5 Features in GTA 4 That Are Missing from GTA 5

Rockstar Games first introduced players to the world of Grand Theft Auto IV in 2008, immersing them in the vibrant yet gritty environment of Liberty City through the eyes of the protagonist, Niko Bellic. This captivating narrative was succeeded by Grand Theft Auto V in 2013, which expanded the universe into the sprawling landscapes of San Andreas, including the iconic locations of Los Santos and Blaine County. Notably, this sequel introduced three distinct playable characters: Michael De Santa, Trevor Philips, and Franklin Clinton.

While GTA V has significantly enhanced the gameplay experience compared to its predecessor, there remain several features in GTA IV that enthusiasts and players miss in the newer title. Below are five notable mechanics that exist in GTA IV but are absent in GTA V.

Five Features from GTA IV Missing in GTA V

1) Unrestricted Crouching

Niko and Packie McReary crouched behind a car (Image via Rockstar Games)
Niko and Packie McReary crouched behind a car (Image via Rockstar Games)

In GTA IV, players have the freedom to crouch and move around for tactical positioning at will. This fundamental mechanic allows for greater engagement with the game’s environment. In contrast, GTA V restricts crouching to specific cover scenarios, eliminating an element of versatility that players enjoyed in the earlier game.

2) Dining Experiences

Explore GTA IV’s restaurant options

Players in GTA IV had the opportunity to interact with various eateries, such as Burger Shot and Cluckin’ Bell. While these venues exist in GTA V, they are not accessible for dining. This feature, while not affecting gameplay mechanics like it did in GTA: San Andreas, adds depth to the living world that players appreciated back in 2008.

3) Object Interaction

Watch object interaction in action

One of the enjoyable antics in GTA IV is the ability to pick up and throw small objects, like cups and bricks, enhancing interaction with NPCs and the environment. This humorous aspect of gameplay fostered creativity and entertainment, showcasing the advanced Euphoria physics system. Unfortunately, GTA V does not include this feature, dampening the open-world engagement to some extent.

4) NPC Manipulation

Demonstrating pushing mechanics

Another mechanic unique to GTA IV is the ability to push NPCs. This feature is integral to the game’s melee system, providing players with strategic options to create distance during battles. In contrast, GTA V‘s combat feels more basic, lacking the finesse present in its predecessor, and significantly simplifies melee encounters.

5) Engaging Story Mode DLCs

Johnny Klebitz (left) and Luis Lopez (right) from DLCs (Image via Rockstar Games)
Johnny Klebitz (left) and Luis Lopez (right) are protagonists of The Lost and Damned, and The Ballad of Gay Tony, respectively (Image via Rockstar Games)

GTA IV was complemented with two engaging story mode DLCs: The Ballad of Gay Tony and The Lost and Damned. These expansions not only introduced new protagonists but also enriched the overarching narrative of Liberty City. In stark contrast, GTA V has not released any story-driven DLCs, despite early announcements suggesting otherwise, leaving a void for players seeking extended lore and gameplay.

  • Unrestricted crouching enhances tactical gameplay.
  • Dining experiences contribute to world immersion.
  • Object interaction brings humor to the game.
  • Pushing NPCs offers strategic combat advantages.
  • Enjoyable DLCs expand the game’s narrative depth.

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