One of the newest upcoming characters in Honkai Star Rail is Aventurine, a 5-star Imaginary unit who excels at shielding his team in combat. Here’s what we know about Aventure so far, including his abilities, and Eidolons.
There’s a huge roster of unique characters players can use in Honkai Star Rail. From free to banner-exclusive rare 5-star fighters, they’ve all got distinct abilities and personalities that set them apart in the game. To defeat the toughest enemies in Honkai Star Rail, however, you’ll want to have a strong support unit on your team.
When Aventurine is eventually released in the game, he could be a perfect support addition to your team comps, as he can shield his team from life-threatening attacks.
So, here’s everything we know about Aventurine so far, including his skills, abilities, and Eidolons.
Is there a Aventurine release date in Honkai Star Rail?

Aventurine is expected to arrive during the second phase of the version 2.1 update.
Who is Aventurine in Honkai Star Rail?
Aventurine is a 5-star Imaginary character who is a member of the Preservation Path. As Topaz’s co-worker, he is an employee of the Interastral Peace Corporation’s Strategic Investment Department in Honkai Star Rail.
Aventurine abilities in Honkai Star Rail
Basic ATK – Straight Bet
Deals Imaginary DMG equal to 50% of Aventurine’s DEF to a single enemy.
Skill – Cornerstone Deluxe
Provides all allies with a Fortified Wager shield that can block DMG equal to 16% of Aventurine’s DEF plus 80, lasting for 3 turn(s). When repeatedly gaining Fortified Wager, the Shield effect can stack, up to 200% of the Shield provided by the current Skill.
Ultimate – Roulette Shark
Randomly gains 1 to 7 points of Blind Bet. Then inflicts Unnerved on a single target enemy, lasting for 3 turn(s). And deals Imaginary DMG equal to 162% of Aventurine’s DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by 9%.
Talent – Shot Loaded Right
The Effect RES increases by 13% for a single ally with Fortified Wager. And when this allied character gets attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs.
This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary DMG equal to 25% of Aventurine’s DEF to a single random enemy. Blind Bet is capped at 10 points.
Technique – The Red or the Black
After using the Technique, 1 of the following effects will be granted:There is a chance for DEF to increase by 24%.There is a high chance for DEF to increase by 36%.There is a small chance for DEF to increase by 60%.Only the latest effect will be kept. After entering the next battle, increases all allies’ DEF by the corresponding amount, lasting for 3 turn(s).
Traces
- Leverage: For every 100 of Aventurine’s DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.
- Hot Hand: When battle starts, grants all allies a Fortified Wager shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
- Bingo!: After an ally with Fortified Wager launches a follow-up attack, Aventurine accumulates 1 Blind Bet point. This effect can trigger up to 3 time(s). And its trigger count resets at the start of Aventurine’s turn.
- After Aventurine launches his Talent’s follow-up attack, provides all allies with a Fortified Wager that can block DMG equal to 7% of Aventurine’s DEF plus 96, and additionally grants a Fortified Wager that can block DMG equal to 7% of Aventurine’s DEF plus 96 to the ally with the lowest Shield effect, lasting for 3 turns.