Deadlock’s Ability Changes

  • Barrier Mesh: Now a non-signature ability costing 400 credits.
  • GravNet: Signature ability with a 40-second cooldown, total size reduced from 16 to 13 meters, with improved audio cues for clarity.

Iso Revisions

“Developer Comments: Since previous updates, Iso has displayed limited versatility. We’re redistributing power across his abilities for more balanced gameplay.”

Iso’s Ability Adjustments

  • Undercut: Charges reduced to 1, costs increased to 300 credits, and applies suppression along with vulnerability on hit for 4 seconds.
  • Contingency: Now includes an alternate fire that moves the wall at half speed, without affecting overall duration.
  • Double Tap: Now inflicts a Heavy Penetration tag instead of Wall Penetration upon shield break, inducing more slowdown.
  • Kill Contract: Fixes to ensure that consecutive ultimate victories will always spawn an orb.

Neon Updates

  • VFX surrounding Neon’s Overdrive updated for improved clarity regarding directionality during combat.

Tejo Modifications

“Developer Comments: We are mindful of how Tejo’s Guided Salvo interacts with Killjoy’s Lockdown. We want to allow creative counterplay rather than leading to stalemates.”

Tejo’s Ability Enhancements

  • Guided Salvo: Damage decreased from 70 to 65. Now deals only 50% damage to non-player objects.

Map Adjustments in Patch 10.04

Map Rotation

  • Ascent and Icebox return to the competitive and deathmatch queues.
  • Abyss and Bind are no longer available in these modes.

Changes to Ascent

“Developer Comments: To address problematic bullet penetration at barrier drop, we’ve made adjustments to enhance player safety during initial engagements.”

Update to B Main

  • A section of the B Main wall along B Lane is now non-pennable, reinforced to prevent bullets from passing through.
Valorant Patch 10.04 Ascent Change
Valorant Patch 10.04 notes Ascent change 1 (Image via Riot Games)
Valorant Patch 10.04 Ascent Change
Valorant Patch 10.04 notes Ascent change 2 (Image via Riot Games)

Gameplay System Enhancements in Patch 10.04

Combat Report Overhaul

  • Updated visuals of the damage breakdown panel to facilitate better organization and understanding.

Bug Fixes in Patch 10.04

Agent Fixes

Neon

  • Implemented a systemic fix for an issue where Neon could jitter her head during a slide if rapid strafing inputs were applied.

Fade

  • Resolved an issue where Fade’s hands would become stuck if she crouched while using Nightfall.

Competitive Fixes

  • Fixed a bug causing the Rank Shield icon to vanish from the Match History page after participating in non-competitive matches.

Additionally, there’s a known issue where the first-person camera angle may be slightly misaligned while spectating another player.

Console-Specific Changes in Valorant Patch 10.04

Console Agent Adjustments

“Developer Comments: We believe in maintaining a consistent experience across all platforms. Adjustments are made only as necessary based on performance data and community feedback.”

Neon Console Changes

“Developer Comments: We have closely monitored Neon’s performance on console. After earlier nerfs, we believe it is appropriate to enhance her capabilities once more.”

Neon’s Ability Adjustments

  • Overdrive: Head damage multiplier increased from 2.5 to 3.0; leg damage multiplier increased from 0.75 to 0.85, aligning with PC standards. Body damage remains at 1.0.
  • Sprint: Reduced fuel drain from 0.11 to 0.1 to standardize with PC.

Yoru Updates

“Developer Comments: Yoru’s role is high-mastery and rewarding, but his kit has faced criticism for being difficult. We are removing some barriers to increase playability.”

Yoru’s Ability Modifications

  • Dimensional Drift: Unequip delay reduced from 1.2 seconds to 0.8 seconds.
  • Fakeout: Maximum flash duration increased from 2.0 seconds to 3.0 seconds; explosion delay increased from 0.6 seconds to 0.8 seconds.
  • Blindside: Maximum flash duration increased from 1.25 seconds to 1.75 seconds; explosion delay adjusted from 0.7 seconds to 0.6 seconds.

Reyna Updates

“Developer Comments: The effectiveness of Reyna’s Leer has not met expectations over time.”

Leer Adjustments

  • Health pool increased from 40 to 100, while maintaining a longer activation time compared to PC standards.

Overall, Valorant Patch 10.04 introduces a range of notable updates set to enhance gameplay for a variety of players globally. Players can look forward to these changes as they go live.

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