In recent years, Marvel Games has experienced remarkable success through its focus on engaging single-player experiences. A standout example of this trend is Insomniac’s Spider-Man series, which has captivated players with its rich open-world environments, compelling narratives, and well-developed characters, ultimately achieving over 50 million copies sold. As Marvel Games looks to the future, the emphasis remains on narrative-driven adventures, with upcoming titles such as Marvel’s Blade making headlines.
The official overview for Marvel’s Blade highlights it as a “mature, single-player, third-person game,”a wise strategy for Blade’s first significant solo foray in gaming. However, fans of the franchise note that Blade’s comic origins could lend themselves to a cooperative gameplay format. Should Arkane decide to explore cooperative elements, they might find inspiration from their prior project, Redfall.
Marvel’s Blade Could Benefit from Redfall’s Co-Op Mode





Redfall’s Co-Op Had Its Merits
Despite being one of the most talked-about disappointments of 2023, Arkane Austin’s Redfall did offer a few redeemable aspects, particularly its cooperative gameplay. Critics were quick to point out flaws such as a tedious mission structure, uninspired enemy designs, and a lack of compelling storytelling, but players found enjoyment in the game’s co-op mode.
Featuring a four-player system reminiscent of classics like Left 4 Dead and Borderlands, Redfall allowed players to choose from four distinct characters, each equipped with unique abilities, weaponry, and skill trees. This cooperative dynamic, while not groundbreaking, provided enough variety to sustain player engagement amidst the game’s repetitive combat scenarios, allowing for exciting collaborations in battling vampires.
While the co-op mode provided some entertainment, it still suffered from a notably flawed progression system—something that future cooperative games should certainly avoid replicating.
Enhancing Marvel’s Blade: Learning from Redfall’s Co-Op
Blade has seamlessly transitioned from comic book pages to video game potential, often displaying his versatility as both a solo hero and a key player within superhero ensembles. Notably, he has taken a leadership role in the Midnight Sons, a collective focused on combating evil supernatural entities.
While Marvel’s Blade is set to prioritize single-player gameplay, sparking the idea of a potential co-op mode could inject fresh excitement. If such a feature were implemented, allowing players to control various members of the Midnight Sons could broaden the gameplay experience. Each character could boast a unique arsenal and abilities tailored to their distinct superhero personas.
Highlighting lesser-known Marvel heroes like Nico Minoru, Elsa Bloodstone, Doctor Voodoo, Hannibal King, Ghost Rider, and Man-Thing could diversify gameplay and captivate audiences. For instance, players might enjoy harnessing Nico’s magical Staff of One, allocating plant-manipulation powers to Man-Thing, and utilizing Elsa’s firearm expertise, creating a dynamic and thrilling cooperative experience.