How The Witcher 4 Can Address The Witcher 3’s Biggest Issue by Adopting a TTRPG Concept

With Ciri stepping into the lead role in The Witcher 4, fans can anticipate significant changes from The Witcher 3: Wild Hunt, the title that propelled CD Projekt Red to success. While we will miss Geralt’s iconic quips and his constant reminder of the “howling wind,”the reveal trailer showcased at the Game Awards suggests that Ciri may introduce an exciting array of gameplay mechanics. Interestingly, Ciri appears to have shifted away from her space and time manipulation abilities that were prominent in her past adventures.

A cornerstone of the Witcher series has always been the strategic options players face when hunting monsters. Although players can straightforwardly engage enemies with silver swords, the compelling aspect of monster hunting lies in the preparation involving potions that enhance combat effectiveness. Ciri seems poised to leverage an even broader arsenal of abilities and tools compared to her predecessor, perhaps even incorporating elements from the tabletop RPG (TTRPG) universe.

Ciri Incorporates Diverse Tools in The Witcher 4 Trailer

Integration of Magic and Tools

https://www.youtube.com/watch?v=54dabgZJ5YAhttps://www.youtube.com/watch?v=54dabgZJ5YA

The reveal trailer for The Witcher 4 vividly showcases Ciri’s dual nature—mirroring Geralt with her use of potions and weapons, while also differentiating herself with innovative techniques. Beyond wielding a silver sword and utilizing potions, she employs a unique chain as a tactical tool to ensnare her monstrous foes. Furthermore, she appears to enhance this tactic with a fire spell, potentially an advanced form of Igni, to incinerate her enemies effectively. This hints at a rich assortment of tools and tactics that Ciri may utilize throughout the game.

While Geralt is known for his minimalistic approach to monster hunting in both games and literature, he predominantly travels with one sword and limited equipment. In contrast, in-game, he wields two swords and has access to a crossbow, as seen in Wild Hunt. Although he acquires a shield in Blood and Wine, he opts to use it purely as decoration, reflecting his preference for agility and adaptability.

It’s noteworthy that Geralt’s knighthood is symbolized through a significant battle depicted on his shield in Blood and Wine, affirming his complex character beyond that of a mere monster hunter.

The Witcher TTRPG: A Source of Inspiration for Game Mechanics

Leveraging the Witcher Tools from TTRPG

Ciri in the woods
Ciri pinned by a monster
Ciri looking at an off-screen cave
Ciri and the Lynx Amulet
Ciri at the Game Awards

CD Projekt Red’s collaboration with the creators of Cyberpunk RED, R. Talsorian Games, has resulted in a dynamic Witcher TTRPG. Incorporating elements from this TTRPG could enrich the gameplay in The Witcher 4. One notable expansion is A Witcher’s Tools, which details unique equipment specific to different Witcher schools. While most schools possess their distinct steel and silver swords, Ciri might harness some lesser-known yet potent tools alongside her chain.

The TTRPG outlines, for instance, that the Manticore School possesses a defensive shield, while the Viper School features the Viper’s Fang, a stealth-oriented dagger. Although Geralt mentions during the Toussaint tournament that Witchers generally do not use shields, he likely refers to practices specific to his school. Ciri, sporting a medallion from the School of the Lynx, suggests a different lineage.

Interestingly, the School of the Lynx is a fan-conceived addition that emerged after the events of The Witcher 3, indicating a growing lore within the universe.

Moreover, Witchers are portrayed as being comfortable with utilizing equipment from various schools—Geralt himself dons armor sets from other schools once he procures their blueprints in Blood and Wine. This adaptation highlights a willingness among Witchers to share knowledge and techniques, reinforcing the notion that collaboration is key to survival. An example from the literature captures Coën, a Witcher from the School of the Griffin, who spends time wintering with his Wolf Witcher compatriots at Kaer Morhen, exemplifying this blend of practices.

Ciri’s Distinct Path as a Witcher

Avoiding the Geralt-Lite Trap

Ciri and Geralt
Custom Image by Steven Garrard

Previously, Ciri stood apart from Geralt with her unique space-time manipulation abilities, her striking green eyes, and her passionate demeanor in The Witcher 3. However, in The Witcher 4, she seems more aligned with the traditional Witcher archetype, likely without her distinctive powers. Sporting ashen hair and a facial scar—a mark she acquired in the books long before Geralt—raises a concern that Ciri may risk becoming a “Geralt-lite”figure rather than retaining her individual character. While CD Projekt Red is expected to develop her uniqueness, her personality could mirror her mentor’s, especially if her emotional depth diminishes post-Trial of Grasses.

To maintain her individuality, it is crucial for the game to emphasize her unique gameplay mechanics. Ciri’s ability to blend various tools and magic will help in portraying her as a contemporary Witcher, distinct from Geralt. Furthermore, showcasing her distinct hunting methods could effectively contrast her era with his, presenting a fresh perspective within the gameplay framework and providing an engaging experience for players. Ironically, her use of Orions—metal throwing stars mentioned in the literature—could serve as a thoughtful nod, as one such star gave Ciri her iconic scar.

In essence, even in the absence of her former powers, there are myriad ways for Ciri to distinguish herself from Geralt in monster hunting techniques. A dynamic interplay of magic and diverse tools can invigorate the gameplay experience, marking a natural progression from the mechanics familiar to fans of The Witcher 3. As Ciri takes the helm of the franchise, The Witcher 4 holds immense promise for advancement and evolution within the beloved series.

Source: The Witcher/YouTube, R. Talsorian Games

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